Editing Beneath Castle Everglory: INTO THE WOODS: Travelling to Castle Everglory

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Wolf Fang is a tall, skinny Orc who is one of the Cutnoses’ most skillful hunters when he isn’t stuck leading a hunting team.  He wears a tunic and trousers that he skillfully sewed for himself out of wolf hides.  He has decorated his outfit with the tails of various animals he has killed – wild pigs, wolves, cats and small mammals.
 
Wolf Fang is a tall, skinny Orc who is one of the Cutnoses’ most skillful hunters when he isn’t stuck leading a hunting team.  He wears a tunic and trousers that he skillfully sewed for himself out of wolf hides.  He has decorated his outfit with the tails of various animals he has killed – wild pigs, wolves, cats and small mammals.
  
{{GURPSNPCTraits|12|13|11|12|15|12|14|14|6.25|6|0|0|10|11|N/A|Broadsword-15 1d+3 Cut; Short Bow-15 1d Imp Acc 1 110/165|Appearance (Ugly); Bully (12); Combat Reflexes; Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage)|Stealth-15; Tracking-15|Mundane|Speaks Orcish}}
+
ST: 12 HP: 15 Speed: 6.25
 +
 
 +
DX: 13 Will: 12 Move: 6
 +
 
 +
IQ: 11 Per: 14
 +
 
 +
HT: 12 FP: 14 SM: 0
 +
 
 +
Dodge: 10 Parry: 11 (Broadsword) DR: 0
 +
 
 +
Weapons (15): Broadsword (1d+3 cut), Short Bow (Acc 1, 110/165, 1d impale).
 +
 
 +
Traits:  Appearance (Ugly); Bully (12); Combat Reflexes; Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage).
 +
 
 +
Skills:  Stealth-15, Tracking-15.
 +
 
 +
Class: Mundane.
 +
 
 +
Notes:  Speaks Orcish.
  
 
===10 Cutnose Orc Archers===
 
===10 Cutnose Orc Archers===
{{CEG-CutnoseArchers}}
 
  
===Treasure===
+
ST: 11 HP: 12 Speed: 5.25
 +
 
 +
DX: 12 Will: 9 Move: 5
 +
 
 +
IQ: 9 Per: 12
 +
 
 +
HT: 11 FP: 12 SM: 0
 +
 
 +
Dodge: 8 Parry: 9 (Knife) DR: 0
 +
 
 +
Weapons (13): Large Knife (1d-1 impale), Short Bow (Acc 1, 110/165, 1d-1 impale).
 +
 
 +
Traits:  Appearance (Ugly); Bully (12); Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage).
 +
 
 +
Skills:  Stealth-12, Tracking-12.
 +
 
 +
Class: Mundane.
 +
 
 +
Notes:  Speak Orcish.
 +
 
 +
 
 +
Treasure
  
 
The Archers have 91 copper pieces between them.  Their bows are cheap shortbows of unattractively Orcish design ($10, 2 lbs each) and their quivers are crude pouches of hide ($1, 1 lb each).  Wolf Fang’s cheap broadsword also looks unpleasantly Orcish ($50, 4 lbs).  As proud as he is of his clothes, no human would consider paying money for them.  His pockets contain 20 copper pieces, an apple, and a 4 carat hematite stone worth $160.
 
The Archers have 91 copper pieces between them.  Their bows are cheap shortbows of unattractively Orcish design ($10, 2 lbs each) and their quivers are crude pouches of hide ($1, 1 lb each).  Wolf Fang’s cheap broadsword also looks unpleasantly Orcish ($50, 4 lbs).  As proud as he is of his clothes, no human would consider paying money for them.  His pockets contain 20 copper pieces, an apple, and a 4 carat hematite stone worth $160.
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The Orcs are having a screaming match over who gets to carry the horned helmet of Smash Head, the platoon leader.  Smash Head himself is staying aloof from it all, allowing the lesser Orcs to sort it out among themselves.  Should Smash Head get a chance to put his helmet back on before combat, it will provide DR 4 to his head (but not face).  However, he won’t stop to put it back on if opponents are already within melee range.  The PCs should be able to hear the Orcs long before the Orcs are aware of the PCs, giving them ample time to avoid them or to make preparations.
 
The Orcs are having a screaming match over who gets to carry the horned helmet of Smash Head, the platoon leader.  Smash Head himself is staying aloof from it all, allowing the lesser Orcs to sort it out among themselves.  Should Smash Head get a chance to put his helmet back on before combat, it will provide DR 4 to his head (but not face).  However, he won’t stop to put it back on if opponents are already within melee range.  The PCs should be able to hear the Orcs long before the Orcs are aware of the PCs, giving them ample time to avoid them or to make preparations.
 +
 +
 
===Smash Head (Platoon Leader)===
 
===Smash Head (Platoon Leader)===
  
 
Smash Head is a hulking Orcish brute who has at some point received a serious crushing wound to the face, pushing in his cheeks, breaking all his front teeth and leaving deep scars on the skin.  He is proud of his wound, thinking that it demonstrates how tough he is.  He wears a bear-fur cloak about his shoulders and he likes to flip it back dramatically before entering combat.
 
