Difference between revisions of "Black Ops '61"

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(Irina Davidson)
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The people in the lab had either escaped or died in the assault. Investigations by the company came up blank. These people didn’t exist and neither did the company they worked for, the German sympathisers had no idea what was happening in the rest of the building.  
 
The people in the lab had either escaped or died in the assault. Investigations by the company came up blank. These people didn’t exist and neither did the company they worked for, the German sympathisers had no idea what was happening in the rest of the building.  
  
In the course of trying to learn more several interviews were recorded with Irina. That’s when they discovered her ability with languages. At 5 she could already speak Russian English and several Slavic languages, speak them fluently at a level that no 5 yo should be capable of.  
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In the course of trying to learn more several interviews were recorded with Irina. That’s when they discovered her ability with languages. At 5 she could already speak Russian English and several Slavic languages, speak them fluently at a level that no 5 year-old should be capable of.  
  
 
Irina was adopted by Bob Davidson an operative himself and brought up in as normal a way as circumstances permitted. She was continued to be taught languages but she was warned not to let on how many she knew. By the time she finished her Phd in Linguistics she spoke more than 20 languages. She has continued to learn languages but has been finding it more difficult the older she gets.
 
Irina was adopted by Bob Davidson an operative himself and brought up in as normal a way as circumstances permitted. She was continued to be taught languages but she was warned not to let on how many she knew. By the time she finished her Phd in Linguistics she spoke more than 20 languages. She has continued to learn languages but has been finding it more difficult the older she gets.

Revision as of 22:51, 28 January 2008

This is the page for the play-by-post game Black Ops '61. It will look much nicer soon enough.

Characters

Irina Davidson

Current Point Total: 796. Player: Deamon

Irina doesn’t know where she was born or who her birth parents are. She was found in a lab and she showed signs of having been experimented on. Irina was what she responded with when asked her name, she looked about 5 years old. The raid on the premises was because of surveillance by the company of a bunch of German sympathisers. The Lab was actually in the same building but apparently carried on separately.

The people in the lab had either escaped or died in the assault. Investigations by the company came up blank. These people didn’t exist and neither did the company they worked for, the German sympathisers had no idea what was happening in the rest of the building.

In the course of trying to learn more several interviews were recorded with Irina. That’s when they discovered her ability with languages. At 5 she could already speak Russian English and several Slavic languages, speak them fluently at a level that no 5 year-old should be capable of.

Irina was adopted by Bob Davidson an operative himself and brought up in as normal a way as circumstances permitted. She was continued to be taught languages but she was warned not to let on how many she knew. By the time she finished her Phd in Linguistics she spoke more than 20 languages. She has continued to learn languages but has been finding it more difficult the older she gets.

She was always intended to be an operative and her adopted family have instilled in her a love for her adopted country and a sense of gratitude that she was allowed to grow up here. Likewise she also feels grateful to the Company since they rescued her. She still has nightmares which have been attributed to her early life, but she doesn’t really remember that much about it. The nightmares all centre around a chair and pain. For most of her time as an agent she has been desk bound or working areas where her knowledge of Languages has been the primary reason for her inclusion. She has had little experience of combat ops.

Physical Description: Female; age 28 (approx.); blonde hair; gray eyes.

Attributes: ST 11 [+10]; DX 12 [+40]; IQ 16 [+120]; HT 13 [+30].

Secondary Characteristics: Dmg thr 1d sw 1d+1; BL 24 lbs.; HP 11; Will 20 [+20]; Per 20 [+20]; FP 13; Speed 6.0; Move 7 [+5].

Social Background: TL7; Cultures: Western, Soviet [+1]; Languages: German (N/E), English (N/E), American Sign Language (N), Armenian (N/E), Burmese (A/L), Cambodian (A/L), Czech (N/E), Danish (N/E), Dutch (N/E), Finnish (N/E), German (N/E), Greek (N/E), Hebrew (A/L), Hindi (A/L), Hungarian (N/E), Italian (N/E), Japanese (A/L), Korean (A/L), Lao (A/L), Lithuanian (N/E), Mandarin (A/L), Norwegian (N/E), Polish (N/E), Portuguese (N/E), Romanian (N/E), Russian (N/E), Spanish (N/E), Swedish (N/E), Turkish (A/L), Vietnamese (A/L) [+90].

