Difference between revisions of "Bean Wiki"

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(Trained Skills)
(Brian "Bean" Kilpatrick)
 
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==Saying==
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=Brian "Bean" Kilpatrick=
[[File:Bean.jpg|350px]]
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 +
==''“You can have peace. Or you can have freedom.”'' - R. A. Heinlein==
 +
[[File:Bean.jpg|400px]]
  
 
==Attributes==
 
==Attributes==
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==Trained Skills==
 
==Trained Skills==
Fight '''[d6]'''
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'''Fight''' [d6]
  
Influence '''[d10]''' | ''Brokering Peace'' '''[d6]'''
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'''Influence''' [d10]  
  
Move '''[d10]'''
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'''Move''' [d8]
  
Notice '''[d6]'''
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'''Notice''' [d10]  
  
Operate '''[d8]'''
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'''Operate''' [d8]
  
Shoot '''[d12]''' | ''Pistols'' '''[d6]'''
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'''Shoot''' [d12]  
  
Survive '''[d6]'''
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'''Survive''' [d6]
  
Treat '''[d10]''' | ''Trauma'' '''[d6]
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'''Treat''' [d8]
  
 
==Untrained Skills==
 
==Untrained Skills==
Craft, Drive, Fix, Fly, Focus, Know, Labor, Perform, Sneak, Throw, Trick '''- [d4]'''
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'''Craft, Drive, Fix, Fly,''' Focus, Know, '''Labor,''' Perform, Sneak, '''Throw,''' Trick [All d4]
  
 
==Distinctions==
 
==Distinctions==
'''Itinerant Peacekeeper''' [d8] ''You're a travellin lawman. You can be sworn in in any jurisdiction where there are riots or other need of crowd control or where Martial Law has been declared.''  
+
'''London Jack''' [d8] ''The Tong aren't the only gang in the 'Verse. You are a member of an opposing faction out of Londinium, particularly at ease in the Core's dark underbelly.''
 +
 
 +
* '''Step Back:''' Roll d4 instead of d8 for 1 PP 
  
HS: Influence/Move/Shoot
+
* '''Devil You Know:''' ''You got a ruthless reputation, but you might just be better than the alternative.'' When using intimidation to convince someone to see or do things your way, step up or double Influence. 1s and 2s count as complications.
  
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
+
* Jack Be Nimble: ''Your eyes are always moving. You know the best route to take and the best time to take it.'' When you need to get out of a situation in a hurry, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll.
  
* '''Talk Em Down:''' ''Keeping the peace is your first job wherever you go. When you try to defuse a charged situation, step up or double Influence. Take or step up a Complication to do both.''
+
'''Highlighted Skills:''' Influence/Move/Notice
  
* <strike>Fugitive Retrieval: ''Sometimes breakers of the peace must be sought out. Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.''</strike>
 
  
 
----
 
----
'''Former Field Medic''' [d8] ''You scrambled into battle and patched folk up while mortars fell and bullets flew.''  
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'''Former Field Medic''' [d8] ''You ain't go to no fancy school to learn doctorin. You went to war.''  
 +
 
 +
* '''Step Back:''' Roll d4 instead of d8 for 1 PP
  
HS: Operate/Survive/Treat
+
* '''Battlefield Triage:''' ''You know how to get folk stable til you can see to em proper.'' Spend 1 PP to step back another character’s medical or injury related complication.
  
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
+
* Head on a Swivel: ''A battlefield medic has to be aware of his surroundings at all times.'' Step up or double Treat when tending to someone under adverse circumstances. Take or step up a Complication to do both.
  
* <strike>Head on a Swivel: ''A battlefield medic has to see everything to get the job done . . . Step up or double Treat when tending to someone under adverse circumstances. Take or step up a Complication to do both.''</strike>
+
'''Highlighted Skills:''' Operate/Survive/Treat
  
* '''Battlefield Triage:''' ''You know how to get folk stable til you can see to em. Spend 1 PP to step back another character’s medical or injury related complication.''
 
  
 
----
 
----
 
'''On the Way to Meet the Buddha''' [d8] ''If you should meet the Buddha upon the road, kill him.''
 
'''On the Way to Meet the Buddha''' [d8] ''If you should meet the Buddha upon the road, kill him.''
  
HS: Fight/Notice/Shoot
+
* '''Step Back:''' Roll d4 instead of d8 for 1 PP
 +
 
 +
* Misplaced Nirvana: ''Every man carries a fist in his hand.'' When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.
 +
 
 +
* Walk the Earth: ''Folk ain't so hard to read.'' When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.
 +
 
 +
'''Highlighted Skills:''' Fight/Notice/Shoot
 +
 
 +
==Signature Assets==
 +
'''Steady Hands''' [d8] Your hands don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.
 +
 
 +
'''F-7B "Fatboy"''' [d6] Prized for its heft and unparalleled stopping power at close range, this heavy, compact pistol was favored by medics, comm officers, and other Independence soldiers not issued rifles to carry into battle.
 +
 
 +
'''Duìzhǎng''' [d6] You hold the rank of Captain in the London Jacks, and you have the ink to prove it.
 +
 
 +
'''Medic's Satchel''' [d6] Everything you need to treat afflictions and wounds in the field.
 +
 
 +
==Scene/Episode Assets==
 +
*
 +
*
 +
*
 +
 
 +
==Character Bio==
 +
Birth Planet: Londinium
 +
 
 +
A battlefield medic, Bean attained the rank of corporal in the war, and despite people constantly trying to kill him to death, his time in the war was good for him, siding with the Independents, fighting for folk to be free. It had given him a place and a purpose in ways his posh and mannered Londinium upbringing never had.
  
