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Revision as of 18:51, 7 August 2017 by Brahnamin (talk | contribs) (Distinctions)
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“You can have peace. Or you can have freedom.” - R. A. Heinlein

Bean.jpg

Attributes

|| Physical d8 || Mental d8 || Social d8 ||

Trained Skills

Fight [d6]

Influence [d10]

Move [d6]

Notice [d10]

Operate [d8]

Shoot [d12]

  • Pistols [d6]
  • Trick Shot [d6]

Survive [d6]

Treat [d10]

  • Trauma [d6]

Untrained Skills

Craft, Drive, Fix, Fly, Focus, Know, Labor, Perform, Sneak, Throw, Trick [All d4]

Distinctions

Itinerant Peacekeeper [d8] You're a travellin lawman without jurisdiction, as such, but you got credentials, and that's good enough to get you sworn in wherever there's a need.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Talk Em Down: Keeping the peace is your first job wherever you go. When you try to defuse a charged situation, step up or double Influence. Take or step up a Complication to do both.
  • Skip Trace: Sometimes breakers of the peace hafta be sought out. Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.

HS: Influence/Move/Shoot



Former Field Medic [d8] You scrambled into battle and patched folk up while mortars fell and bullets flew. Ain't much you cain't face.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Head on a Swivel: A battlefield medic has to see everything to get the job done . . . Step up or double Treat when tending to someone under adverse circumstances. Take or step up a Complication to do both.
  • Battlefield Triage: You know how to get folk stable til you can see to em proper. Spend 1 PP to step back another character’s medical or injury related complication.

HS: Operate/Survive/Treat



On the Way to Meet the Buddha [d8] If you should meet the Buddha upon the road, kill him.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Misplaced Nirvana: When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.
  • Walk the Earth: When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.

HS: Fight/Notice/Shoot



Signature Assets

London Jack [d8] A short-barreled, large-bore pistol popularized by Browncoat expatriates out of Londinium, the London Jack was the favored sidearm of medics (and other soldiers who didn't carry rifles into battle) for its unparalleled stopping power at close range.

Scene/Episode Assets

Character Bio

Birth Planet: Londinium