Editing Bitter Angels (SWADE PbP)/Setting Rules
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==Larger than Life== | ==Larger than Life== | ||
Super-powered characters often have faults and responsibilities as great as their incredible powers. In this game, we are allowing up to '''8''' points worth of Hinderances at character creation. | Super-powered characters often have faults and responsibilities as great as their incredible powers. In this game, we are allowing up to '''8''' points worth of Hinderances at character creation. | ||
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==More Skill Points== | ==More Skill Points== | ||
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==Never Surrender== | ==Never Surrender== | ||
Incapacitated Wild Cards are dealt Action Cards as usual during a fight, though Edges like Quick and Level Headed or Hindrances like Hesitant don’t apply. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out. | Incapacitated Wild Cards are dealt Action Cards as usual during a fight, though Edges like Quick and Level Headed or Hindrances like Hesitant don’t apply. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out. | ||
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==Throwdown== | ==Throwdown== | ||
Dynamic hand-to-hand combat is the bread and butter of comic book characters! Ignore the Unarmed Defender rule that normally gives an attacker armed with a melee weapon +2 to hit an unarmed foe (see Combat Options in Savage Worlds). | Dynamic hand-to-hand combat is the bread and butter of comic book characters! Ignore the Unarmed Defender rule that normally gives an attacker armed with a melee weapon +2 to hit an unarmed foe (see Combat Options in Savage Worlds). | ||
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