Difference between revisions of "Bean Wiki"

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(Signature Assets)
(Distinctions)
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==Distinctions==
 
==Distinctions==
 
'''Itinerant Peacekeeper''' [d8] ''You're a travellin lawman. You can be sworn in in any jurisdiction where there are riots or other need of crowd control or where Martial Law has been declared.''  
 
'''Itinerant Peacekeeper''' [d8] ''You're a travellin lawman. You can be sworn in in any jurisdiction where there are riots or other need of crowd control or where Martial Law has been declared.''  
 
HS: Influence/Move/Shoot
 
  
 
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
 
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
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* <strike>Fugitive Retrieval: ''Sometimes breakers of the peace must be sought out. Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.''</strike>
 
* <strike>Fugitive Retrieval: ''Sometimes breakers of the peace must be sought out. Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.''</strike>
 +
 +
HS: Influence/Move/Shoot
  
 
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'''Former Field Medic''' [d8] ''You scrambled into battle and patched folk up while mortars fell and bullets flew.''  
 
'''Former Field Medic''' [d8] ''You scrambled into battle and patched folk up while mortars fell and bullets flew.''  
 
HS: Operate/Survive/Treat
 
  
 
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
 
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
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* '''Battlefield Triage:''' ''You know how to get folk stable til you can see to em. Spend 1 PP to step back another character’s medical or injury related complication.''  
 
* '''Battlefield Triage:''' ''You know how to get folk stable til you can see to em. Spend 1 PP to step back another character’s medical or injury related complication.''  
 +
 +
HS: Operate/Survive/Treat
  
 
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'''On the Way to Meet the Buddha''' [d8] ''If you should meet the Buddha upon the road, kill him.''
 
'''On the Way to Meet the Buddha''' [d8] ''If you should meet the Buddha upon the road, kill him.''
 
HS: Fight/Notice/Shoot
 
  
 
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
 
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
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* <strike>Walk the Earth: ''When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.''</strike>
 
* <strike>Walk the Earth: ''When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.''</strike>
 +
 +
HS: Fight/Notice/Shoot
  
 
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Revision as of 23:06, 5 August 2017

Saying

Bean.jpg

Attributes

|| Physical d8 || Mental d8 || Social d8 ||

Trained Skills

Fight [d6]

Influence [d10]

Move [d10]

Notice [d6]

Operate [d8]

Shoot [d12] | Pistols [d6]

Survive [d6]

Treat [d10] | Trauma [d6]

Untrained Skills

Craft, Drive, Fix, Fly, Focus, Know, Labor, Perform, Sneak, Throw, Trick - [d4]

Distinctions

Itinerant Peacekeeper [d8] You're a travellin lawman. You can be sworn in in any jurisdiction where there are riots or other need of crowd control or where Martial Law has been declared.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Talk Em Down: Keeping the peace is your first job wherever you go. When you try to defuse a charged situation, step up or double Influence. Take or step up a Complication to do both.
  • Fugitive Retrieval: Sometimes breakers of the peace must be sought out. Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.

HS: Influence/Move/Shoot


Former Field Medic [d8] You scrambled into battle and patched folk up while mortars fell and bullets flew.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Head on a Swivel: A battlefield medic has to see everything to get the job done . . . Step up or double Treat when tending to someone under adverse circumstances. Take or step up a Complication to do both.
  • Battlefield Triage: You know how to get folk stable til you can see to em. Spend 1 PP to step back another character’s medical or injury related complication.

HS: Operate/Survive/Treat


On the Way to Meet the Buddha [d8] If you should meet the Buddha upon the road, kill him.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Misplaced Nirvana: When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.
  • Walk the Earth: When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.

HS: Fight/Notice/Shoot


Signature Assets

Browncoat Underground [d8] You are part of the resistance that's still resisting. You have contacts throughout the 'Verse and know whose name is important where.

Medic's Satchel [d6] Everything you need to tend to the wounded in the field.