Difference between revisions of "Big Damned Heroes: Captain Nat"

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(almost done, still need friends in low places)
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==Distinctions [[file:d8a.png|32px|d8]]==
 
==Distinctions [[file:d8a.png|32px|d8]]==
'''The Captain -''' ''''
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'''Ship's Captain -''' ''A natural leader, you’re responsible for the Crew and the ship you all fly in.''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Custom SFX:'''
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:[[File:Check002.png|24px]] '''Protect the Crew:'''  ''When a Crewmember in the same scene as you acquires a '''Complication''', spend '''1 PP''' to take it away and '''step it back'''.''
  
 
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'''Quirk Distinction -''' ''Description''
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[[File:Sanxian.jpg|x150px|right]]'''Might-Have-Been Rockstar -''' ''At one point, you were touring, partying, living large.  It didn't work out, but you still have a mighty big personality, and some folks might even remember you.''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Custom SFX:'''
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:[[File:Check002.png|24px]] '''Captain Nemo at his Organ:''' ''Music sooths the savage breast. When you put aside time to re-center yourself with a musical performance, spend '''1 PP''' to step back a psychological or intellectual based '''complication''' (yours or another crew member who hears the performance).''
  
 
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[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]
 
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]
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==Signature Assets==
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[[File:Cat'sCapeCloset.png|x200px|right]]'''Mighty Fine Wardrobe''' [[file:d6a.png|24px|d6]] - From slums to soirees, to fit in or stand out, Nat is equipped to dress the part and send the message she wants.
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===Bound by Law===
 
===Bound by Law===
 
:The authorities are looking for you. They just want to talk. ''Promise''. What do they think you are guilty of? Did you do what they think you did?
 
:The authorities are looking for you. They just want to talk. ''Promise''. What do they think you are guilty of? Did you do what they think you did?
 +
::"Look, I thought we were just hauling something fun, like E<sup>2</sup> or Buzz. Not... whatever nightmare chemist's super special opioid that was. And we dumped it after Jackie cracked open a box to sneak a little and melted his gorram brain. No I can't prove that, especially since the creeps that paid us in advance dropped right off the radar instead of coming after us. For all I know, it's some freaky military experiment that they want to cover up or something."
  
 
===Friends in Low Places===
 
===Friends in Low Places===
 
:You know a guy. Who are they? Describe a GMC your character knows well enough to call on for the occasional favor. This contact is a purely narrative asset with no die ranking.
 
:You know a guy. Who are they? Describe a GMC your character knows well enough to call on for the occasional favor. This contact is a purely narrative asset with no die ranking.
 
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::
  
 
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[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
 
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]

Revision as of 15:47, 20 December 2023

< < < Back to Main Page

Nadezhda Moroz

CaptainNat1.png CaptainNat2.png SXfK8ch.jpg

Character Quote

Attributes d4Arrow03.png

GUILE d10 | NERVE d6 | REFLEXES d6 | SAVVY d8


Check002.png Big Damned Hero SFX: Once per scene, step up or double an Attribute. 1s and 2s count as hitches.



d6 d8 d10 d12


< < < Back to Main Page

Roles d6Arrow03.png

CROWD CONTROL AND TACTICAL RESPONSE d8

  • Listen up!! d6

DIPLOMACY AND COMMAND d10

  • Entertaining d8
  • Leadership d8

ENVIRONMENTAL THREATS d6

MECHANICS AND ENGINEERING d6

NETWORKS AND SYSTEMS d6

PILOTING AND NAVIGATION d4

TRAUMA AND MEDICINE d4


d6 d8 d10 d12


< < < Back to Main Page

Distinctions d8

Ship's Captain - A natural leader, you’re responsible for the Crew and the ship you all fly in.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Protect the Crew: When a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.

Civilian Spacefarer - No military experience, no side in the War. Just a long run in the Black, a way with folks, and a few close scrapes to pad your resumé. And a sight more book-learning than most folks out on the fringe, more than you usually let on.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png



Sanxian.jpg

Might-Have-Been Rockstar - At one point, you were touring, partying, living large. It didn't work out, but you still have a mighty big personality, and some folks might even remember you.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Captain Nemo at his Organ: Music sooths the savage breast. When you put aside time to re-center yourself with a musical performance, spend 1 PP to step back a psychological or intellectual based complication (yours or another crew member who hears the performance).

d6 d8 d10 d12


Signature Assets

Cat'sCapeCloset.png

Mighty Fine Wardrobe d6 - From slums to soirees, to fit in or stand out, Nat is equipped to dress the part and send the message she wants.



Backstory/Bio

Describe your character here


Bound by Law

The authorities are looking for you. They just want to talk. Promise. What do they think you are guilty of? Did you do what they think you did?
"Look, I thought we were just hauling something fun, like E2 or Buzz. Not... whatever nightmare chemist's super special opioid that was. And we dumped it after Jackie cracked open a box to sneak a little and melted his gorram brain. No I can't prove that, especially since the creeps that paid us in advance dropped right off the radar instead of coming after us. For all I know, it's some freaky military experiment that they want to cover up or something."

Friends in Low Places

You know a guy. Who are they? Describe a GMC your character knows well enough to call on for the occasional favor. This contact is a purely narrative asset with no die ranking.

< < < Back to Main Page