Difference between revisions of "Bela Kozu"

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(SKILLS)
(SKILLS)
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==SKILLS==
 
==SKILLS==
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* '''[Armor Check Penalty: -2]'''
 
*Athletics (Str) +7
 
*Athletics (Str) +7
 
*Culture (Int) +4
 
*Culture (Int) +4
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*Sense Motive (Wis) +7
 
*Sense Motive (Wis) +7
 
*Survival (Wis) +7
 
*Survival (Wis) +7
 
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*[Armor Check Penalty: -2]
 
  
 
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Revision as of 16:17, 1 November 2019

STARFINDER SOCIETY PERSONNEL FILE

Starfinder Mystic.png

Starfinder Symbol.jpeg

DESCRIPTION


BACKSTORY


VITALS

  • RACE: Human
  • GENDER: Female
  • CLASS/LEVEL: Mystic 1
  • THEME: Mercenary
  • SIZE: Medium
  • SPEED: 25 feet
  • ALIGNMENT: NG
  • DEITY: Sarenrae
  • HOMEWORLD:
  • LANGUAGES: Common
  • EXPERIENCE EARNED: 0
  • EXPERIENCE NEEDED FOR NEXT LEVEL: 1300

STATISTICS

  • STAMINA POINTS: 6
  • HIT POINTS: 10
  • RESOLVE POINTS: 3

  • ENERGY ARMOR CLASS: 13
  • KINETIC ARMOR CLASS: 15
  • AC vs. COMBAT MANEUVERS: 10
  • DAMAGE REDUCTION: 0
  • RESISTANCES: None

  • STR: 16
  • DEX: 10
  • CON: 10
  • INT: 10
  • WIS: 16
  • CHA: 11

  • FOR: +0
  • REF: +0
  • WIL: +5

  • INITIATIVE: +0
  • BASE ATTACK BONUS: 0
  • MELEE ATTACK: +3
  • RANGED ATTACK: +0
  • THROWN ATTACK: +3

WEAPONS & COMBAT

  • Greatsword 1D12+3 S, Unwieldy
  • Tactical Starknife 1d4+3 P, Thrown

SKILLS

  • [Armor Check Penalty: -2]
  • Athletics (Str) +7
  • Culture (Int) +4
  • Medicine (Int) +4
  • Mysticism (Wis) +7
  • Perception (Wis) +7
  • Sense Motive (Wis) +7
  • Survival (Wis) +7

FEATS

  • Advanced Melee Weapons Proficiency
  • Heavy Armor Proficiency

SPELLS

  • LEVEL 0 / PER DAY (Unlimited) / DC(13)
  • Stabilize
  • Detect Affliction
  • Detect Magic
  • Telekinetic Projectile
  • LEVEL 1 / PER DAY (3) / DC (14)
  • Mystic Cure
  • Remove Condition, Lesser
  • Reflecting Armor



SPECIAL ABILITIES & PROFICIENCIES

  • Connection - Healer
  • Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.
  • Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30' as a full round action.
  • Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.



EQUIPMENT & WEALTH

  • CARRYING CAPACITY: 8 (9-16 Encumbered)
  • TOTAL BULK: 4
  • CREDITS: 55
  • Hidden Soldier Armor
  • Greatsword (as Doshko, Tactical)
  • Starknife, Tactical + Returning Fusion
  • Personal Comm Unit
  • Hygiene Kit