Difference between revisions of "Blue Rose: Bitter Ashes of an Eternal Flame:Jessamine"

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(Created page with "Name: Jessamine Player: The Snark Background: Jarzoni Role: 2nd level Adept Alignment: Light Calling: The Hanged Man (inner peace) Nature: Compassionate / Obsessive...")
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Name: Jessamine
+
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
Player: The Snark
 
Background: Jarzoni
 
Role: 2nd level Adept
 
Alignment: Light
 
Calling: The Hanged Man (inner peace)
 
Nature: Compassionate / Obsessive
 
  
Abilities: Strength -1
+
'''Name:''' Jessamine
Dexterity +0
 
Constitution +1
 
Intelligence +1
 
Charisma +2
 
Wisdom +3
 
  
Favoured Skills: Bluff
+
'''Player:''' [[User:The_Snark|The Snark]]
Craft
 
Concentration
 
Diplomacy
 
Handle Animal
 
Heal
 
Knowledge (religion)
 
Sense Motive
 
  
Trained Skills: Concentration +8
+
'''Campaign:''' [[Blue_Rose:_Bitter_Ashes_of_an_Eternal_Flame|Bitter Ashes of an Eternal Flame]]
Diplomacy +7
 
Heal +8
 
Knowledge (religion) +6
 
  
Favoured Feats: Fascinate
+
'''Background:''' Jarzoni
Favoured Foe (shadowspawn)
 
Favoured Foe (heretics)
 
  
Feats: Arcane Training (Cure, Psychic Shield)
+
'''Role:''' 4th level Adept
Arcane Training (Drain Vitality, Enhance Other)
 
Canny Defense
 
Fortune's Favour
 
Healing Talent
 
Wild Talent (Animism)
 
  
Arcana: Beast Link +3
+
'''Alignment:''' Light
Best Messenger -
 
Beast Reading +3
 
Beast Speech -
 
Beast Summoning +2
 
Beast Trance +2
 
Cure +8
 
Dominate Beast +2
 
Drain Vitality +8
 
Enhance Other +8
 
Enhance Self +3
 
Enhance Senses +3
 
Gentle Beasts +2
 
Nature Reading +3
 
Plant Shaping +1
 
Psychic Shield +8
 
Second Sight +3
 
  
Melee: +0 (+1 Role, -1 Strength)
+
'''Calling:''' The Hanged Man (inner peace)
Ranged: +1 (+1 Role, +0 Dexterity)
+
 
Weapons: Unarmed +0 -1 damage (+0 weapon, -1 Strength)
+
'''Nature:''' Compassionate / Obsessive
Club +0 +1 damage (+2 weapon, -1 Strength), x2 crit
+
 
Knife, melee +0 +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit
+
[[File:Tarot_Hanged_Man.jpg||thumb|The Hanged Man]]
Knife, thrown +1 +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'
+
 
 +
</div>
 +
 
 +
 
 +
==Abilities==
 +
 
 +
Strength -1
 +
 
 +
Dexterity +0
 +
 
 +
Constitution +1
 +
 
 +
Intelligence +1
 +
 
 +
Charisma +2
 +
 
 +
Wisdom +3
 +
 
 +
 
 +
==Favoured Skills==
 +
 
 +
Bluff
 +
 
 +
Craft
 +
 
 +
Concentration
 +
 
 +
Diplomacy
 +
 
 +
Handle Animal
 +
 
 +
Heal
 +
 
 +
Knowledge (religion)
 +
 
 +
Sense Motive
 +
 
 +
 
 +
==Trained Skills==
 +
 
 +
Concentration +10
 +
 
 +
Diplomacy +9
 +
 
 +
Heal +10
 +
 
 +
Knowledge (religion) +8
 +
 
 +
==Favoured Feats==
 +
 
 +
Fascinate
 +
 
 +
Favoured Foe (shadowspawn)
 +
 
 +
Favoured Foe (heretics)
 +
 
 +
 
 +
==Feats==
 +
 
 +
Arcane Focus (Animism)
 +
 
 +
Arcane Training (Cure, Psychic Shield)
 +
 
 +
Arcane Training (Drain Vitality, Enhance Other)
 +
 
 +
Arcanum (Ward)
 +
 
 +
Canny Defense
 +
 
 +
Fortune's Favour
 +
 
 +
Healing Talent
 +
 
 +
Wild Talent (Animism)
 +
 
 +
==Arcana==
 +
 
 +
Beast Link +3
 +
 
 +
Best Messenger -
 +
 
 +
Beast Reading +3
 +
 
 +
Beast Speech -
 +
 
 +
Beast Summoning +2
 +
 
 +
Beast Trance +2
 +
 
 +
Body Control +3
 +
 
 +
Cure +10
 +
 
 +
Dominate Beast +2
 +
 
 +
Drain Vitality +10
 +
 
 +
Enhance Other +10
 +
 
 +
Enhance Self +3
 +
 
 +
Enhance Senses +3
 +
 
 +
Gentle Beasts +2
 +
 
 +
Nature Reading +3
 +
 
 +
Plant Shaping +1
 +
 
 +
Psychic Shield +10
 +
 
 +
Second Sight +3
 +
 
 +
Ward +9
 +
 
 +
 
 +
==Combat==
 +
 
 +
Melee: +1 (+2 Role, -1 Strength)
 +
 
 +
Ranged: +2 (+2 Role, +0 Dexterity)
 +
 
 +
 
 +
===Weapons===
 +
 
 +
+1 Unarmed: -1 damage (+0 weapon, -1 Strength)
 +
 
 +
+1 Club: +1 damage (+2 weapon, -1 Strength), x2 crit
 +
 
 +
+1 Knife, melee: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit
 +
 
 +
+2 Knife, thrown: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'
 +
 
 +
 
 +
===Defense===
  
 
Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)
 
Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)
 +
 
Armour:
 
Armour:
 +
 
Armour bonus:
 
Armour bonus:
 +
 
Armour penalty:
 
Armour penalty:
 +
 
Max Speed:
 
Max Speed:
 +
 
Max Dodge:
 
Max Dodge:
 +
 
Defense: 16
 
Defense: 16
 +
 
Defense (touch): 16
 
Defense (touch): 16
 +
 
Defense (flatfooted): 10
 
Defense (flatfooted): 10
  
Toughness: +4
 
Fortitude: +3
 
Reflex: +2
 
Will: +8
 
  
Conviction: 1/3
+
===Saves===
 +
 
 +
Toughness: +5
 +
 
 +
Fortitude: +4
 +
 
 +
Reflex: +3
 +
 
 +
Will: +9
 +
 
 +
 
 +
==Equipment==
 +
 
 +
Healer's kit (8 uses) (1 lbs)
 +
 
 +
Club (3 lbs)
 +
 
 +
Blanket (3 lbs)
 +
 
 +
Knife (1 lbs)
 +
 
 +
Priest's vestments (worn)
 +
 
 +
Chalice of Invocation        (+3 to benevolent arcana used on fellow Purists; 1 lbs)
 +
 
  
Equipment: Healer's kit (8 uses) 1 lbs
+
Encumbrance: 9 lbs (light load)
Club 3 lbs
 
Blanket 3 lbs
 
Knife 1 lbs
 
Priest's vestments worn
 
  
Encumbrance: 8 lbs (light load)
 
 
Speed: x 1
 
Speed: x 1
 +
 
Movement: +0
 
Movement: +0
 +
 
Max Dodge: N/A
 
Max Dodge: N/A
  
Initiative: +0
 
Speed: 30'
 
  
Winded: X
+
==Conditions==
Fatigued:
+
 
Exhausted:
+
Winded:
 +
 
 +
Fatigued:  
 +
 
 +
Exhausted:  
 +
 
  
 
Bruised:
 
Bruised:
 +
 
Dazed:
 
Dazed:
 +
 
Staggered:
 
Staggered:
 +
 
Unconscious:
 
Unconscious:
  
Hurt: 1
+
 
 +
Hurt:
 +
 
 
Wounded:
 
Wounded:
 +
 
Crippled:
 
Crippled:
 +
 
Dying:
 
Dying:
  
Recent uses of fatiguing arcana: 5
+
 
 +
Recent uses of fatiguing arcana: 1
 +
 
 +
 
 +
==Other==
 +
 
 +
Conviction: 2/4
 +
 
 +
Initiative: +0
 +
 
 +
Speed: 30'

Latest revision as of 03:10, 6 June 2017

Name: Jessamine

Player: The Snark

Campaign: Bitter Ashes of an Eternal Flame

Background: Jarzoni

Role: 4th level Adept

Alignment: Light

Calling: The Hanged Man (inner peace)

Nature: Compassionate / Obsessive

The Hanged Man


Abilities[edit]

Strength -1

Dexterity +0

Constitution +1

Intelligence +1

Charisma +2

Wisdom +3


Favoured Skills[edit]

Bluff

Craft

Concentration

Diplomacy

Handle Animal

Heal

Knowledge (religion)

Sense Motive


Trained Skills[edit]

Concentration +10

Diplomacy +9

Heal +10

Knowledge (religion) +8

Favoured Feats[edit]

Fascinate

Favoured Foe (shadowspawn)

Favoured Foe (heretics)


Feats[edit]

Arcane Focus (Animism)

Arcane Training (Cure, Psychic Shield)

Arcane Training (Drain Vitality, Enhance Other)

Arcanum (Ward)

Canny Defense

Fortune's Favour

Healing Talent

Wild Talent (Animism)

Arcana[edit]

Beast Link +3

Best Messenger -

Beast Reading +3

Beast Speech -

Beast Summoning +2

Beast Trance +2

Body Control +3

Cure +10

Dominate Beast +2

Drain Vitality +10

Enhance Other +10

Enhance Self +3

Enhance Senses +3

Gentle Beasts +2

Nature Reading +3

Plant Shaping +1

Psychic Shield +10

Second Sight +3

Ward +9


Combat[edit]

Melee: +1 (+2 Role, -1 Strength)

Ranged: +2 (+2 Role, +0 Dexterity)


Weapons[edit]

+1 Unarmed: -1 damage (+0 weapon, -1 Strength)

+1 Club: +1 damage (+2 weapon, -1 Strength), x2 crit

+1 Knife, melee: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit

+2 Knife, thrown: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'


Defense[edit]

Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)

Armour:

Armour bonus:

Armour penalty:

Max Speed:

Max Dodge:

Defense: 16

Defense (touch): 16

Defense (flatfooted): 10


Saves[edit]

Toughness: +5

Fortitude: +4

Reflex: +3

Will: +9


Equipment[edit]

Healer's kit (8 uses) (1 lbs)

Club (3 lbs)

Blanket (3 lbs)

Knife (1 lbs)

Priest's vestments (worn)

Chalice of Invocation (+3 to benevolent arcana used on fellow Purists; 1 lbs)


Encumbrance: 9 lbs (light load)

Speed: x 1

Movement: +0

Max Dodge: N/A


Conditions[edit]

Winded:

Fatigued:

Exhausted:


Bruised:

Dazed:

Staggered:

Unconscious:


Hurt:

Wounded:

Crippled:

Dying:


Recent uses of fatiguing arcana: 1


Other[edit]

Conviction: 2/4

Initiative: +0

Speed: 30'