Difference between revisions of "Bean Wiki"

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(Distinctions)
(Distinctions)
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* '''Step Back:''' Roll d4 Instead of d8 for 1 PP   
 
* '''Step Back:''' Roll d4 Instead of d8 for 1 PP   
  
* '''Devil You Know:''' ''You got a ruthless rep, but you might just be better than the alternative.'' When convincing someone to see or do things your way, take or step up the consequence, ''Against the Gang's Interests'' to step up or double Influence.  
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* '''Devil You Know:''' ''You got a ruthless rep, but you might just be better than the alternative.'' When convincing someone to see or do things your way, step up or double Influence. 1s and 2s count as jinxes.
  
* Six Gun Jack: ''Your gun was drawn and back in its holster before he even knew he was shot."
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* Jack of All: ''Ain't much escapes your eye. Ain't much, once seen, you cain't make a fair show of copyin'.''
  
'''Highlighted Skills:''' Influence/Move/Shoot
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'''Highlighted Skills:''' Influence/Move/Notice
  
 
'''Itinerant Peacekeeper''' [d8] ''You got no jurisdiction, but you got credentials, and that can open doors whispers and bribes cain't.''  
 
'''Itinerant Peacekeeper''' [d8] ''You got no jurisdiction, but you got credentials, and that can open doors whispers and bribes cain't.''  

Revision as of 16:33, 9 August 2017

“You can have peace. Or you can have freedom.” - R. A. Heinlein

Bean.jpg

Attributes

|| Physical d8 || Mental d8 || Social d8 ||

Trained Skills

Fight [d6]

Influence [d10]

Move [d6]

Notice [d10]

Operate [d8]

Shoot [d12]

Survive [d6]

Treat [d10]

Untrained Skills

Craft, Drive, Fix, Fly, Focus, Know, Labor, Perform, Sneak, Throw, Trick [All d4]

Distinctions

London Jack [d8] Triad and Tong ain't the only gangs in town.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Devil You Know: You got a ruthless rep, but you might just be better than the alternative. When convincing someone to see or do things your way, step up or double Influence. 1s and 2s count as jinxes.
  • Jack of All: Ain't much escapes your eye. Ain't much, once seen, you cain't make a fair show of copyin'.

Highlighted Skills: Influence/Move/Notice

Itinerant Peacekeeper [d8] You got no jurisdiction, but you got credentials, and that can open doors whispers and bribes cain't.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Simmer Down: Keeping the peace is your first job wherever you go. When you try to defuse a charged situation, step up or double Influence. Take or step up a Complication to do both.
  • Skip Trace: Sometimes breakers of the peace hafta be sought out. Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.

Highlighted Skills: Influence/Move/Shoot



Former Field Medic [d8] You didn't go to school to learn to patch folk up. You went to war.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Battlefield Triage: You know how to get folk stable til you can see to em proper. Spend 1 PP to step back another character’s medical or injury related complication.
  • Head on a Swivel: A battlefield medic has to see everything to get the job done. Step up or double Treat when tending to someone under adverse circumstances. Take or step up a Complication to do both.

Highlighted Skills: Operate/Survive/Treat



On the Way to Meet the Buddha [d8] If you should meet the Buddha upon the road, kill him.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Misplaced Nirvana: Every man carries a fist in his hand. When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.
  • Walk the Earth: Folk ain't so hard to read. When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.

Highlighted Skills: Fight/Notice/Shoot



Signature Assets

Steady Hands [d8] Your hands don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.

London Jack [d6] You're a true Londinium scoundrel. You can curse a man in Rim brogue and spit black on his boots with one breath and slip a lady's hand to your lips with the posh accents and manners of the Core on the next.

Mule Hoof [d6] Favored for its heft and unparalleled stopping power at close range, this heavy, compact pistol was popularized by medics, comm officers, and other Independence soldiers not issued rifles to carry into battle.

Medic's Satchel [d6] Everything you need to treat afflictions and wounds in the field.

Scene/Episode Assets

Character Bio

Birth Planet: Londinium

A battlefield medic in the War, Bean drifted aimless for a long time afterwards.

Hopping from planet to planet in search of he wasn't sure what, he finally traded on wartime contacts to become an Itinerant Peacekeeper. The job didn't have any particular solid authority, but it was respectable work and let him keep hopping around the 'Verse.

From time to time he'd find himself tracking down the occasional fugitive, but mostly he just offered his services in keeping the peace when he touched down in places where the peace had become a mite stretched. In truth, he was most often signed on to bring his medical expertise to bear than for any respect regular lawmen held for his bartered rank.

Space stations were typically the exception to that rule.

But Bean's bartered rank and medical expertise in battle trauma had conspired to ensure he set boots on the blood washed decks of Kaituo only days into the aftermath. He knew what had happened there. And he knew the full extent of the coverup.

Bean avoided space stations.