Difference between revisions of "Blue Rose: Bitter Ashes of an Eternal Flame:Eryn"

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'''Background:''' Jarzoni
 
'''Background:''' Jarzoni
  
'''Role:''' 2nd level Expert
+
'''Role:''' 3nd level Expert
  
 
'''Alignment:''' Twilight
 
'''Alignment:''' Twilight
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==Trained Skills==
 
==Trained Skills==
  
Bluff +7
+
Bluff +8
  
Gather Information +7
+
Gather Information +8
  
Heal +5
+
Heal +6
  
Intimidate +7
+
Intimidate +8
  
Knowledge (religion) +5
+
Knowledge (religion) +6
  
Notice +6
+
Notice +7
  
Sneak +8
+
Sneak +9
  
  
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Weapon Finesse
 
Weapon Finesse
 +
 +
All-Out Attack.
  
  
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==Combat==
 
==Combat==
  
Melee, light: +4 (+1 Role, +3 Dexterity)
+
Melee, light: +5 (+2 Role, +3 Dexterity)
  
Melee, other: +1 (+1 Role, +0 Strength)
+
Melee, other: +2 (+2 Role, +0 Strength)
  
Ranged: +4 (+1 Role, +3 Dexterity)
+
Ranged: +5 (+2 Role, +3 Dexterity)
  
  
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Max Dodge: +5
 
Max Dodge: +5
  
Defense: 16
+
Defense: 17
  
Defense (touch): 13
+
Defense (touch): 14
  
Defense (flatfooted): 13
+
Defense (flatfooted): 14
  
  
 
===Saves===
 
===Saves===
  
Toughness: +1
+
Toughness: +2
  
Fortitude: +0
+
Fortitude: +1
  
 
Reflex (Good): +6
 
Reflex (Good): +6

Revision as of 01:53, 23 November 2016

Name: Eryn

Player: HardKore Keltoid

Campaign: Bitter Ashes of an Eternal Flame

Background: Jarzoni

Role: 3nd level Expert

Alignment: Twilight

Calling: Justice (justice)

Nature: Determined / Petty

Justice


Abilities

Strength +0

Dexterity +3

Constitution +0

Intelligence +0

Charisma +2

Wisdom +1


Favoured Skills

Bluff

Craft

Diplomacy

Gather Information

Heal

Intimidate

Knowledge (religion)

Notice

Sneak

Survival


Trained Skills

Bluff +8

Gather Information +8

Heal +6

Intimidate +8

Knowledge (religion) +6

Notice +7

Sneak +9


Favoured Feats

Fascinate

Favoured Foe (shadowspawn)

Favoured Foe (heretics)


Feats

Arcanum (Mind Touch)

Armour Training (light)

Improved Demoralise

Quick Draw

Uncanny Dodge

Weapon Finesse

All-Out Attack.


Arcana

Mind Touch +7


Combat

Melee, light: +5 (+2 Role, +3 Dexterity)

Melee, other: +2 (+2 Role, +0 Strength)

Ranged: +5 (+2 Role, +3 Dexterity)


Weapons

+4 Unarmed: +0 damage (+0 weapon, +0 Strength), x2 crit

+4 Sickle: +2 damage (+2 weapon, +0 Strength), x2 crit

+4 Light crossbow: +3 damage, 19-20/2x crit, 80'


Defense

Dodge: +5 (+2 Role, +3 Dexterity)

Armour: Masterwork studded leather

Armour bonus: +3

Armour penalty: +0

Max Speed: 30'

Max Dodge: +5

Defense: 17

Defense (touch): 14

Defense (flatfooted): 14


Saves

Toughness: +2

Fortitude: +1

Reflex (Good): +6

Will (Good): +4


Equipment

Sickle (2 lbs)

Masterwork studded leather (20 lbs)

Traveling outfit (worn)

Waterskin (4 lbs)

Bedroll (5 lbs)

Backpack (4 lbs)

1 day's rations (1 lbs)

Flint and steel (-)

Light crossbow (4 lbs)

16 bolts (2 lbs)


Encumbrance: 42 lbs (medium load)

Speed: x2/3

Movement: -3

Max Dodge: +3


Conditions

Winded:

Fatigued:

Exhausted:


Bruised:

Dazed:

Staggered:

Unconscious:


Hurt:

Wounded:

Crippled:

Dying:


Other

Conviction: 0/3

Initiative: +3

Speed: 20'