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
+
But the war had ended. Freedom gave way to an uneasy peace, and life lurched forward again. Mostly in spite of him.
  
* <strike>Misplaced Nirvana: ''When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.''</strike>
+
Bean drifted aimless about the 'Verse in the aftermath, hopping from planet to planet, station to station, experience to experience, chasing after whatever caught his attention in the moment. On occasion, he would find opportunity to do the odd job for the Jacks until a hard falling out made continued contact with the gang . . . ill advised.
  
* <strike>Walk the Earth: ''When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.''</strike>
+
Duìzhǎng. Captain. His rank was probably the only reason he'd been allowed to walk away breathing.
  
----
+
If he ever ran into his old crew again they would demand an accounting, and Bean suspected the simple truth was not going to sit square in that reckoning.
  
==Signature Assets==
+
==[https://wiki.rpg.net/index.php/Firefly_PotR:Main_Page Back to Main Page]==

Latest revision as of 17:41, 14 August 2017

Brian "Bean" Kilpatrick[edit]

“You can have peace. Or you can have freedom.” - R. A. Heinlein[edit]

Bean.jpg

Attributes[edit]

|| Physical d8 || Mental d8 || Social d8 ||

Trained Skills[edit]

Fight [d6]

Influence [d10]

Move [d8]

Notice [d10]

Operate [d8]

Shoot [d12]

Survive [d6]

Treat [d8]

Untrained Skills[edit]

Craft, Drive, Fix, Fly, Focus, Know, Labor, Perform, Sneak, Throw, Trick [All d4]

Distinctions[edit]

London Jack [d8] The Tong aren't the only gang in the 'Verse. You are a member of an opposing faction out of Londinium, particularly at ease in the Core's dark underbelly.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Devil You Know: You got a ruthless reputation, but you might just be better than the alternative. When using intimidation to convince someone to see or do things your way, step up or double Influence. 1s and 2s count as complications.
  • Jack Be Nimble: Your eyes are always moving. You know the best route to take and the best time to take it. When you need to get out of a situation in a hurry, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll.

Highlighted Skills: Influence/Move/Notice



Former Field Medic [d8] You ain't go to no fancy school to learn doctorin. You went to war.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Battlefield Triage: You know how to get folk stable til you can see to em proper. Spend 1 PP to step back another character’s medical or injury related complication.
  • Head on a Swivel: A battlefield medic has to be aware of his surroundings at all times. Step up or double Treat when tending to someone under adverse circumstances. Take or step up a Complication to do both.

Highlighted Skills: Operate/Survive/Treat



On the Way to Meet the Buddha [d8] If you should meet the Buddha upon the road, kill him.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Misplaced Nirvana: Every man carries a fist in his hand. When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.
  • Walk the Earth: Folk ain't so hard to read. When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.

Highlighted Skills: Fight/Notice/Shoot

Signature Assets[edit]

Steady Hands [d8] Your hands don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.

F-7B "Fatboy" [d6] Prized for its heft and unparalleled stopping power at close range, this heavy, compact pistol was favored by medics, comm officers, and other Independence soldiers not issued rifles to carry into battle.

Duìzhǎng [d6] You hold the rank of Captain in the London Jacks, and you have the ink to prove it.

Medic's Satchel [d6] Everything you need to treat afflictions and wounds in the field.

Scene/Episode Assets[edit]

Character Bio[edit]

Birth Planet: Londinium

A battlefield medic, Bean attained the rank of corporal in the war, and despite people constantly trying to kill him to death, his time in the war was good for him, siding with the Independents, fighting for folk to be free. It had given him a place and a purpose in ways his posh and mannered Londinium upbringing never had.

But the war had ended. Freedom gave way to an uneasy peace, and life lurched forward again. Mostly in spite of him.

Bean drifted aimless about the 'Verse in the aftermath, hopping from planet to planet, station to station, experience to experience, chasing after whatever caught his attention in the moment. On occasion, he would find opportunity to do the odd job for the Jacks until a hard falling out made continued contact with the gang . . . ill advised.

Duìzhǎng. Captain. His rank was probably the only reason he'd been allowed to walk away breathing.

If he ever ran into his old crew again they would demand an accounting, and Bean suspected the simple truth was not going to sit square in that reckoning.

Back to Main Page[edit]