Difference between revisions of "Batman!"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
 
'''Batman''' The Dark Knight
 
'''Batman''' The Dark Knight
 
+
[[Image:Batman1.gif|frame|]]
 
'''Real Name:''' Bruce Wayne
 
'''Real Name:''' Bruce Wayne
  

Revision as of 21:56, 9 August 2007

Batman The Dark Knight

Batman1.gif

Real Name: Bruce Wayne

Brawn 2 Agility 2 Mind 3

Powers:

  • Batarangs: Special Attack 4 [Limitation: Ammo Gadget, Enhancement: Variable] 4pts
  • Grapple Gun: Swinging (8 squares) [Ammo Gadget] 1pt
  • Smoke/Flash bombs- Confusion -4, Range 5, Radius 1 [limitation: Ammo Gadget] 3pts
  • Utility Belt: Conjuring 3 [Limitation: Ammo Gadget] 2pts Note: The largest item he can conjure is a 3x3' cube.
  Common Items Conjured
  Cutting Torch
  Rebreather: Immunity Suffocation
  Camera
  Audio Recorder
  • Cowl: Super Senses: Thermal Vision, Radio Hearing [Linked Powers, Fragile Gadget Hits 30] 3pts
  • Keen Senses (Sight, 1pt)
  • Martial Arts Mastery: Special Attack 3: +1 Hit, +2DM 3pts
  • Attack Weak Point 2pts
  • Skillful (3pts for 8 extra skills)
  • Cape: Deflect 2 (x4 Defense) [Stealable Gadget] 1pt
  • Cape: Glide [Stealable Gadget] 1pt
  • Body Armor: +2 Soak

Skills: Stealth+1/Hide, Escapology/Ropes, Driving+1/Cars, Athletics/Acrobatics, Science/Physics, Technology/Invention, Computers/Research, Investigation+2/Finding Clues, Security/Locks

Advantages: Appeal, Contacts, Headquarters (Batcave), Resources, Super Vehicle (Batmobile), Gadgeteer

Disadvantages: Secret (Identity), Enemy: Joker, Riddler, Penguin, Ward: Alfred Pennyworth (though technically Alfred takes care of Master Bruce, he is only a normal guy whom batman must try to keep safe from his enemies), Normal Skills Athletics (Acrobatics, A), Performing Arts (Actor, A), Detective (Finding Clues, M), Technology (Invent, M), Military (Command, M), Science (M), Escapology (A), Driving (Cars, A), Society (Fashion, M), Outdoors (Tracking)

Mental Malfunction: Unquenched thirst for vengeance, flashbacks of parent's death, doesn't trust anybody.

100 Hits/x4 Soak

40 Pts (14 Stats, 26 Powers)

The Batmobile Brawn 3 Agility 3 Mind 3

Powers

  • Mini Computer: Clairevoyance: Present
  • Armor 2
  • Gas Vents: Confusion -4, Radius 2
  • Immunity (Flame, Suffocation 2pts)
  • Super Running 4 (28 squares-- top speed 280 mph)
  • Weaponry: Special Attack 3 [Enhancement: Variable]
  • Sense Batman [Batman can call the Batmobile to him at any time by pressing a button]