Editing Blue Giant:Starship Attributes

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===Subspace===
 
===Subspace===
  
Subspace is another universe formed at the same time as normal space. Subspace is very similar to normal space except that it contains far less matter and energy and as a result the speed of light is considerably faster. Light waves and vehicles that travel in subspace are not subject to the gravitational effect of regular space, which ''(in this campaign)'' defines the speed of light.  
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Subspace is another universe formed at the same time as normal space. Subspace is very similar to normal space except that it contains far less matter and energy and as a result the speed of light is considerably faster. Lightwaves and vehicles that travel in subspace are not subject to the gravitational effect of regular space, which ''(in this campaign)'' defines the speed of light.  
  
 
===Hyperspace===
 
===Hyperspace===
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===Wormholes===
 
===Wormholes===
  
A wormhole is a distortion in space time which links two distant points. Travel through a wormhole is only possible by using a nearly infinite amount of negative energy to create one, then finding a way of protecting the ship from being destroyed by said negative energy. Hyperspace provides the energy and an inertialess field provides the protection. When a wormhole is produced by a Jump Drive or a Hyperjump Drive (Star Flight level 1 & 2 respectively) it creates a purplish blue opening at the start point and a reddish orange point at the end point simultaneously. The ship (and any vehicle with an inertialess field) can then enter the wormhole. The wormhole immediately folds around the field and seals up behind it. A spaceship cannot enter a sealed wormhole. The closed wormhole becomes a single point in space which leaks out bluish purple light. It remained there until the ship has traversed the length of the wormhole and emerged from the other side. Likewise the reddish orange exit point is visible until the ship departs. The ship inside the wormhole traverses a narrow band of space at regular MTD speeds. It is impossible to hit the wall of the wormhole. It is possible to slow down and stop, but a wormhole will only last as long as a ship has fuel and if the wormhole collapses with a ship inside it the ship disappears in an unobservable display of complex and fundamental/theoretical astrophysics.
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A wormhole is a distortion in space time which links two distant points. Travel through a wormhole is only possible by using a nearly infinite amount of negative energy to create one, then finding a way of protecting the ship from being destroyed by said negative energy. Hyperspace provides the energy and an inertialess field provides the protection. When a wormhole is produced by a Jump Drive or a Hyperjump Drive (Star Flight level 1 & 2 respectively) it creates a purplish blue opening at the start point and a reddish orange point at the end point simultaneously. The ship (and any vehicle with an inertialess field) can then enter the wormhole. The wormhole immediately folds around the field and seals up behind it. A spaceship cannot enter a sealed wormhole. The closed wormhole becomes a single point in space which leaks out bluish purple light. It remaind there until the ship has traversed the length of the wormhole and emerged from the other side. Likewise the reddish orange exit point is visible until the ship departs. The ship inside the wormhole traverses a narrow band of space at regular MTD speeds. It is impossible to hit the wall of the wormhole. It is possible to slow down and stop, but a wormhole will only last as long as a ship has fuel and if the wormhole collapses with a ship inside it the ship disappears in an unobservable display of complex and fundamental/theoretical astrophysics.
  
 
===Inertialess Drive===
 
===Inertialess Drive===
  
There are three types of inertialess drive. A ship with level 4, 5, or 6 in the [[#Space Flight|Space Flight]] attribute will have an anti-gravity, inertialess or subspace (field) drive respectively. The difference between the three is how efficient they are at cancelling gravity waves. Most Starships will have level 6 Space Flight, levels 1 thru 5 are only seen on older vessels or interplanetary vessels.
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There are three types of inertialess drive. A ship with level 4, 5, or 6 in the [[#Space Flight|Space Flight]] attribute will have an antigravity, inertialess or subspace (field) drive respectively. The difference between the three is how efficient they are at canceling gravity waves. Most Starships will have level 6 Space Flight, levels 1 thru 5 are only seen on older vessels or interplanetary vessels.
  
An inertial drive creates a bubble of zero inertia around the ship. Anything small which enters the bubble stops moving immediately relative to the bubble. (Bullets suck against spaceships.) Anything inside the bubble moves relative to the ship, so the captain still gets to breathe and shoot passengers. If anything large extends outside the bubble, such as another ship or a planet, then the bubble and spaceship stop. To move, the ship needs a method of propulsion.  
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An inertial drive creates a bubble of zero inertia around the ship. Anthing small which enters the bubble stops moving immediately relative to the bubble. (Bullets suck against spaceships.) Anything inside the bubble moves relative to the ship, so the captain still gets to breathe and shoot passengers. If anything large extends outside the bubble, such as another ship or a planet, then the bubble and spaceship stop. To move, the ship needs a method of propulsion.  
  
