Difference between revisions of "Blank Character Sheet Template for Star Wars d6 1st Edition"

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(Static Defenses)
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*'''Character Points (Earned/Spent):''' xx / xx
 
*'''Character Points (Earned/Spent):''' xx / xx
  
===Quote===
+
==Quote==
 
''Insert quote here.''
 
''Insert quote here.''
  
===Attributes & Skills===
+
==Attributes & Skills==
  
====Dexterity xD====
+
===Dexterity xD===
 
*Blaster
 
*Blaster
 
*Brawling Parry
 
*Brawling Parry
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*(Lightsaber)
 
*(Lightsaber)
  
====Perception xD====
+
===Perception xD===
 
*Bargain
 
*Bargain
 
*Command
 
*Command
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*Search
 
*Search
  
====Knowledge xD====
+
===Knowledge xD===
 
*Alien Races
 
*Alien Races
 
*Bureaucracy
 
*Bureaucracy
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*Technology
 
*Technology
  
====Strength xD====
+
===Strength xD===
 
*Brawling
 
*Brawling
 
*Climbing/Jumping
 
*Climbing/Jumping
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*Swimming
 
*Swimming
  
====Mechanical Aptitude xD====
+
===Mechanical Aptitude xD===
 
*Astrogation
 
*Astrogation
 
*Beast Riding
 
*Beast Riding
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*Starship Shields
 
*Starship Shields
  
====Technical Aptitude xD====
+
===Technical Aptitude xD===
 
*Computer Programming/Repair
 
*Computer Programming/Repair
 
*Demolitions
 
*Demolitions
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*Starship Repair
 
*Starship Repair
  
====Static Defenses====
+
===Static Defenses===
 
All static defenses are calculated as (Skill dice x3) + pips; i.e. 5D+1 would be [(5x3)+1] = 16.
 
All static defenses are calculated as (Skill dice x3) + pips; i.e. 5D+1 would be [(5x3)+1] = 16.
 
*'''Brawling Parry:'''
 
*'''Brawling Parry:'''
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*'''Melee Parry:'''
 
*'''Melee Parry:'''
  
===The Force===
+
==The Force==
 
*'''Force Points:'''
 
*'''Force Points:'''
 
*'''Dark Side Points:'''
 
*'''Dark Side Points:'''
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*''Alter:''
 
*''Alter:''
  
====Force Powers====
+
===Force Powers===
 
*Power 1
 
*Power 1
 
*Power 2
 
*Power 2
 
*Power 3
 
*Power 3
  
===Arms, Armor & Equipment===
+
==Arms, Armor & Equipment==
  
====Weapons====
+
===Weapons===
 
*Weapon 1 (damage code, ranges, melee difficulty)
 
*Weapon 1 (damage code, ranges, melee difficulty)
 
*Weapon 2 (damage code, ranges, melee difficulty)
 
*Weapon 2 (damage code, ranges, melee difficulty)
 
*Weapon 3 (damage code, ranges, melee difficulty)
 
*Weapon 3 (damage code, ranges, melee difficulty)
  
====Armor====
+
===Armor===
 
*Armor (armor code, dexterity modifier)
 
*Armor (armor code, dexterity modifier)
  
====Gear====
+
===Gear===
 
*Gear 1
 
*Gear 1
 
*Gear 2
 
*Gear 2
 
*Gear 3
 
*Gear 3
  
====Vehicles, Droids, and Other Stuff====
+
===Vehicles, Droids, and Other Stuff===
 
*Stuff 1
 
*Stuff 1
 
*Stuff 2
 
*Stuff 2
  
====Credits and Valuables====
+
===Credits and Valuables===
 
*'''Credits:'''
 
*'''Credits:'''
 
*'''Valuables:'''
 
*'''Valuables:'''
  
===Appearance===
+
==Appearance==
  
===Background===
+
==Background==
  
===Personality===
+
==Personality==

Revision as of 13:03, 4 March 2013

Empire Ascendant

  • Character Name:
  • Gender:
  • Species:
  • Template:
  • Character Points (Earned/Spent): xx / xx

Quote

Insert quote here.

Attributes & Skills

Dexterity xD

  • Blaster
  • Brawling Parry
  • Dodge
  • Grenade
  • Heavy Weapons
  • Melee
  • Melee Parry
  • (Lightsaber)

Perception xD

  • Bargain
  • Command
  • Con
  • Gambling
  • Hide/Sneak
  • Search

Knowledge xD

  • Alien Races
  • Bureaucracy
  • Cultures
  • Languages
  • Planetary Systems
  • Streetwise
  • Survival
  • Technology

Strength xD

  • Brawling
  • Climbing/Jumping
  • Lifting
  • Stamina
  • Swimming

Mechanical Aptitude xD

  • Astrogation
  • Beast Riding
  • Repulsorlift Operation
  • Starship Gunnery
  • Starship Pilot
  • Starship Shields

Technical Aptitude xD

  • Computer Programming/Repair
  • Demolitions
  • Droid Programming/Repair
  • Medicine
  • Repulsorlift Repair
  • Security
  • Starship Repair

Static Defenses

All static defenses are calculated as (Skill dice x3) + pips; i.e. 5D+1 would be [(5x3)+1] = 16.

  • Brawling Parry:
  • Dodge:
  • Melee Parry:

The Force

  • Force Points:
  • Dark Side Points:
  • Control:
  • Sense:
  • Alter:

Force Powers

  • Power 1
  • Power 2
  • Power 3

Arms, Armor & Equipment

Weapons

  • Weapon 1 (damage code, ranges, melee difficulty)
  • Weapon 2 (damage code, ranges, melee difficulty)
  • Weapon 3 (damage code, ranges, melee difficulty)

Armor

  • Armor (armor code, dexterity modifier)

Gear

  • Gear 1
  • Gear 2
  • Gear 3

Vehicles, Droids, and Other Stuff

  • Stuff 1
  • Stuff 2

Credits and Valuables

  • Credits:
  • Valuables:

Appearance

Background

Personality