Difference between revisions of "Blue Rose: Bitter Ashes of an Eternal Flame:Jessamine"
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+ | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
+ | |||
'''Name:''' Jessamine | '''Name:''' Jessamine | ||
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'''Background:''' Jarzoni | '''Background:''' Jarzoni | ||
− | '''Role:''' | + | '''Role:''' 4th level Adept |
'''Alignment:''' Light | '''Alignment:''' Light | ||
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'''Nature:''' Compassionate / Obsessive | '''Nature:''' Compassionate / Obsessive | ||
+ | |||
+ | [[File:Tarot_Hanged_Man.jpg||thumb|The Hanged Man]] | ||
+ | |||
+ | </div> | ||
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==Trained Skills== | ==Trained Skills== | ||
− | Concentration + | + | Concentration +10 |
− | Diplomacy + | + | Diplomacy +9 |
− | Heal + | + | Heal +10 |
− | |||
− | |||
+ | Knowledge (religion) +8 | ||
==Favoured Feats== | ==Favoured Feats== | ||
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==Feats== | ==Feats== | ||
+ | |||
+ | Arcane Focus (Animism) | ||
Arcane Training (Cure, Psychic Shield) | Arcane Training (Cure, Psychic Shield) | ||
Arcane Training (Drain Vitality, Enhance Other) | Arcane Training (Drain Vitality, Enhance Other) | ||
+ | |||
+ | Arcanum (Ward) | ||
Canny Defense | Canny Defense | ||
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Wild Talent (Animism) | Wild Talent (Animism) | ||
− | |||
==Arcana== | ==Arcana== | ||
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Beast Trance +2 | Beast Trance +2 | ||
− | Cure + | + | Body Control +3 |
+ | |||
+ | Cure +10 | ||
Dominate Beast +2 | Dominate Beast +2 | ||
− | Drain Vitality + | + | Drain Vitality +10 |
− | Enhance Other + | + | Enhance Other +10 |
Enhance Self +3 | Enhance Self +3 | ||
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Plant Shaping +1 | Plant Shaping +1 | ||
− | Psychic Shield + | + | Psychic Shield +10 |
Second Sight +3 | Second Sight +3 | ||
+ | |||
+ | Ward +9 | ||
==Combat== | ==Combat== | ||
− | Melee: + | + | Melee: +1 (+2 Role, -1 Strength) |
− | Ranged: + | + | Ranged: +2 (+2 Role, +0 Dexterity) |
===Weapons=== | ===Weapons=== | ||
− | + | + | +1 Unarmed: -1 damage (+0 weapon, -1 Strength) |
− | + | + | +1 Club: +1 damage (+2 weapon, -1 Strength), x2 crit |
− | + | + | +1 Knife, melee: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit |
− | + | + | +2 Knife, thrown: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10' |
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===Saves=== | ===Saves=== | ||
− | Toughness: + | + | Toughness: +5 |
− | Fortitude: + | + | Fortitude: +4 |
− | Reflex: + | + | Reflex: +3 |
− | Will: + | + | Will: +9 |
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Priest's vestments (worn) | Priest's vestments (worn) | ||
+ | |||
+ | Chalice of Invocation (+3 to benevolent arcana used on fellow Purists; 1 lbs) | ||
− | Encumbrance: | + | Encumbrance: 9 lbs (light load) |
Speed: x 1 | Speed: x 1 | ||
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==Conditions== | ==Conditions== | ||
− | Winded: | + | Winded: |
− | Fatigued: | + | Fatigued: |
− | Exhausted: | + | Exhausted: |
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− | Hurt: | + | Hurt: |
Wounded: | Wounded: | ||
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− | Recent uses of fatiguing arcana: | + | Recent uses of fatiguing arcana: 1 |
==Other== | ==Other== | ||
− | Conviction: | + | Conviction: 2/4 |
Initiative: +0 | Initiative: +0 | ||
Speed: 30' | Speed: 30' |
Latest revision as of 03:10, 6 June 2017
Name: Jessamine
Player: The Snark
Campaign: Bitter Ashes of an Eternal Flame
Background: Jarzoni
Role: 4th level Adept
Alignment: Light
Calling: The Hanged Man (inner peace)
Nature: Compassionate / Obsessive
Contents
Abilities[edit]
Strength -1
Dexterity +0
Constitution +1
Intelligence +1
Charisma +2
Wisdom +3
Favoured Skills[edit]
Bluff
Craft
Concentration
Diplomacy
Handle Animal
Heal
Knowledge (religion)
Sense Motive
Trained Skills[edit]
Concentration +10
Diplomacy +9
Heal +10
Knowledge (religion) +8
Favoured Feats[edit]
Fascinate
Favoured Foe (shadowspawn)
Favoured Foe (heretics)
Feats[edit]
Arcane Focus (Animism)
Arcane Training (Cure, Psychic Shield)
Arcane Training (Drain Vitality, Enhance Other)
Arcanum (Ward)
Canny Defense
Fortune's Favour
Healing Talent
Wild Talent (Animism)
Arcana[edit]
Beast Link +3
Best Messenger -
Beast Reading +3
Beast Speech -
Beast Summoning +2
Beast Trance +2
Body Control +3
Cure +10
Dominate Beast +2
Drain Vitality +10
Enhance Other +10
Enhance Self +3
Enhance Senses +3
Gentle Beasts +2
Nature Reading +3
Plant Shaping +1
Psychic Shield +10
Second Sight +3
Ward +9
Combat[edit]
Melee: +1 (+2 Role, -1 Strength)
Ranged: +2 (+2 Role, +0 Dexterity)
Weapons[edit]
+1 Unarmed: -1 damage (+0 weapon, -1 Strength)
+1 Club: +1 damage (+2 weapon, -1 Strength), x2 crit
+1 Knife, melee: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit
+2 Knife, thrown: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'
Defense[edit]
Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)
Armour:
Armour bonus:
Armour penalty:
Max Speed:
Max Dodge:
Defense: 16
Defense (touch): 16
Defense (flatfooted): 10
Saves[edit]
Toughness: +5
Fortitude: +4
Reflex: +3
Will: +9
Equipment[edit]
Healer's kit (8 uses) (1 lbs)
Club (3 lbs)
Blanket (3 lbs)
Knife (1 lbs)
Priest's vestments (worn)
Chalice of Invocation (+3 to benevolent arcana used on fellow Purists; 1 lbs)
Encumbrance: 9 lbs (light load)
Speed: x 1
Movement: +0
Max Dodge: N/A
Conditions[edit]
Winded:
Fatigued:
Exhausted:
Bruised:
Dazed:
Staggered:
Unconscious:
Hurt:
Wounded:
Crippled:
Dying:
Recent uses of fatiguing arcana: 1
Other[edit]
Conviction: 2/4
Initiative: +0
Speed: 30'