 
During interplanetary (Space) flight, propulsion is provided by a Fusion Drive which chucks energy out the back. During interstellar (Star) flight it is provided by a Mass Thrust Drive which fires out a stream of anything from Hydrogen to Platinum out the back.
 
During interplanetary (Space) flight, propulsion is provided by a Fusion Drive which chucks energy out the back. During interstellar (Star) flight it is provided by a Mass Thrust Drive which fires out a stream of anything from Hydrogen to Platinum out the back.
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Drives of level four and above are expensive to operate and draw attention due to their rarity.
 
Drives of level four and above are expensive to operate and draw attention due to their rarity.
  
A level 4 Mass Thrust Drive is a Light Military Drive. Mercury or Light Radioactives are the preferred fuel. (density > 12 g/cm3)
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A level 4 Mass Thrust Drive is a Light Military Drive. Mercury or Light Radioactives are the prefered fuel. (density > 12 g/cm3)
  
 
A level 5 Mass Thrust Drive is a Advanced Military Drive. Gold, Plutonium or Uranium are used. (density > 16 g/cm3)
 
A level 5 Mass Thrust Drive is a Advanced Military Drive. Gold, Plutonium or Uranium are used. (density > 16 g/cm3)
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If a ship loses its Star Drive but still has Level 4,5 or 6 Space Flight it is still possible to travel through interstellar space. It's just really, really slow.
 
If a ship loses its Star Drive but still has Level 4,5 or 6 Space Flight it is still possible to travel through interstellar space. It's just really, really slow.
  
If for some reason a ship loses the use of its Mass Thrust Drive but still has its Star Flight then it can use it’s Space Flight engine as the forward thrust. However, there is a speed penalty. Fusion drives will propel the ship at 1/30th of the listed Star Flight speed, Ion drives at 1/300th and Rockets at 1/3000th. The Anti-gravity, Inertialess and Subspace (Fields) components offers no advantage to Star Flight.
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If for some reason a ship loses the use of its Mass Thrust Drive but still has its Star Flight then it can use it’s Space Flight engine as the forward thrust. However, there is a speed penalty. Fusion drives will propel the ship at 1/30th of the listed Star Flight speed, Ion drives at 1/300th and Rockets at 1/3000th. The Antigravity, Inertialess and Subspace (Fields) components offers no advantage to Star Flight.
  
 
==Starship Engine Attributes==
 
==Starship Engine Attributes==
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==Accessories==
 
==Accessories==
  
===S.P.I.K.E===
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===S.P.I.C.E===
  
 
'''Cost:''' - 1 point feature
 
'''Cost:''' - 1 point feature
  
A Singularity Point Interstellar Kommunications Engine (S.P.I.K.E) is an interstellar communications device. It works using similar physics to that of a starship engine and is designed and built in a similar way. When communication is initiated the device sends out a pulsed signal through hyperspace. This signal travels at 10,000 Ly/h. When the signal reaches its intended destination, the receiving device creates a singularity point wormhole in hyperspace between itself and the device which sent the broadcast. Communications are sent both ways through the wormhole instantly via a standard laser beam. Since the communication takes place between two wormholes, the signal  is completely untappable and very secure.
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A Singularity Point Intersteller Communications Engine (S.P.I.C.E) is an intersteller communications device. It works using similar physics to that of a starship engine and is designed and built in a similar way. When communication is initiated the device sends out a pulsed signal through hyperspace. This signal travels at 10,000 Ly/h. When the signal reaches its intended destination, the receiving device creates a singularity point wormhole in hyperspace between itself and the device which sent the broadcast. Communications are sent both ways through the wormhole instantly via a standard laser beam. Since the communication takes place between two wormholes, the signal  is completely untappable and very secure.
  
 
To send a signal to a specific communication device the sender needs to know the address code of that device, a phone number in other words.
 
To send a signal to a specific communication device the sender needs to know the address code of that device, a phone number in other words.
  
Emergency signals and general broadcast signals can be received by any SPIKE. Since the initial signal is broadcast in all directions in hyperspace, having a signal answered by one receiver does not preclude any other receiver from answering. SPIKEs do not work when a ship is travelling through a wormhole of its own, although they will work if a ship is in hyperspace.
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Emergency signals and general broadcast signals can be received by any SPICE. Since the initial signal is broadcast in all directions in hyperspace, having a signal answered by one receiver does not preclude any other receiver from answering. SPICEs do not work when a ship is travelling through a wormhole of its own, although they will work if a ship is in hyperspace.
  
All SPIKEs are bulky, they are built like ship engines. The smallest versions have Awkward Size level 2.
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All SPICE are bulky, they are built like ship engines. The smallest versions have Awkward Size level 2.
  
 
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]
 
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]

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