Editing Bazaar Balazar
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'''Bilini River:''' This relatively tame river is populated every four years by great numbers of Elf Sea salmon. | '''Bilini River:''' This relatively tame river is populated every four years by great numbers of Elf Sea salmon. | ||
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'''Dog Hills:''' A large range of rolling, rocky hills in west Balazar. The region is usually claimed by Elkoi, and the clans centered there are usually its allies. | '''Dog Hills:''' A large range of rolling, rocky hills in west Balazar. The region is usually claimed by Elkoi, and the clans centered there are usually its allies. | ||
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'''Elder Wilds:''' A distant region, rarely visited by humans, where large numbers of the Elder Races still live. The region has never been conquered by humans; to most peoples it is hostile territory. Its inhabitants have always been members of the Elder Races. | '''Elder Wilds:''' A distant region, rarely visited by humans, where large numbers of the Elder Races still live. The region has never been conquered by humans; to most peoples it is hostile territory. Its inhabitants have always been members of the Elder Races. | ||
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'''Eleven Big Giant Mountains:''' A range of very high, ice-capped mountains in the eastern Rockwoods, they are ancient giants who rebelled against the gods and were turned to stone. All giants are descended from two or more of these giants. The southern portion of this range, called the Three Little Giant Mountains, gives birth to the Zola Fel River which flows into Prax, and it is these giants who used to float their babies down the river to the sea. | '''Eleven Big Giant Mountains:''' A range of very high, ice-capped mountains in the eastern Rockwoods, they are ancient giants who rebelled against the gods and were turned to stone. All giants are descended from two or more of these giants. The southern portion of this range, called the Three Little Giant Mountains, gives birth to the Zola Fel River which flows into Prax, and it is these giants who used to float their babies down the river to the sea. | ||
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'''Er'oring Wilds:''' This vast, virgin woodland is the remnant of the ancestral forest of the Elder Wilds Aldryami. It is thick with elves who fiercely defend it against all intruders. | '''Er'oring Wilds:''' This vast, virgin woodland is the remnant of the ancestral forest of the Elder Wilds Aldryami. It is thick with elves who fiercely defend it against all intruders. | ||
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'''[[Gonn Orta's Pass]]:''' This mountain pass is the home of a great, ancient, benevolent giant Issaries priest. Gonn Orta is friendly to all strangers who come in peace and will trade with almost anybody. The giant resides with his companions in a huge stone structure which completely blocks the pass, the only way through the eastern Rockwood Mountains for hundreds of miles. | '''[[Gonn Orta's Pass]]:''' This mountain pass is the home of a great, ancient, benevolent giant Issaries priest. Gonn Orta is friendly to all strangers who come in peace and will trade with almost anybody. The giant resides with his companions in a huge stone structure which completely blocks the pass, the only way through the eastern Rockwood Mountains for hundreds of miles. | ||
'''Gork's Hills:''' These rolling, wooded hills in the Elder Wilds are inhabited by tribes of trolls. It is the "final" resting place of a powerful old vampire from the Empire of the Wyrms Friends period. This vampire is believed to be the senior-most vampire of the entire region. | '''Gork's Hills:''' These rolling, wooded hills in the Elder Wilds are inhabited by tribes of trolls. It is the "final" resting place of a powerful old vampire from the Empire of the Wyrms Friends period. This vampire is believed to be the senior-most vampire of the entire region. | ||
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'''Greatway:''' One of the major dwarf strongholds in Genertela, outsiders can see the beautiful town carved upon the slope of the mountain. An extensive city honeycombs the interior of the eastern Rockwood Mountains for many miles. Dwarf Hat is the name of a nearby tall mountain with its own external city, but is actually part of the underground Greatway. Although the dwarves were members of the various Dragon Pass Councils, they disdain to trade with Dragon Pass, but maintain some mercantile interests with the primitive Balazarings to the north. | '''Greatway:''' One of the major dwarf strongholds in Genertela, outsiders can see the beautiful town carved upon the slope of the mountain. An extensive city honeycombs the interior of the eastern Rockwood Mountains for many miles. Dwarf Hat is the name of a nearby tall mountain with its own external city, but is actually part of the underground Greatway. Although the dwarves were members of the various Dragon Pass Councils, they disdain to trade with Dragon Pass, but maintain some mercantile interests with the primitive Balazarings to the north. | ||
