Difference between revisions of "Big Damned Heroes: C4"

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(Backstory/Bio)
(Distinctions 32px|d8)
 
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'''Profession Distinction -''' ''Registered Companion'' - Opens doors that might otherwise be closed.
 
'''Profession Distinction -''' ''Registered Companion'' - Opens doors that might otherwise be closed.
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 +
:[[File:Check002.png|24px]] '''I know Your Ways:''' Spend 1PP to step up or double Diplomacy and Command when you are attempting to follow proper ettiquette or put someone at ease.
  
 
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'''Quirk Distinction -''' ''Cunning Linguist'' - A smooth talker in more than one language.
 
'''Quirk Distinction -''' ''Cunning Linguist'' - A smooth talker in more than one language.
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 +
:[[File:Check002.png|24px]] '''Two Meanings:''' Gain 1PP when you withhold information from someone through euphemism and double-talk.
  
 
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Latest revision as of 12:22, 27 December 2023

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Gideon Winters[edit]

Gideon winters.jpg

Character Quote[edit]

Attributes d4Arrow03.png[edit]

GUILE d8 | NERVE d6 | REFLEXES d6 | SAVVY d10


Check002.png Big Damned Hero SFX: Once per scene, step up or double an Attribute. 1s and 2s count as hitches.



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Roles d6Arrow03.png[edit]

CROWD CONTROL AND TACTICAL RESPONSE d8

  • Self Defence d6

DIPLOMACY AND COMMAND d10

  • Social Politics d8
  • Body Language d6

ENVIRONMENTAL THREATS d4

MECHANICS AND ENGINEERING d4

NETWORKS AND SYSTEMS d6

PILOTING AND NAVIGATION d6

TRAUMA AND MEDICINE d6


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Distinctions d8[edit]

Profession Distinction - Registered Companion - Opens doors that might otherwise be closed.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png I know Your Ways: Spend 1PP to step up or double Diplomacy and Command when you are attempting to follow proper ettiquette or put someone at ease.

Background Distinction - Border Born and Bred - Knows the struggles of the Border firsthand, tries to hide it.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Quirk Distinction - Cunning Linguist - A smooth talker in more than one language.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Two Meanings: Gain 1PP when you withhold information from someone through euphemism and double-talk.

Signature Assets[edit]

Contact Sedative d6 - Worn in a hidden patch on the Companion's fingers, to administer to a client who becomes violent or breaks the rules.
Fancy Wardrobe d6 - Outfits and accessories befitting a Companion.


Backstory/Bio[edit]

Gideon was born in an obscure town on Shadow. Although the family was of good standing there was very little in the way of prospects, other than farming. When he was fourteen the family encountered a Companion who suggested he might have the aptitide for Companion training, and so that's where he was sent.

Trainees from the Core have a head start, in education, social status, and training - they begin at twelve. Gideon worked hard to catch up and keep up, until eventually he was indistinguishable from his peers. The plan was always to return home when he finished his schooling, before training on the physical arts began. Then the Unification War started. Gideon stayed with the Companions, and by the time the war was done he'd earned his registration and there was no home left to return to.

While many Companions maintain a fixed base in the height of society, he prefers to travel. Less time spent that way steeped in the life of the Core. Plus it's cheaper - other than what he needs to maintain the lifestyle, much of what he earns secretly makes its way to charitable endeavours in support of those left destitute.