Advantages: Combat Reflexes [+15]; Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; Hard to Kill 2 [+4]; Hard to Subdue 2 [+4]; High Pain Threshold [+10]; Language Talent [+10]; Patron: The Company 15- [+225]; Schtick: Dark Glasses [+1]; Style Adaptation (All) [+1]; Truly Badass [+75]; Very Fit [+15]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10].

Disadvantages: Charitable 12- [-15]; Curious 12- [-5]; Duty: The Company (always) [-20]; Phobia (Loss of Memory) 12- [-5]; Secret: The Company (fatal) [-30]; Secret Enemy [-?]; Sense of Duty (U.S. Government) [-10]; Social Stigma (Woman) [-5].

Quirks: Swears in multiple languages when annoyed [-1].

Wildcard Skills: Business! 15 [+12]; Guns! 13 [+36]; Martial Arts! 12 [+24]; Outdoorsman! 15 [+12]; Smooth Operator! 15 [+12]; Spy! 16 [+24].

Regular Skills: Area Knowledge (Earth) 18 [+4]; Cryptography/TL8 15 [+2]; Driving/TL7 (Automobiles) [+1]; Expert Skill: Greys 16 [+4]; First Aid 16 [+1]; Games (Chess) 16 [+1]; Leadership 18 [+8]; Makeup 17 [+2]; Mind Block 21 [+4]; Soldier/TL7 17 [+4]; Speed Reading 15 [+1]; Swimming 13 [+2].

Stan Orlowski

Current Point Total: 780. Player: whutaguy.

Stanislau Orlowski was born in 1908. He was the 3rd son and 4th child to a couple of farmers in Stratford, Texas. He was bright but his parents could not afford a college tuition. Stan brokered a deal with community leaders and a few wealthier farmers such that they paid for his tuition to college and med school and he would return to the community to practice.

In 1934, the dust storms wiped out all of the disposable income of the community and Stan was forced to drop out from medical school. He returned home to scratch the unproductive soil for a few years, then joined the Navy. His premed degree qualified him for OCS and he became an ensign in the 69th Naval Construction Battalion. In June of 1945, Lt. Orlowski resigned his commission, remaining in Europe.

He travelled about the war ravaged areas giving whatever help he could with farming, medical aid, and reconstruction. In 1958 he returned home to see if he could give the same sort of assistance to the community that had tried to help him. Few in the community remembered him, and none felt that he owed them.

Physical Description: Male; age 53; 5'10"; 120 lbs.; bald; brown eyes; skinny; ugly.

Attributes: ST 13 [+30]; DX 16 [+120]; IQ 18 [+160]; HT 13 [+30].

Secondary Characteristics: Dmg thr 1d sw 2d-1; BL 34 lbs.; HP 13; Will 20 [+10]; Per 20 [+10]; FP 13; Speed 7.25; Move 8 [+5].

Social Background: TL7; Cultures: Western, Eastern Europe [+1]; Languages: English (N/E), American Sign Language (N), Croatian (N/E), French (A/L), German (A/L), Italian (A/L), Polish (N/E), Russian (N/E), Serbian (N/E), Slovenian (A/L), Spanish (A/L) [+28].

Advantages: Combat Reflexes [+15]; Damage Resistance 1 (Bulletproof Nudity) [+2]; Eidetic Memory [+5]; Gizmo 1 [+5]; Hard to Kill 2 [+4]; Hard to Subdue 2 [+4]; High Pain Threshold [+10]; Language Talent [+10]; Patron: The Company 15- [+225]; Schtick: Dark Glasses [+1]; Style Adaptation (All) [+1]; Truly Badass [+75]; Very Fit [+15]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10].

