Editing Beneath Castle Everglory: INTO THE WOODS: Travelling to Castle Everglory
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If the GM would like further wandering monsters and has access to GURPS Bestiary and GURPS Fantasy Bestiary for GURPS 3rd edition, they may use the following system. For each day and each night, roll 3D6 for encounters. If the characters have wiped out the Cutnose Orcs beneath Castle Everglory, ignore results of Cutnose Orcs. | If the GM would like further wandering monsters and has access to GURPS Bestiary and GURPS Fantasy Bestiary for GURPS 3rd edition, they may use the following system. For each day and each night, roll 3D6 for encounters. If the characters have wiped out the Cutnose Orcs beneath Castle Everglory, ignore results of Cutnose Orcs. |