Smash Head is a hulking Orcish brute who has at some point received a serious crushing wound to the face, pushing in his cheeks, breaking all his front teeth and leaving deep scars on the skin.  He is proud of his wound, thinking that it demonstrates how tough he is.  He wears a bear-fur cloak about his shoulders and he likes to flip it back dramatically before entering combat.
  
{{GURPSNPCTraits|16|12|8|13|20|10|10|20|5|5|0|2 (torso/vitals); 1* (limbs, groin)|9|12|10 + DB2|Orcish Broadsword-16 2d+3 Cut; Orcish Medium Shield-12 1d Cr|Appearance (Ugly); Bully (12); Combat Reflexes; High Pain Threshold; Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage)|None|Mundane|Speaks Orcish}}
+
ST: 16 HP: 20 Speed: 5
  
 +
DX: 12 Will: 10 Move: 5
 +
 +
IQ: 8 Per: 10
 +
 +
HT: 13 FP: 20 SM: 0
 +
 +
Block: 12 (medium shield) Dodge: 9 Parry: 12 (Broadsword) DR: 2 on torso, and vitals (hard leather), DR 1 on arms, groin and legs (soft leather).
 +
 +
Weapons (16): Broadsword (2d+3 cut).
 +
 +
Traits:  Appearance (Ugly); Bully (12); Combat Reflexes; High Pain Threshold; Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage).
 +
 +
Class: Mundane.
 +
 +
Notes:  Speak Orcish.
 
===9 Cutnose Orc Archers===
 
===9 Cutnose Orc Archers===
{{CEG-CutnoseArchers}}
 
  
===Treasure===
+
ST: 11 HP: 12 Speed: 5.25
 +
 
 +
DX: 12 Will: 9 Move: 5
 +
 
 +
IQ: 9 Per: 12
 +
 
 +
HT: 11 FP: 12 SM: 0
 +
 
 +
Dodge: 8 Parry: 9 (Knife) DR: 0
 +
 
 +
Weapons (13): Large Knife (1d-1 impale), Short Bow (Acc 1, 110/165, 1d-1 impale).
 +
 
 +
Traits:  Appearance (Ugly); Bully (12); Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage).
 +
 
 +
Skills:  Stealth-15, Tracking-15.
 +
 
 +
Class: Mundane.
 +
 
 +
Notes:  Speak Orcish.
 +
 
 +
 
 +
Treasure
  
 
The nine archers have 102 copper pieces between them, and a bunch of rats tails bound with string.  Their bows are cheap shortbows of unattractively Orcish design ($10, 2 lbs each) and their quivers are crude pouches of hide ($1, 1 lb each).  Smash Head has 40 copper pieces in his pockets.  His iron helmet is sturdy but lopsided and ugly.  It looks like the kind of thing an Orc would wear and will sell accordingly ($10, 8 lbs).  Smash Head’s cheap broadsword and medium shield look similarly Orcish and are $50, 4 lbs and $20, 20 lbs respectively.  His bear-fur cloak is not of Orcish workmanship and is quite nice ($200, 7 lbs).
 
The nine archers have 102 copper pieces between them, and a bunch of rats tails bound with string.  Their bows are cheap shortbows of unattractively Orcish design ($10, 2 lbs each) and their quivers are crude pouches of hide ($1, 1 lb each).  Smash Head has 40 copper pieces in his pockets.  His iron helmet is sturdy but lopsided and ugly.  It looks like the kind of thing an Orc would wear and will sell accordingly ($10, 8 lbs).  Smash Head’s cheap broadsword and medium shield look similarly Orcish and are $50, 4 lbs and $20, 20 lbs respectively.  His bear-fur cloak is not of Orcish workmanship and is quite nice ($200, 7 lbs).
  
 
==Further Random Encounters==
 
==Further Random Encounters==
 
[[Image: 220px-St_GeorgeEnglish.jpg]]
 
  
 
If the GM would like further wandering monsters and has access to GURPS Bestiary and GURPS Fantasy Bestiary for GURPS 3rd edition, they may use the following system.  For each day and each night, roll 3D6 for encounters.  If the characters have wiped out the Cutnose Orcs beneath Castle Everglory, ignore results of Cutnose Orcs.
 
If the GM would like further wandering monsters and has access to GURPS Bestiary and GURPS Fantasy Bestiary for GURPS 3rd edition, they may use the following system.  For each day and each night, roll 3D6 for encounters.  If the characters have wiped out the Cutnose Orcs beneath Castle Everglory, ignore results of Cutnose Orcs.
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18 – Pooka (Fantasy Beastiary, p. 55)
 
18 – Pooka (Fantasy Beastiary, p. 55)
 
[http://wiki.rpg.net/index.php/Beneath_Castle_Everglory Table of Contents]
 
 
[http://wiki.rpg.net/index.php/Beneath_Castle_Everglory:_CASTLE_EVERGLORY CASTLE EVERGLORY]
 

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