Difference between revisions of "Blue Rose: Bitter Ashes of an Eternal Flame:Jessamine"

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Second Sight +3
 
Second Sight +3
  
Ward +8
+
Ward +9
  
  
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Priest's vestments (worn)
 
Priest's vestments (worn)
  
Chalice of Invocation        (1 lbs)
+
Chalice of Invocation        (+3 to benevolent arcana used on fellow Purists; 1 lbs)
 +
 
  
 
Encumbrance: 9 lbs (light load)
 
Encumbrance: 9 lbs (light load)
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Recent uses of fatiguing arcana: 0
+
Recent uses of fatiguing arcana: 1
  
  
 
==Other==
 
==Other==
  
Conviction: 4/4
+
Conviction: 2/4
  
 
Initiative: +0
 
Initiative: +0
  
 
Speed: 30'
 
Speed: 30'

Latest revision as of 03:10, 6 June 2017

Name: Jessamine

Player: The Snark

Campaign: Bitter Ashes of an Eternal Flame

Background: Jarzoni

Role: 4th level Adept

Alignment: Light

Calling: The Hanged Man (inner peace)

Nature: Compassionate / Obsessive

The Hanged Man


Abilities[edit]

Strength -1

Dexterity +0

Constitution +1

Intelligence +1

Charisma +2

Wisdom +3


Favoured Skills[edit]

Bluff

Craft

Concentration

Diplomacy

Handle Animal

Heal

Knowledge (religion)

Sense Motive


Trained Skills[edit]

Concentration +10

Diplomacy +9

Heal +10

Knowledge (religion) +8

Favoured Feats[edit]

Fascinate

Favoured Foe (shadowspawn)

Favoured Foe (heretics)


Feats[edit]

Arcane Focus (Animism)

Arcane Training (Cure, Psychic Shield)

Arcane Training (Drain Vitality, Enhance Other)

Arcanum (Ward)

Canny Defense

Fortune's Favour

Healing Talent

Wild Talent (Animism)

Arcana[edit]

Beast Link +3

Best Messenger -

Beast Reading +3

Beast Speech -

Beast Summoning +2

Beast Trance +2

Body Control +3

Cure +10

Dominate Beast +2

Drain Vitality +10

Enhance Other +10

Enhance Self +3

Enhance Senses +3

Gentle Beasts +2

Nature Reading +3

Plant Shaping +1

Psychic Shield +10

Second Sight +3

Ward +9


Combat[edit]

Melee: +1 (+2 Role, -1 Strength)

Ranged: +2 (+2 Role, +0 Dexterity)


Weapons[edit]

+1 Unarmed: -1 damage (+0 weapon, -1 Strength)

+1 Club: +1 damage (+2 weapon, -1 Strength), x2 crit

+1 Knife, melee: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit

+2 Knife, thrown: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'


Defense[edit]

Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)

Armour:

Armour bonus:

Armour penalty:

Max Speed:

Max Dodge:

Defense: 16

Defense (touch): 16

Defense (flatfooted): 10


Saves[edit]

Toughness: +5

Fortitude: +4

Reflex: +3

Will: +9


Equipment[edit]

Healer's kit (8 uses) (1 lbs)

Club (3 lbs)

Blanket (3 lbs)

Knife (1 lbs)

Priest's vestments (worn)

Chalice of Invocation (+3 to benevolent arcana used on fellow Purists; 1 lbs)


Encumbrance: 9 lbs (light load)

Speed: x 1

Movement: +0

Max Dodge: N/A


Conditions[edit]

Winded:

Fatigued:

Exhausted:


Bruised:

Dazed:

Staggered:

Unconscious:


Hurt:

Wounded:

Crippled:

Dying:


Recent uses of fatiguing arcana: 1


Other[edit]

Conviction: 2/4

Initiative: +0

Speed: 30'