Difference between revisions of "Batman - PL13"

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Latest revision as of 18:26, 31 July 2005

Batman PL: 13;

Init +13 (+4 Dex, +4 Improved Init, +5 Super-Dex); Defense 23/23 (+3 Base, +4 Dex, +1 Dodge, +5 Super-Dex); Atk +11 Melee (+9 Base, +2 Str), +15 Ranged (+4 Dex, +1 Point Blank Shot, +1 Attack Focus: Batarang); SV Dmg +3, Fort +3, Ref +11 (+2 Light. Refl., +5 Super-Dex), Will +5 (+2 Iorn Will); Str 15, Dex 18, Con 16, Int 18, Wis 16, Cha 14

Skills: Acrobatics +12, Balance +12, Bluff +10, Climb +5, Computers +12, Demolitions +12, Diplomacy +10, Disable Device +12, Disguise +10, Drive +12, Escape Artist +12, Forgery +12, Gather Information +13, Hide +12, Intimidate +13, Jump +5, Knowledge (Gotham City, History, Trivia) +12, Listen +12, Move Silently +15, Open Locks +12, Pilot +12, Profession (Businessman) +12, Profession (Detective) +15, Repair +12, Science (Archeology, Biology, Chemistry, Genetics, Physics, Psychology) +12, Search +15, Sense Motive +12, Spot +12, Taunt +10

Feats: Accurate Attack, Assessment, Attack Finesse, Attack Focus (Batarang), Dodge, Endurance, Expertise, Point Blank Shot, Headquaters, Heroic Surge, Improved Disarm, Improved Initative, Improved Pin, Improved Trip, Indomitable Will, Instant Stand, Lightning Reflexes, Iorn Will, Move-By Attack, Rapid Shot, Rapid Strike, Sidekick (Loyalty Score: 25), Startle

Powers: Combat Sense +10 [Source: Training; Cost: 1pp], Super-Dexterity +5 [Extras: Intimidating Presence, Super-Intelligence, Super-Wisdom, Super-Charisma; Source: Training; Cost: 9pp] Equipment: (all Devices, all Source: Super-Science) Commlink [Radio Hearing; Cost: 1pp], Batarang [Weapon +2S; Cost: 1pp], Gadget +10 [Cost: 1pp], Grappling Hook Gun [Swing +6; Cost: 1pp]