Editing Bludstein House Rules

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3. '''I want players to have fun.''' As much as possible, I will endeavour to say "yes" to your ideas or creative role-play, as long as it doesn't break the story. If you say something like, "hey, my character knows a guy who can get us that" or "hey, my character has an acquaintance who lives in this town", I'll try to roll with it. Something like, "hey, we may be nearly dead in the bottom of this dungeon, but my healer buddy just showed up", that might be pushing it too far.
 
3. '''I want players to have fun.''' As much as possible, I will endeavour to say "yes" to your ideas or creative role-play, as long as it doesn't break the story. If you say something like, "hey, my character knows a guy who can get us that" or "hey, my character has an acquaintance who lives in this town", I'll try to roll with it. Something like, "hey, we may be nearly dead in the bottom of this dungeon, but my healer buddy just showed up", that might be pushing it too far.
  
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3a) '''The bigger the change, the more effort may be required.''' It's a magical world and you can likely steer events in any number of directions. This will be easier as characters and the party gain recognition and influence. More drastic changes will require more effort and planning, but most things will be possible with time. Sometimes you won't see results for a certain period of time. If the party, for example, sends a messenger to deliver a message to a distant town, I will estimate the length of time it will take the messenger to get there, deliver the message, be given a response, and return. I keep track of all major events in a calendar. If the party wants to wait for an expected event, there is always work to be done in Bludstein that can quickly pass days or weeks. Time spent in Bludstein could itself result in more influence for characters and/or have direct impacts on the community and the world beyond.  
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3a) The bigger the change, the more effort may be required. It's a magical world and you can likely steer events in any number of directions. This will be easier as characters and the party gain recognition and influence. More drastic changes will require more effort and planning, but most things will be possible with time. Sometimes you won't see results for a certain period of time. If the party, for example, sends a messenger to deliver a message to a distant town, I will estimate the length of time it will take the messenger to get there, deliver the message, be given a response, and return. I keep track of all major events in a calendar. If the party wants to wait for an expected event, there is always work to be done in Bludstein that can quickly pass days or weeks. Time spent in Bludstein could itself result in more influence for characters and/or have direct impacts on the community and the world beyond.  
  
 
4. '''Bonus XP:''' While scenario XP will be evenly distributed amongst PCs, with half-shares to NPCs, I will often reserve 5-10% of scenario XP as bonus XP for one or more characters who had a critical role in resolving the scenario.
 
4. '''Bonus XP:''' While scenario XP will be evenly distributed amongst PCs, with half-shares to NPCs, I will often reserve 5-10% of scenario XP as bonus XP for one or more characters who had a critical role in resolving the scenario.

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