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=== Tigerwolfe ===
 
=== Tigerwolfe ===
  
HP 137 = (48 (Con Mod * 12) + 12 (1st level) + 77 (7*11 for barbarian hit die)
 
AC 14
 
 
Stats
 
Strength 17 (14 +1 Racial + 2 Attribute)
 
Dex 10
 
Con 18 (15 +2 Racial +1 Attribute)
 
Int 14 (13 +1 Attribute)
 
Wis 12
 
Cha 8
 
 
Proficiency
 
Armor: Light, Medium, Shields, Simple Weapons, and Martial Weapons
 
Tools: None
 
Saving Throws: Strength, Constitution
 
Skills: History, Investigation, Survival, Animal Handling
 
 
Racial Abilities:
 
Horns- 1d6 Damage with Unarmed strike and advantage on using the Push action. Opponents have advantage on attacks against you if you use your horns to attack.
 
Ancestral Knowledge- Gain the History Skill.
 
Ancestral Recall- You can gain advantage on an Intelligence or Wisdom ability checks. You can use this ability two times. Regain all uses of this ability on a short or long rest.
 
 
2nd: Augury
 
3rd: Speak with dead.
 
 
Class Abilities (Barbarian)
 
Rage
 
Unarmored Defense
 
Reckless Attack
 
Danger Sense
 
Primal Path- Ancestral Shaman
 
Extra Attack
 
Fast Movement
 
Feral Instinct
 
Brutal Critical
 
Relentless Rage
 
 
 
Ancestral Shaman: You have a deep connection to your ancestors and can call on them for assistance.
 
 
At 3rd Level: Spellcasting, you gain cantrips and spell slots like you were an eldritch knight. (3 Cantrips and 7 spells known. 4- 1st level spells, 3- 2nd level spells)
 
Intelligence is your casting stat.
 
 
Choose your cantrips from the Cleric spell list, (one is Light) and two others.
 
 
Spells are chosen from this list (you’ve got Cure Light Wounds, Shield of Faith, and Silence, so pick 5 others)
 
 
1st: Bless, Bane, Cure Light Wounds, Shield of Faith, Protection from Good and Evil, False Life
 
 
2nd: Aid, Augury, Calm Emotions, Lesser Restoration, Silence, Gentle Repose, Warding Bond, Prayer of Healing
 
 
At 6th Level: Ancestral Shield- When a creature within 30 ft of you (including yourself) takes Necrotic, Psychic, or Radiant damage, you can use your reaction to give them resistance to the damage.
 
 
At 10th Level: Ancestral Guidance- You contact an ancestor and they guide your actions. Gain proficiency in one skill for one minute. You can do this once. You regain all uses of this ability after a short or long rest.
 
 
Equipment:
 
2 Kukris (Shortswords)
 
Sheath of Bloodbinding
 
Other basic gear
 
  
 
=== Stormraven ===
 
=== Stormraven ===
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'''Name:''' Ebankh  
 
'''Name:''' Ebankh  
  
[[Blank_Slate_Ebankh|Ebankh's Character Sheet]] (retired)
+
[[Blank_Slate_Ebankh|Ebankh's Character Sheet]]
 +
 
 +
'''Characteristics:'''
  
[[Blank_Slate_Szuna|Szuna's Character Sheet]]
+
*Apparently not one of the living: heart unbeating, smells vaguely of gravesoil, vinegar, and regret. (Needs perfume to cover up the smell.)
 +
*Loves books and libraries, for reasons he cannot recall.
 +
*Companion (?) of Lannax's.
 +
*Onetime member of House Natiu: married into the family, was slain by _____?______ in the Great Massacre a generation ago.
 +
*Unaffected by alcohol, but drinks Tsevos out of habit.
 +
* Has a supernatural, animalistic voice within him that demands to be released under pressure or threat of violence. Its name is Ghauragat.
 +
* Partial memory loss, but tied somehow to House Natiu.
 +
* Menaced by a dark-haired, apparently-long-lived woman of the city.
  
 +
'''Abilities:'''
 +
*Has a preternatural sense of others (or the minds of others?) in his surroundings: +++++
 +
*Can sometimes remember Lore in this setting by involuntarily attempting to remember things from its original lifetime. +
 +
*Sneaking -
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*Invocations of divine protection: +
 +
*Transmit thoughts/memories via touch: +
 +
* Channel energies from the world of the dead (cold) ++
 +
* Dodging attacks ++
 +
* Investigation ++
 +
* Can talk inanimate objects into "doing" things (?)
 +
* Ritual spellcasting (sight) -
 +
* Resist Spirit possession: -
  
 
=== Aliexster ===
 
=== Aliexster ===

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