Difference between revisions of "Blade Orlen"

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Contents [hide]
 
Contents [hide]
1 Blade Orlen
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== 1.1 History ==
 
== 1.1 History ==
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Q: What are the three things best in life?  
 
Q: What are the three things best in life?  
 +
 +
 +
== 1.3 Statistics ==
 +
  
 
== 1.3.1 Race/Alignment/Class: ==
 
== 1.3.1 Race/Alignment/Class: ==
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Cleric of Fauzu 1   
 
Cleric of Fauzu 1   
  
== 1.3.1 Statistics ==
+
== 1.3.2 Statistics ==
 
Stat  Score  Mod   
 
Stat  Score  Mod   
 
Str:  14  +2   
 
Str:  14  +2   
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Cha:  12  +1   
 
Cha:  12  +1   
  
== 1.3.2 Stats: ==
+
== 1.3.3 Stats: ==
  
 
Speed:  20 (30 with light load)   
 
Speed:  20 (30 with light load)   
 +
 
HP:  12   
 
HP:  12   
 +
 
BAB:  +0   
 
BAB:  +0   
 +
 
Fort:  +3   
 
Fort:  +3   
 +
 
Ref:  0   
 
Ref:  0   
 +
 
Will:  +4   
 
Will:  +4   
 +
 
AC:  14   
 
AC:  14   
 +
 
Initiative:  0
 
Initiative:  0
  
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Weapon  To Hit  Damage  Crit.  Range   
 
Weapon  To Hit  Damage  Crit.  Range   
 +
 
Unarmed attack  +2  1d3+2  20/x2   
 
Unarmed attack  +2  1d3+2  20/x2   
 +
 
Longsword  +3  1d8+2  19-20/x2   
 
Longsword  +3  1d8+2  19-20/x2   
 +
 
Javelin (Thrown)  +0  1d6  x2  30 ft.   
 
Javelin (Thrown)  +0  1d6  x2  30 ft.   
  
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Skill  Rating  Ranks  Stat Bonus  Special Notes   
 
Skill  Rating  Ranks  Stat Bonus  Special Notes   
 +
 
Appraise  0  0  0 int   
 
Appraise  0  0  0 int   
 +
 
Balance  0  0  0 dex   
 
Balance  0  0  0 dex   
 +
 
Bluff  +1  0  +1 cha   
 
Bluff  +1  0  +1 cha   
 +
 
Climb  +2  0  +2 str   
 
Climb  +2  0  +2 str   
 +
 
Concentration  +1  0  +1 con   
 
Concentration  +1  0  +1 con   
 +
 
Diplomacy  +1  0  +1 cha   
 
Diplomacy  +1  0  +1 cha   
 +
 
Disguise  +1  0  +1 cha   
 
Disguise  +1  0  +1 cha   
 +
 
Escape Artist  0  0  0 dex   
 
Escape Artist  0  0  0 dex   
 +
 
Gather Information  +1  0  +1 cha   
 
Gather Information  +1  0  +1 cha   
 +
 
Heal  +2  0  +2 wis  
 
Heal  +2  0  +2 wis  
 +
 
Hide  0  0  0 dex   
 
Hide  0  0  0 dex   
 +
 
Intimidate  +1  0  +1 cha   
 
Intimidate  +1  0  +1 cha   
 +
 
Jump  +2  0  +2 str   
 
Jump  +2  0  +2 str   
 +
 
Knowledge: Arcana  0  0  0 int   
 
Knowledge: Arcana  0  0  0 int   
 +
 
Knowledge: History  +2  2  0 int   
 
Knowledge: History  +2  2  0 int   
 +
 
Knowledge: Religion  +0  4  0 int   
 
Knowledge: Religion  +0  4  0 int   
 +
 
Listen  +3  1  +2 wis   
 
Listen  +3  1  +2 wis   
 +
 
Move Silently  0  0  0 dex   
 
Move Silently  0  0  0 dex   
 +
 
Ride  +2  2  0 dex   
 
Ride  +2  2  0 dex   
 +
 
Search  0  0  0 int   
 
Search  0  0  0 int   
 +
 
Sense Motive  +2  0  +2 wis   
 
Sense Motive  +2  0  +2 wis   
 +
 
Speak Language  0   
 
Speak Language  0   
 +
 
Spot  +3  1  +2 wis   
 
Spot  +3  1  +2 wis   
 +
 
Survival  +2  0  +2 wis   
 
Survival  +2  0  +2 wis   
 +
 
Swim  +2  0  2 str   
 
Swim  +2  0  2 str   
 +
 
Use Rope  0  0  0 dex   
 
Use Rope  0  0  0 dex   
 +
  
  

