Bloodshed in Behdastar

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Bloodshed in Behdastar is a play-by-post wiki using James Spahn’s OD&D clone, The Hero’s Journey by Barrel Ruder Games.

Players

Play Threads

Quotes & Lore

“Remember the time when we caught the infamous market-stall arsonist? How were we to know the lad was the Captain of the Watch's son?”
— Eorlas the Beardless

“The Duchess has helped us before. Perhaps she may again.”
— Grainne

“We’ve been together as a band for a long time. I remember when we made peace with the stormy bird-men by restoring the enchanted ruby called Raven's Crime to its rightful place in their remarkably sculpted mountain roost, the Chamber of Four Winds.”
— Agathin

“Although we each have our own goals and flaws, we tend to be known for the storming of Brightmoor Tower.”
— Táralcar

“Remember when we thwarted Sawtooth and her brigands? If only we hadn't lost her in that freak thunderstorm.”
— as of yet, anonymous human

PCs

Eorlas the Beardless

played by Waiwode

A soot-stained veteran of the Goblin Wars, proud of his long moustaches and smooth chin.

Level 1 Dwarven Fighter (0 XP; 2,000 needed)
Background: Miner
Str 14; Dex 11; Con 17 (+1); Int 11; Wil 11; Cha 7; Ap 12; Luck 14
AC 14; RV 3; HP 8/8; Attack +1; Save 15 (+2 vs death, +4 vs poison & spells)
Dwarven Traits: By Axe & Hammer, Tough as Nails, Undrground Senses, Craftsman's Eye, Magic & Poison Resistance, 90' Dark Vision
Fighter Traits: Combat Machine, Weapon Specialization (War Hammer), Saving Throws
Armor & Weapons:

  • Ringmail Armour (RD 2 + 1 for Tough as Nails = 3) - 30
  • Small Shield +4 AC - 5
  • War Hammer (1d6; +1 wielded 2-handed) - 10
  • Sling and 20 Stones (1d6-1; RoF 1; 30’) - 6
  • Dagger (1d6-1; thrown) - 2
  • Miner’s Pick (2d6; 2-handed only) - 15

Other Gear:

  • Backpack (10/30): Bedroll, 50’ Hemp rope, Frying pan, Flint & Steel, 2 days’ trail rations
  • Clothing, Commoner
  • Belt-pouch (0/5): 2 gold pieces
  • Large Sack (0/30):
  • Waterskin
  • Cloak

Encumbrance: 78 lbs.; lightly encumbered (MV 6)

Grainne

played by Stormraven

Level 1 Human Ranger (0 XP; 2,500 needed)
Background: Forester
Str 9; Dex 6 (-1); Con 12; Int 9; Wil 8; Ch 12; Ap 8; Luck 14
AC 9; RV 0; HP 6/6; Attack +0; Save 14 (+2 vs poison); Forestry 2
Human Traits: COMBAT TRAINING: Humans may select any one weapon. They are able to wield it without penalty, regardless of any restrictions imposed by their chosen class. EXTRAORDINARY LEARNER: Humans receive a 15% bonus on all experience points they earn. UNCANNY ADAPTABILITY: Humans receive a +2 bonus to all saving throws.
Ranger Traits: WEAPON/ARMOR RESTRICTIONS: They may wield any weapon in combat as well as utilize leather, ring mail, chain mail, small shields and buckler shields to protect themselves. FORESTRY: Rangers are most at home in the wilderness, among the flora and fauna of the world. Their Forestry ability may be used to track both humanoids and animals in natural environments. When in these natural environments, Forestry may also be used to remain both unseen and silent. Finally, when a Ranger encounters a natural wild beast he may utilize this ability in an attempt to sooth and calm such an animal. To use the ability, the referee rolls 1d6. If the number rolled is equal to or below the Ranger’s Forestry ability, he has succeeded. GIANT-SLAYER: When fighting bugbears, giants, goblins, and hobgoblins, a Ranger may add his Base Hit Bonus to his weapon damage in combat. SAVING THROW: A Ranger receives a +2 to bonus to any saving throws made vs. poison. TWO-WEAPON FIGHTING: With the referee’s permission, a Ranger may fight with a one-handed melee weapon in each hand. This grants him a second attack each combat round, with the damage inflicted determined by the weapon wielded.
Armor & Weapons:

  • None

Other Gear:

  • Backpack (0/30)
    • 110 gold pieces
  • Traveling Clothes

Encumbrance: 10 lbs; unencumbered (MV 12)