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=== Tigerwolfe ===
 
=== Tigerwolfe ===
  
HP 137 = (48 (Con Mod * 12) + 12 (1st level) + 77 (7*11 for barbarian hit die)
 
AC 14
 
  
Stats
+
=== Stormraven ===
Strength 17 (14 +1 Racial + 2 Attribute)
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'''Name:''' Araine
Dex 10
+
 
Con 18 (15 +2 Racial +1 Attribute)
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'''Appearance''' Charcoal colored skin, bone-white hair, silvery-steel eyes, no pupils or irises. Tall.
Int 14 (13 +1 Attribute)
+
 
Wis 12
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'''Personality''' Fond of steamy romance stories. Only eats Fruits and Nuts. Pacifistic, prefers not to use lethal force, except in very specific cases.
Cha 8
+
 
 +
'''Mental Powers'''
 +
*Telekinesis
 +
*'Augury' +
 +
*Icicle Blast (Area Effect) +
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*Mystical Tracking +
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*Banishment +
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*Multi-Target Ice Chain +
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*Alchemy - A Recipe for Light +
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*Astral Sight / Attack +
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*Physical Attack +
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*Modify Temperature
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 +
'''Character Sheet:'''
 +
 
 +
Race: Ariane Sex: F Age: ???
  
Proficiency
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Sorcerer Level 10
Armor: Light, Medium, Shields, Simple Weapons, and Martial Weapons
 
Tools: None
 
Saving Throws: Strength, Constitution
 
Skills: History, Investigation, Survival, Animal Handling
 
  
Racial Abilities:
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Str 8 (-1) Dex 12 (+1) Con 14 (+2) Int 10 (+0) Wis 15 (+2) Cha 20 (+5)
Horns- 1d6 Damage with Unarmed strike and advantage on using the Push action. Opponents have advantage on attacks against you if you use your horns to attack.
 
Ancestral Knowledge- Gain the History Skill.
 
Ancestral Recall- You can gain advantage on an Intelligence or Wisdom ability checks. You can use this ability two times. Regain all uses of this ability on a short or long rest.
 
  
2nd: Augury
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HP: 62 (10d6)
3rd: Speak with dead.
 
  
Class Abilities (Barbarian)
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AC:
Rage
 
Unarmored Defense
 
Reckless Attack
 
Danger Sense
 
Primal Path- Ancestral Shaman
 
Extra Attack
 
Fast Movement
 
Feral Instinct
 
Brutal Critical
 
Relentless Rage
 
  
 +
Proficiencies: Simple Weapons, Saving Throws Constitution, Charisma, Arcana, Religion, Alchemy Tools, Perception, Persuasion, Nature, Medicine
  
Ancestral Shaman: You have a deep connection to your ancestors and can call on them for assistance.
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Class Abilities:
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*Origin – Cryomancer (Pyromancer switched for cold damage)
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*Heart of Fire = Heart of Ice, Cold damage, but otherwise the same. (i.e. Whenever you cast a spell that deals ice damage you can send out a blast of cold that hits any creature you wish within 10 feet of you. Deals damage equal to sorcerer level/2.
 +
*Fire in the Veins = Ice in the Veins, Gain cold resistance. Your spells ignore cold resistance.
 +
*Spellcasting = DC 17, Spell Attack +9
 +
*Font of Magic = 10 Sorcery Points, Metamagic: Subtle Spell, Twinned Spell, Spellweaver (You can spend a sorcery point to cast a cantrip and use a higher level spell slot to accomplish something normally beyond the capabilities of the spell, but within the same sort of themes.)
  
At 3rd Level: Spellcasting, you gain cantrips and spell slots like you were an eldritch knight. (3 Cantrips and 7 spells known. 4- 1st level spells, 3- 2nd level spells)
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Cantrips
Intelligence is your casting stat.
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*Ray of Frost
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*Astral Touch (Shocking Grasp re-skinned for Radiant damage)
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*Mending
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*Mage Hand
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*Mold Earth
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*Message
  
Choose your cantrips from the Cleric spell list, (one is Light) and two others.
 
  
Spells are chosen from this list (you’ve got Cure Light Wounds, Shield of Faith, and Silence, so pick 5 others)
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Spell Slots: 1st (4) 2nd (3) 3rd (3) 4th (3) 5th (2)
  
1st: Bless, Bane, Cure Light Wounds, Shield of Faith, Protection from Good and Evil, False Life
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Spells Known: 11
  
2nd: Aid, Augury, Calm Emotions, Lesser Restoration, Silence, Gentle Repose, Warding Bond, Prayer of Healing
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1st Level
 +
*Detect Thoughts
 +
*Ice Knife
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*Sleep
  
At 6th Level: Ancestral Shield- When a creature within 30 ft of you (including yourself) takes Necrotic, Psychic, or Radiant damage, you can use your reaction to give them resistance to the damage.
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2nd Level
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*Augury
 +
*Astral Reading
  
At 10th Level: Ancestral Guidance- You contact an ancestor and they guide your actions. Gain proficiency in one skill for one minute. You can do this once. You regain all uses of this ability after a short or long rest.
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3rd Level
 +
*Hold Person
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*Ice Blast (Re-Skinned Fireball)
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*Sleet Storm
  
Equipment:
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4th Level
2 Kukris (Shortswords)
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*Banishment
Sheath of Bloodbinding
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*Dimension Door
Other basic gear
 
  
=== Stormraven ===
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5th Level
https://wiki.rpg.net/index.php/Blank_Slate_Team2/Araine
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*Telekinesis
  
 
=== Llayne ===
 
=== Llayne ===
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'''Name:''' Ebankh  
 
'''Name:''' Ebankh  
  
[[Blank_Slate_Ebankh|Ebankh's Character Sheet]] (retired)
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[[Blank_Slate_Ebankh|Ebankh's Character Sheet]]
 +
 
 +
'''Characteristics:'''
  
[[Blank_Slate_Szuna|Szuna's Character Sheet]]
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*Apparently not one of the living: heart unbeating, smells vaguely of gravesoil, vinegar, and regret. (Needs perfume to cover up the smell.)
 +
*Loves books and libraries, for reasons he cannot recall.
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*Companion (?) of Lannax's.
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*Onetime member of House Natiu: married into the family, was slain by _____?______ in the Great Massacre a generation ago.
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*Unaffected by alcohol, but drinks Tsevos out of habit.
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* Has a supernatural, animalistic voice within him that demands to be released under pressure or threat of violence. Its name is Ghauragat.
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* Partial memory loss, but tied somehow to House Natiu.
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* Menaced by a dark-haired, apparently-long-lived woman of the city.
  
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'''Abilities:'''
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*Has a preternatural sense of others (or the minds of others?) in his surroundings: +++++
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*Can sometimes remember Lore in this setting by involuntarily attempting to remember things from its original lifetime. +
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*Sneaking -
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*Invocations of divine protection: +
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*Transmit thoughts/memories via touch: +
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* Channel energies from the world of the dead (cold) ++
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* Dodging attacks ++
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* Investigation ++
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* Can talk inanimate objects into "doing" things (?)
 +
* Ritual spellcasting (sight) -
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* Resist Spirit possession: -
  
 
=== Aliexster ===
 
=== Aliexster ===

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