Revision as of 05:12, 12 September 2006

Contents [hide]


1.1 History

1.2 Happiness

Q: What are the three things best in life?


1.3 Statistics

1.3.1 Race/Alignment/Class:

Human Good Cleric of Fauzu 1

1.3.2 Statistics

Stat Score Mod Str: 14 +2 Dex: 11 0 Con: 12 +1 Int: 10 0 Wis: 14 +2 Cha: 12 +1

1.3.3 Stats:

Speed: 20 (30 with light load)

HP: 12

BAB: +0

Fort: +3

Ref: 0

Will: +4

AC: 14

Initiative: 0


1.4 Combat

Weapon To Hit Damage Crit. Range

Unarmed attack +2 1d3+2 20/x2

Longsword +3 1d8+2 19-20/x2

Javelin (Thrown) +0 1d6 x2 30 ft.

1.5 Knowledge

1.5.1 Languages:

Common

1.5.2 Feats:

Simple Weapon Proficiency, Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Martial Weapon Proficiency (Longsword), Toughness, Weapon Focus (Longsword), Endurance, Diehard


1.5.3 Skills:

Skill Rating Ranks Stat Bonus Special Notes

Appraise 0 0 0 int

Balance 0 0 0 dex

Bluff +1 0 +1 cha

Climb +2 0 +2 str

Concentration +1 0 +1 con

Diplomacy +1 0 +1 cha

Disguise +1 0 +1 cha

Escape Artist 0 0 0 dex

Gather Information +1 0 +1 cha

Heal +2 0 +2 wis

Hide 0 0 0 dex

Intimidate +1 0 +1 cha

Jump +2 0 +2 str

Knowledge: Arcana 0 0 0 int

Knowledge: History +2 2 0 int

Knowledge: Religion +0 4 0 int

Listen +3 1 +2 wis

Move Silently 0 0 0 dex

Ride +2 2 0 dex

Search 0 0 0 int

Sense Motive +2 0 +2 wis

Speak Language 0

Spot +3 1 +2 wis

Survival +2 0 +2 wis

Swim +2 0 2 str

Use Rope 0 0 0 dex


1.6 Abilities

1.6.1 Racial & Class Abilities:

Turn Undead (Su) 4/day

1.6.2 Domains:

1.7 Equipment

(160 starting gold) 1.7.1 Carried: 1.7.2 Pony:



[edit]Combat

[edit]Knowledge [edit]Languages:


[edit]Feats:


[edit]Skills: [edit]Abilities [edit]Racial & Class Abilities:

[edit]Domains: War - Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.

Fire - Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

[edit]Equipment (160 starting gold) [edit]Carried: Equipment Name Quantity Weight Holy Symbol (Wooden) 1 0 lbs Outfit (Traveler's) 1 5 lbs Studded Leather 1 20 lbs Shield (Heavy/Wood) 1 10 lbs Longsword 1 4 lbs Javelins 3 6 lbs Pouch (Belt) 1 1.51 lbs

:: Coin (Copper)  20  
:: Coin (Gold)  22  
:: Coin (Silver)  9 
:: Flint & Steel   

Total 46.51 lbs (Light Load) [edit]Pony: Equipment Name Quantity Weight Bit & Bridle 1 1 lb Saddle, Riding 1 25 lbs Saddlebags 1 15 lbs

:: Bedroll  1  5 lbs  
:: Rations (Trail/Per Day)  6  6 lbs  
:: Sunrod  3  3 lbs  
:: Waterskins  3  12 lbs  
:: Vestments (Cleric's)  1  6 lbs  

Total 73 lbs (Light Load) [edit]Portrait(s)

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