Difference between revisions of "Ben Fletcher"

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(Weapons)
(Weapon-Adjacent)
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===Weapon-Adjacent===
 
===Weapon-Adjacent===
:'''Smoke Grenades | C-4'''
+
:'''Smoke Grenades:'''Range: 5/10/20 | Damage: 0 | AP: 0 | Weight: 1
 +
::Notes: Large Burst Template, gives heavy cover for two turns and blocks vision
 +
 
 +
:'''C-4:'''
  
 
===Other Gear===
 
===Other Gear===

Revision as of 11:06, 18 March 2024

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Ben "Pops" Fletcher [Sniper]

Fletcher0001.png

If I can see you in my scope, I can put you in the ground.

Race :: Human

Racial Features: Adaptable

Bennies/Session D5b.png

D0a.png D0a.png D0a.png D0a.png D0a.png

Attributes

Agility D10a.png || Smarts D8a.png || Spirit D6a.png || Strength D6a.png || Vigor D6a.png

Derived Stats

Pace D5b.png || Parry D5b.png || Size D0a.png || Toughness D5b.png

Core Skills

Athletics D8a.png || Common Knowledge D6a.png || Notice D8a.png || Persuasion D4a.png || Stealth D6a.png

Other Skills

Electronics D6a.png || Fighting D8a.png || Healing D6a.png || Repair D8a.png || Shooting D10a.png || Tradecraft D6a.png

Hindrances

Mild Mannered - Minor - A trained soldier wouldn't mistake Fletcher for anything other than the same, but the average John or Jane just can't get past his wrinkled smiling face and low-key approach to everything. He typically clocks people's radar - even other soldier's - as harmless.

Bad Connections - Minor - Fletcher is a sniper. He is also a murderer. Few enough know about the first. No one knows about the second, all evidence of the act having been erased from existence. Fletcher has no idea who the Sons of Londinium are or why they chose to intervene on his behalf, but they did, and he's waited years for that chit to be called.

Elderly - Major - Fletcher is getting on in years. His active lifestyle has kept him fit, and there's nothing wrong with his mind, but there are aches in places there shouldn't be places, and he doesn't recover as quickly as he once did.

Edges

Luck: +1 Benny per session

Greater Luck: +2 Benny per session

Demo Man: +2 to set, disarm, or improvise explosives and booby-traps; +1 die type and damage for planted explosives

Gear/Equipment

Armor

Ghille Suit: Armor: +2 | Weight: 25 |
Notes: Covers chest, arms and legs. Provides +4 to stealth checks, provided the user has not moved that round and is in an appropriate terrain for the Ghillie suit. -1 pace

Weapons

Sniper Rifle: Range: 35/70/140 | Damage: 2d10 | AP: 1 | ROF: 1 | Shots: 10 | Min Str: d6 | Weight: 10 | Magazine Weight: 1
Notes: Semi-Auto
Magazines:4
Scope: ?
Medium Pistol: Range: 8/16/32 | Damage: 2d6+1 | AP: 0 | ROF: 1 | Shots: 7 | Min Str: d4 | Weight: 5 | Magazine Weight: 0.5 |
Notes: CQB
Clips: 4
Combat Knife: Damage: 1d6+STR | AP: 0 | Weight: 1
Notes: Throwable

Weapon-Adjacent

Smoke Grenades:Range: 5/10/20 | Damage: 0 | AP: 0 | Weight: 1
Notes: Large Burst Template, gives heavy cover for two turns and blocks vision
C-4:

Other Gear

Tool Kit

Dossier

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