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==STARFINDER SOCIETY PERSONNEL FILE==
 
==STARFINDER SOCIETY PERSONNEL FILE==
[[File:Starfinder_Mystic.png|300px]]
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[[File:Starfinder_Mystic.png|200px]][[File:Starfinder_Symbol.jpeg|right|100px]]
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==BACKSTORY==
 
==BACKSTORY==
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae's light otherwise. She's served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she's back on Absalom Station, waiting to see what path will be illuminated next.
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==VITALS==
 
==VITALS==
 
* '''RACE:''' Human
 
* '''RACE:''' Human
 
* '''GENDER:''' Female       
 
* '''GENDER:''' Female       
* '''CLASS/LEVEL:''' Mystic 3
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* '''CLASS/LEVEL:''' Mystic 1
 
* '''THEME:''' Mercenary
 
* '''THEME:''' Mercenary
 
* '''SIZE:''' Medium
 
* '''SIZE:''' Medium
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* '''HOMEWORLD:'''
 
* '''HOMEWORLD:'''
 
* '''LANGUAGES:''' Common
 
* '''LANGUAGES:''' Common
* '''EXPERIENCE EARNED:''' 3,720
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* '''EXPERIENCE EARNED:''' 0
* '''EXPERIENCE NEEDED FOR NEXT LEVEL:''' 6,000
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* '''EXPERIENCE NEEDED FOR NEXT LEVEL:''' 1300
  
 
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==STATISTICS==
 
==STATISTICS==
* '''STAMINA POINTS:''' 18
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* '''STAMINA POINTS:''' 6
* '''HIT POINTS:''' 26
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* '''HIT POINTS:''' 10
 
* '''RESOLVE POINTS:''' 3
 
* '''RESOLVE POINTS:''' 3
 
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* '''CHA:''' 11
 
* '''CHA:''' 11
 
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* '''FOR:''' +1
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* '''FOR:''' +0
* '''REF:''' +1
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* '''REF:''' +0
* '''WIL:''' +6
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* '''WIL:''' +5
 
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* '''INITIATIVE:''' +0
 
* '''INITIATIVE:''' +0
* '''BASE ATTACK BONUS:''' +2
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* '''BASE ATTACK BONUS:''' 0
* '''MELEE ATTACK:''' +5
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* '''MELEE ATTACK:''' +3
* '''RANGED ATTACK:''' +2
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* '''RANGED ATTACK:''' +0
* '''THROWN ATTACK:''' +5
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* '''THROWN ATTACK:''' +3
  
 
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==WEAPONS & COMBAT==
 
==WEAPONS & COMBAT==
*Greatsword +6 to hit, 1D12+6 S, Unwieldy  
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*Greatsword 1D12+3 S, Unwieldy  
*Tactical Starknife +6 to hit, 1d4+6 P, Thrown
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*Tactical Starknife 1d4+3 P, Thrown
 
*
 
*
 
*
 
*
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==SKILLS==
 
==SKILLS==
 
* '''[Armor Check Penalty: -2]'''
 
* '''[Armor Check Penalty: -2]'''
*Athletics (Str) +9
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*Athletics (Str) +7
*Culture (Int) +6
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*Culture (Int) +4
*Medicine (Int) +8
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*Medicine (Int) +4
*Mysticism (Wis) +10
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*Mysticism (Wis) +7
*Perception (Wis) +9
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*Perception (Wis) +7
*Sense Motive (Wis) +8
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*Sense Motive (Wis) +7
*Survival (Wis) +9
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*Survival (Wis) +7
 
*
 
*
  
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*Advanced Melee Weapons Proficiency
 
*Advanced Melee Weapons Proficiency
 
*Heavy Armor Proficiency
 
*Heavy Armor Proficiency
*Weapon Specialization (Small Arms, Basic Melee, Advanced Melee)
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*
*Weapon Focus: Advanced Melee
 
  
 
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*Detect Magic
 
*Detect Magic
 
*Telekinetic Projectile
 
*Telekinetic Projectile
*Telepathic Message
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* '''LEVEL 1 / PER DAY (3) / DC (14)'''
*Token Spell
 
* '''LEVEL 1 / PER DAY (4) / DC (14)'''
 
*Mind Thrust
 
 
*Mystic Cure
 
*Mystic Cure
 
*Remove Condition, Lesser
 
*Remove Condition, Lesser
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*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.
 
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.
 
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30' as a full round action.
 
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30' as a full round action.
*Mindlink (1/creature/day)
 
*Lifelink
 
*Channel Skill +1 (Medicine, Mysticism)
 
 
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.
 
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.
  
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* '''CARRYING CAPACITY:''' 8 (9-16 Encumbered)
 
* '''CARRYING CAPACITY:''' 8 (9-16 Encumbered)
 
* '''TOTAL BULK:''' 4.2
 
* '''TOTAL BULK:''' 4.2
* '''CREDITS:''' 405
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* '''CREDITS:''' 55
 
*Hidden Soldier Armor  
 
*Hidden Soldier Armor  
 
*Greatsword (as Doshko, Tactical)
 
*Greatsword (as Doshko, Tactical)

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