Difference between revisions of "Beyond the Veil (LARP)"

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When complete, '''Beyond the Veil''' will be a [[wikipedia:Live action role-playing game|Live Action Roleplaying Game]]. Centered around the politics and interactions of spiritual beings, including [[wikipedia:angel|Angels]], [[wikipedia:demon|Demons]], and [[wikipedia:elemental|Elementals]], that exist in a [[Realm (beyond the veil)|Realm]] parallel to the material world. This place is separated by a "veil" which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These [[resources (beyond the veil)|resources]] are collected and manipulated to create other game effects through various [[powers (beyond the veil)|Powers]]. The system uses a turn based [[conflict resolution (beyond the veil)|conflict resolution mechanic]] when characters clash in a way that is direct and non-negotiable.
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When complete, '''Beyond the Veil''' will be a [[wikipedia:Live action role-playing game|Live Action Roleplaying Game]]. Centered around the politics and interactions of [[character (beyond the veil)|player characters]] who are spiritual beings, including [[wikipedia:angel|Angels]], [[wikipedia:demon|Demons]], and [[wikipedia:elemental|Elementals]], that exist in a [[Realm (beyond the veil)|Realm]] parallel to the material world. This place is separated by a "veil" which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These [[resources (beyond the veil)|resources]] are collected and manipulated to create other game effects through various [[powers (beyond the veil)|Powers]]. The system uses a turn based [[conflict resolution (beyond the veil)|conflict resolution mechanic]] when characters clash in a way that is direct and non-negotiable.
  
=Design Goals=
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[[Design Document (beyond the veil)|Design Document]]
This game intends to focus on active role play as well as conflict between [[character (beyond the veil)|player characters]]. By design this conflict will exist primarily in player driven trade and political action, largely lacking NPCs. To meet the goal of player interaction and conflict the game will be designed to provide a level playing field between characters and in-game incentives towards player vs player conflict and deal making via economic principles, while striving to avoid becoming Monopoly; the Role Playing Game.
 
  
 
[[Category:Beyond the Veil]]
 
[[Category:Beyond the Veil]]

Revision as of 08:22, 10 April 2009

When complete, Beyond the Veil will be a Live Action Roleplaying Game. Centered around the politics and interactions of player characters who are spiritual beings, including Angels, Demons, and Elementals, that exist in a Realm parallel to the material world. This place is separated by a "veil" which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These resources are collected and manipulated to create other game effects through various Powers. The system uses a turn based conflict resolution mechanic when characters clash in a way that is direct and non-negotiable.

Design Document