Editing Bitter Angels (SWADE PbP)/Setting Rules

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==Larger than Life==
 
==Larger than Life==
 
Super-powered characters often have faults and responsibilities as great as their incredible powers. In this game, we are allowing up to '''8''' points worth of Hinderances at character creation.
 
Super-powered characters often have faults and responsibilities as great as their incredible powers. In this game, we are allowing up to '''8''' points worth of Hinderances at character creation.
 
==Mega Destruction==
 
Combat between supers wreaks terrible havoc on the landscape. Characters knocked back into buildings partially collapse them. If an antagonist tosses a car at the protagonists and misses, it plows through hover cars, breaks windows, etc.
 
 
This is bad news for keeping a low profile, and for minimizing the speed and ferocity of the authorities' and independent Meta-Heroic responders' reactions to the main characters' actions.
 
  
 
==More Skill Points==
 
==More Skill Points==
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==Never Surrender==
 
==Never Surrender==
 
Incapacitated Wild Cards are dealt Action Cards as usual during a fight, though Edges like Quick and Level Headed or Hindrances like Hesitant don’t apply. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out.
 
Incapacitated Wild Cards are dealt Action Cards as usual during a fight, though Edges like Quick and Level Headed or Hindrances like Hesitant don’t apply. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out.
 
==No Finishing Moves==
 
As meta-sentients are notoriously hard to kill, helpless metas are immune to Finishing Moves.
 
  
 
==Throwdown==
 
==Throwdown==
 
Dynamic hand-to-hand combat is the bread and butter of comic book characters! Ignore the Unarmed Defender rule that normally gives an attacker armed with a melee weapon +2 to hit an unarmed foe (see Combat Options in Savage Worlds).
 
Dynamic hand-to-hand combat is the bread and butter of comic book characters! Ignore the Unarmed Defender rule that normally gives an attacker armed with a melee weapon +2 to hit an unarmed foe (see Combat Options in Savage Worlds).
 
==Villainous Conviction==
 
Villains gain Conviction per the SPC rules. As an additional benefit, when they spend a Conviction point, they become Unstoppable (e.g. can only take 1 wound per attack regardless of damage/soak results).
 

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