Disadvantages: Appearance: Ugly [-8]; Build: Skinny [-5]; Code of Honor (Physician's) [-5]; Color Blindness [-10]; Duty: The Company (always) [-20]; Impulsiveness 12- [-10]; Overconfidence 12- [-5]; Secret: The Company (fatal) [-30].

Quirks: "In my day, we…" [-1]; Always orders/eats the "special" [-1].

Wildcard Skills: Doctor! 17 [+12]; Drive! 15 [+12]; Engineer! 17 [+12]; Guns! 16 [+24]; Science! 17 [+12].

Regular Skills: Area Knowledge (Earth) 18 [+1]; Expert Skill: Greys 16 [+1]; Games (Chess) 18 [+1]; Leadership 17 [+1]; Mind Block 21 [+1]; Soldier/TL7 17 [+1]; Swimming 13 [+1].

Donald Summers

Current Point Total: 751. Player: Deadmanwalking

A brilliant and ruthless spy, with a bit of a reckless streak and tendency to chase skirts. Also a fairly nice guy, who refuses to do things like harm civilians unless absolutely necessary. He's very opposed to Communism, not because he dislike individual Communists (he doesn't) but because he's actually done quite a bit of work in Eastern Europe and has seen what the Soviet Union is like first hand. He's less than impressed.

He's a graduate from Harvard Law, and talks, acts, and comes off as kind of a nerd, albeit a relatively handsome and charming one. He was once captured and tortured, an experience that left significant mental scars, but he generally keeps it together pretty well.

Physical Description: Male.

Attributes: ST 11 [+10]; DX 15 [+100]; IQ 19 [+180]; HT 13 [+30].

Secondary Characteristics: Dmg thr 1d-1 sw 1d+1; BL 24 lbs.; HP 11; Will 20 [+5]; Per 20 [+5]; FP 13; Speed 7.0; Move 8 [+5].

Social Background: TL7; Cultures: Western, Eastern European [+1]; Languages: English (N/E), American Sign Language (N), Russian (N/E), German (N/E) [+15].

Advantages: Appearance: Attractive [+4]; Charisma 2 [+10]; Combat Reflexes [+15]; Damage Resistance 1 (Bulletproof Nudity) [+2]; Empathy [+15]; Gizmo 1 [+5]; Hard to Kill 2 [+4]; Hard to Subdue 2 [+4]; High Pain Threshold [+10]; Patron: The Company 15- [+225]; Schtick: Dark Glasses [+1]; Style Adaptation (All) [+1]; Truly Badass [+75]; Very Fit [+15]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10].

Disadvantages: Bad Sight (?, Mitigator) [-10]; Bloodlust 12- [-10]; Code of honor (Gentleman Spy) [-10]; Curious 12- [-5]; Duty: The Company (always) [-20]; Enemy: KGB (capture, rarely) [-15]; Flashbacks (Mild) [-5]; Impulsiveness 15- [-5]; Insomniac (Mild) [-10]; Lecherousness 12- [-15]; Obsession (Stop Communism) 12- [-10]; Phobia (Helplessness) [-10]; Secret: The Company (fatal) [-30]; Sense of Duty (Fellow Operatives) [-5]; Social Stigma ("Pervert" - bisexual) [-10].

Quirks: Jokes when under stress [-1]; plays with a knife when bored and not undercover [-1]; speaks in an overeducated manner [-1]; sings, hums, or whistles to himself constantly [-1]; shows very litle respect for authority [-1].

Wildcard Skills: Athlete! 14 [+12]; Guns! 15 [+24]; Kung Fu! 14 [+12]; Scholar! 18 [+12]; Science! 17 [+6]; Social Master! 20 [+36]; Spy! 19 or 15 [+24].

Regular Skills: Area Knowledge (Earth) 21 [+4]; Expert Skill: Greys 19 [+4]; Games (Chess) 19 [+1]; Law (?) 20 [+8]; Melee Weapon: Knife 16 [+2]; Mind Block 24 [+4]; Occultism 20 [+4]; Soldier/TL7 20 [+4]; Swimming 13 [+2].