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[[Basilisk_Hill_Breakdown]]
 
[[Basilisk_Hill_Breakdown]]
  
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== Sir Kayen Telva ==
 
== Rank ==
 
== Rank ==
*Race Class Level
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*Race: Human   
*XP: XX/YY
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*Class: Knight   
*Alignment (, stick to neutral or lawful please.)
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*Level: 6
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
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*XP: 50,000/66,000 +10%
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*Alignment Lawful
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*Main PC
 
*List any titles or holdings
 
*List any titles or holdings
  
 
== Attributes ==
 
== Attributes ==
*STR
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*STR 16 (+2 to hit/damage) (Open Doors 4:6) (+1 from knack)
*INT
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*INT 9
*WIS
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*WIS 6 (Magic Saves: -1)
*DEX
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*DEX 9
*CON
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*CON 13 (+1 hp) (+1 from knack)
*CHA
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*CHA 10 (Retainers: 4 Loyalty: 7)
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**
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Common
**
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Lawful
**
 
 
*General Skills
 
*General Skills
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
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**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)
**
 
**
 
 
*Class Abilities
 
*Class Abilities
**
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**Horseback Attack (May attack from horseback without penalty)
**
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**Fighting Style - Sword & Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).
**
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**Moral Strength (+2 bonus against charm and fear attacks)
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**Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)
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**Morale (Mercenaries, NPC & retainers under knights command gain +1 to morale checks)
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**Challenge (May issue challenge)
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**Squire (May acquire a 1st level knight squire)
 
*Knacks
 
*Knacks
**
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**Self Improvement Primary (added to Str & Con)
**
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**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC
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*AC 17
*HP (just list the max here, list current HP on the front page.)
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*HP 30
*Movement Rate
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*Movement Rate: 60'
*Initiative Modifier
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*Initiative Modifier 0
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
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*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
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**Sword [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]
**Secondary Melee Attack:
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**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]
**Primary Ranged Attack:
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**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]
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**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]
 
*Saves:
 
*Saves:
**Petrification & Paralysis
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**Petrification & Paralysis 11
**Poison & Death
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**Poison & Death 9
**Blast & Breath
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**Blast & Breath 11
**Staves & Wands
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**Staves & Wands 10
**Spells
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**Spells 13 (+2 vs. charm & fear)
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== Equipment ==
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Location: [b] = Backpack [s] = Self [h] = Horse
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*Backpack [s]
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*Bedroll [h]
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*Bells, miniature (3)[b]
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*Belt pouch [s]
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*Caltrops (20) [b]
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*Chain (10') [h]
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*Chalk (10 sticks) [b]
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*Chisel [b]
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*Garlic [b]
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*Grappling hook [s]
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*Hammer, small [b]
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*Iron spikes (12) [b]
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*Lantern [b]
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*Magnifying glass [b]
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*Marbles (20) [b]
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*Mirror, hand-sized [b]
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*Oil, flask (6) [b]
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*Ration, iron (7) [b]
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*Rope, 50' [s]
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*Sack, large [h]
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*Sack, small [h]
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*Tent [h]
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*Tinderbox [b]
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*Torches (5) [h]
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*Torch (1) [b]
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*Twine, 100' ball [b]
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*Waterskin [s]
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*Whistle [b]
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*Wolfsbane (1) [b]
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*War Horse
  
== Spells ==
 
*First Level: Spells Per Day
 
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
== Equipment ==
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Gear, Armor, Weapons: [Encumbrance]
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
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*Armor
**Then list
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**Plate mail [500]
**Those things
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**Shield [100]
**Individually
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*Weapons
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**Sword +1/+3 vs. regenerating creatures [60]
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**Silver dagger [10]
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**Short bow [30]
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**Quiver of 20 arrows - 15 normal/5 silver tipped
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**Lance (only on horse)
 +
*Magic
 +
**Ring of Spell Turning (2d6 charges)
 +
**Potion of Speed
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**Potion of Diminution

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