Blade Orlen

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History

Orlen grew up on the steppes, a member of the Vahkuni tribe he was called to serve Fauzu at an early age. After his initiall training he was sent to the temple of the Lady of Blades in Grouffu.

In Grouffu he encountered another world, instead of wandering the plains living in leather yurts now he was living in a city with more people than he had ever seen before. After completing his noviate training Orlen chose the life of a wandering Blade. He now travels the land seeking adventure.

Happiness

Q: What are the three things best in life?


Statistics

Race/Alignment/Class:

Human Good Cleric of Fauzu 1

Statistics

Stat Score Mod
Str: 14 +2
Dex: 11 0
Con: 12 +1
Int: 10 0
Wis: 14 +2
Cha: 12 +1

Stats:

Speed: 30

HP: 12

BAB: +0

Fort: +3

Ref: 0

Will: +4

AC: 14

Initiative: 0

Combat

Weapon To Hit Damage Crit. Range

Unarmed attack +2 1d3+2 20/x2

Longsword +3 1d8+2 19-20/x2

Javelin (Thrown) +0 1d6 x2 30 ft.

Knowledge

Languages:

Common

Feats:

Simple Weapon Proficiency, Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Martial Weapon Proficiency (Longsword), Toughness, Weapon Focus (Longsword), Endurance, Diehard


Skills:

Skill Rating Ranks Stat Bonus Special Notes
Appraise 0 0 0 Intelligence
Balance 0 0 0 Dexterity
Bluff +1 0 +1 Charisma
Climb +2 0 +2 Strength
Concentration +1 0 +1 Constitution
Diplomacy +1 0 +1 Charisma
Disguise +1 0 +1 Charisma
Escape Artist 0 0 0 Dexterity
Gather Information +1 0 +1 Charisma
Heal +2 0 +2 Wisdom
Hide 0 0 0 Dexterity
Intimidate +1 0 +1 Charisma
Jump +2 0 +2 Strength
Knowledge: Arcana 0 0 +0 Intelligence
Knowledge: History +2 2 +0 Intelligence
Knowledge: Religion +4 4 +0 Intelligence
Listen +3 1 +2 Wisdom
Move Silently 0 0 0 Dexterity
Ride +2 2 0 Dexterity
Search 0 0 0 Intelligence
Sense Motive +2 0 +2 Wisdom
Speak Language
Spot +3 1 +2 Wisdom
Survival +2 0 +2 Wisdom
Swim +2 0 +2 Strength
Use Rope 0 0 0 Dexterity

Abilities

Racial & Class Abilities:

Turn Undead (Su) 4/day Turn Water Creatures (Su) 4/day

Domains:

War - Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.

Fire - Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.


Spells Memorised

Spell Level Memorised Notes
Light 0 1
Cure Minor Wound 0 1
Guidance 0 1
Bless 1 1
Cure Light Wounds 1 1
Magic Weapon 1 1 Domain

Equipment

(160 starting gold)

Carried:

Equipment Name Quantity Weight
Holy Symbol (Wooden) 1 0 lbs
Outfit (Traveler's) 1 5 lbs
Studded Leather 1 20lbs
Shield (Heavy/Wood) 1 10lbs
Longsword 1 4lbs
Javelins 3 6lbs
Pouch (Belt) 1 1.51lbs
Coin (Copper) 20
Coin (Gold) 22
Coin (Silver) 9
Flint & Steel



Total 46.51 lbs (Light Load)

Pony:

Equipment Name Quantity Weight
Bit & Bridle 1 1lbs
Saddle, Riding 1 25lbs
Saddlebags 1 47lbs
Bedroll 1
Rations (Trail/Per Day) 6
Sunrod 3
Waterskins 3
Vestments (Cleric's) 1


Total 73 lbs (Light Load)


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