Editing Bloodshed in Behdastar

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*Saddle
 
*Saddle
 
'''Encumbrance:''' 44 lbs.; unencumbered (MV 12)
 
'''Encumbrance:''' 44 lbs.; unencumbered (MV 12)
 
==Setting==
 
 
===Overview===
 
 
Behdastar is an area of recently settled land nestled between the Towers of the Stars (mountain range) and the Trackless Moors. Also known as the Baronial Tripartite, three fiefs (Comlay, Coontar, and the Gindar baronies) share an uneasy alliance within these borderlands and wilds.
 
 
Although recently plagued by raiders and bandits, a thriving new city and numerous opportunities to stake claims in the iron-rich hills and mountains, cultivation, and many other natural resources have attracted folk from various neighboring nations and regions, making the Behdastar plateau a melting pot of peoples. From the northwestern cold forests, a small group of elves who have remained after the Flower Wars have settled in the Gray Wood. One of the Seven Secret Dwarf-Gates of Tibor issues from a hidden location near the Maltor Pass, allowing dwarven traders to frequent the plateau and work many of the natural ores into finished works. And, of course, sworn knights and lords — mostly from Valdamor — have laid claim to the lands. Ruins of a long-forgotten empire also dot the fens and badlands of the surrounds.
 
 
Goblins and worse raiders are not unknown here, and in recent years, their growing numbers indicate a potential horde invasion in the near future. Spirits, shades, and walking dead also have a presence in places where the sun fails to pierce the shadows under twisted forests and broken cairns. None know why this unholy pestilence lurks on the fringes of farmland and hamlets.
 
 
Most alarmingly, a yearlong drought has created a crisis and shortage, and the careless expansion and windfalls have come to an abrupt halt. Famine and disease is on the rise, as are the predators of civilization — in Charis, the only true city in the Barony of Comlay, cutpurses and scoundrels are the true lords. Even worse was the discovery of a recent cult involving fearsome werewolves.
 
 
To exacerbate recent problems, the rival baronies have sent spies into one another’s realm. Mistrust is at an unprecedented high. Recently, in Clain, Poro Shadwick of Gindar was found guilty of espionage on behalf of Baron Tholomew and executed, starting a conflict between the three realms. Skirmishes have broken out, and being lured by easy coin, foreign mercenary companies are arriving on the plateau. Troubling times for sure!
 
 
There was never a greater need for heroes than now.
 
 
===Elven Faith===
 
 
Elves recognize a cosmic being or principle which brought about creation, but believe that this power is beyond prayers and does not respond to mortal worship. They recognize and commune with the divines of particular groves, glades, and grottoes. Indeed, the elves of the Gray Wood have "rediscovered" several new divine sites since settling there. Ballads are sung about the Firstborn, but they are more like mythic heroes, ancestors, or saints than goddesses or gods.
 
 
Some heterodox elves believe that the moon and stars hold distant but equally sacred natural sites, which they commune with on starry nights in clear, still reflecting pools and clearings that catch shafts of moonlight. The 'Stargazers' count Agathin among their number.
 

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