Difference between revisions of "Beyond the Veil (LARP)"

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When complete, '''Beyond the Veil''' will be a [[wikipedia:Live action role-playing game|Live Action Roleplaying Game]]. Centered around the politics and interactions of spiritual beings, including [[wikipedia:angel|Angels]], [[wikipedia:demon|Demons]], and [[wikipedia:elemental|Elementals]], that exist in a [[Realm (beyond the veil)|Realm]] parallel to the material world. This place is separated by a "veil" which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These [[resources (beyond the veil)|resources]] are collected and manipulated to create other game effects through various [[powers (beyond the veil)|Powers]]. The system uses a turn based [[conflict resolution (beyond the veil)|conflict resolution mechanic]] when characters clash in a way that is direct and non-negotiable.
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--Note; This document is very much in flux. Chapters will be constructed of the existing pages when more of the game is completed. Please feel free to comment, question, copy-edit, or otherwise engage.
  
=Design Goals=
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When complete, '''Beyond the Veil''' will be a [[wikipedia:Live action role-playing game|Live Action Roleplaying Game]]. Centered around the politics and interactions of [[character (beyond the veil)|player characters]] who are spiritual beings, including [[wikipedia:angel|Angels]], [[wikipedia:demon|Demons]], and [[wikipedia:elemental|Elementals]], that exist in a [[Realm (beyond the veil)|Realm]] parallel to the material world. This place is separated by a "veil" which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These [[resources (beyond the veil)|resources]] are collected and manipulated to create other game effects through various [[powers (beyond the veil)|Powers]]. The system uses a turn based [[conflict resolution (beyond the veil)|conflict resolution mechanic]] when characters clash in a way that is direct and non-negotiable.
This game intends to focus on active role play as well as conflict between [[character (beyond the veil)|player characters]]. By design this conflict will exist primarily in player driven trade and political action, largely lacking NPCs. To meet the goal of player interaction and conflict the game will be designed to provide a level playing field between characters and in-game incentives towards player vs player conflict and deal making via economic principles, while striving to avoid becoming Monopoly; the Role Playing Game.  
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NOTE: A different [[wikipedia:Live action role-playing game|Live Action Roleplaying Game]] called Beyond the Veil ran from 2007 to 2009 in Southern California. This was a dark fantasy game run by Andrew Rowe, which has more recently evolved into the Shades of Ruin campaign, which is still ongoing at this time.
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[[Design Document (beyond the veil)|Design Document]]
  
 
[[Category:Beyond the Veil]]
 
[[Category:Beyond the Veil]]

Latest revision as of 16:21, 22 January 2011

--Note; This document is very much in flux. Chapters will be constructed of the existing pages when more of the game is completed. Please feel free to comment, question, copy-edit, or otherwise engage.

When complete, Beyond the Veil will be a Live Action Roleplaying Game. Centered around the politics and interactions of player characters who are spiritual beings, including Angels, Demons, and Elementals, that exist in a Realm parallel to the material world. This place is separated by a "veil" which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These resources are collected and manipulated to create other game effects through various Powers. The system uses a turn based conflict resolution mechanic when characters clash in a way that is direct and non-negotiable.

NOTE: A different Live Action Roleplaying Game called Beyond the Veil ran from 2007 to 2009 in Southern California. This was a dark fantasy game run by Andrew Rowe, which has more recently evolved into the Shades of Ruin campaign, which is still ongoing at this time.

Design Document