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'''Highbridge:''' This unusual geographic feature spans the Dwerrow River between the East Plan and West Plain. It is a stone arch 15' wide and 180' long, curving gracefully over the dangerous waters 30' below. It is believed to be dwarf-made. Legend says anyone who tries to claim ownership of the bridge will be cursed. | '''Highbridge:''' This unusual geographic feature spans the Dwerrow River between the East Plan and West Plain. It is a stone arch 15' wide and 180' long, curving gracefully over the dangerous waters 30' below. It is believed to be dwarf-made. Legend says anyone who tries to claim ownership of the bridge will be cursed. | ||
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'''Look Hill:''' The highest point in the West Plain. From it one can see east or west, since it is the watershed for the West Plain. | '''Look Hill:''' The highest point in the West Plain. From it one can see east or west, since it is the watershed for the West Plain. | ||
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'''Rockwood Mountains:''' These Mountains are a sheer range thrust upward in God Time as an impassable wall separating warring races of men. It has served its purpose well. Many peaks of the Rockwoods are so high that they are permanently snow capped, and in the winter, the snow demons spread their realm lower on the slopes and invade the lands of men. | '''Rockwood Mountains:''' These Mountains are a sheer range thrust upward in God Time as an impassable wall separating warring races of men. It has served its purpose well. Many peaks of the Rockwoods are so high that they are permanently snow capped, and in the winter, the snow demons spread their realm lower on the slopes and invade the lands of men. | ||
Parts of the mountains are ruled by dwarves who have vast cities tunneled deep into the rocks and spend most of their lives underground. Other parts are inhabited by huge mountain giants who cause rock and snow slides to kill any person stupid enough to try crossing them by climbing. | Parts of the mountains are ruled by dwarves who have vast cities tunneled deep into the rocks and spend most of their lives underground. Other parts are inhabited by huge mountain giants who cause rock and snow slides to kill any person stupid enough to try crossing them by climbing. | ||
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'''South Wood:''' This forest is mostly conifers on the upper slopes of the Rockwood foothills, but deciduous on the lower regions around both banks of the river. | '''South Wood:''' This forest is mostly conifers on the upper slopes of the Rockwood foothills, but deciduous on the lower regions around both banks of the river. | ||
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'''[[Trilus]]:''' One of the ancient citadels founded by Balazar and occupied by the tribal kings ever since. Its current King is Yalaring Monsterslayer. It has a temple to the Lightbringer gods of the Orlanthi. | '''[[Trilus]]:''' One of the ancient citadels founded by Balazar and occupied by the tribal kings ever since. Its current King is Yalaring Monsterslayer. It has a temple to the Lightbringer gods of the Orlanthi. | ||
'''Troll Hills:''' These steep and craggy foothills, much dotted by tumbled rocks, are inhabited by countless uncivilized trolls. There are no trees left. The hills are covered with very tough brambles and brush, along with the common high grass. | '''Troll Hills:''' These steep and craggy foothills, much dotted by tumbled rocks, are inhabited by countless uncivilized trolls. There are no trees left. The hills are covered with very tough brambles and brush, along with the common high grass. | ||
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'''Valley of Hammers:''' This region of the upper Dwerrow River leads into Greatway Moutain. It is devoid of vegetation. Is is said to be the road made by the dwarves long ago to get safely down from Greatway to the lowlands. It is still often used for this, though they also use more secret routes. | '''Valley of Hammers:''' This region of the upper Dwerrow River leads into Greatway Moutain. It is devoid of vegetation. Is is said to be the road made by the dwarves long ago to get safely down from Greatway to the lowlands. It is still often used for this, though they also use more secret routes. | ||
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=Deities= | =Deities= |