Editing Bludstein House Rules
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6. '''Down 2+ players:''' To keep everyone engaged with the story, I'll usually recommend taking a break and either cancelling or switching to boardgames for an evening if we're down 2+ players. | 6. '''Down 2+ players:''' To keep everyone engaged with the story, I'll usually recommend taking a break and either cancelling or switching to boardgames for an evening if we're down 2+ players. | ||
β | 7. '''It's an | + | 7. '''It's an expecially dangerous corner of a generally dangerous world:''' The Sepia Uplands are dangerous. The worst monsters may not sit around and wait until your characters are powerful enough to take them on. There could be situation where the wisest course of action is to run swiftly in the opposite direction. I generally won't spring TPKs on the party, but if you decide to charge into a foolish situation despite (usually) warnings, bad things can happen. |
8. '''Diagonal Movement:''' Okay, I promise not many more house rules, but the first session reminded me that the 5e rules-as-written allow the weird diagonal spring. Ever second move on a diagonal will cost 10' of movement to make for a more natural radius of movement from a starting point. | 8. '''Diagonal Movement:''' Okay, I promise not many more house rules, but the first session reminded me that the 5e rules-as-written allow the weird diagonal spring. Ever second move on a diagonal will cost 10' of movement to make for a more natural radius of movement from a starting point. |