Difference between revisions of "Blue Rose: Bitter Ashes of an Eternal Flame:Jessamine"

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(Created page with "Name: Jessamine Player: The Snark Background: Jarzoni Role: 2nd level Adept Alignment: Light Calling: The Hanged Man (inner peace) Nature: Compassionate / Obsessive...")
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Name: Jessamine
+
'''Name:''' Jessamine
Player: The Snark
 
Background: Jarzoni
 
Role: 2nd level Adept
 
Alignment: Light
 
Calling: The Hanged Man (inner peace)
 
Nature: Compassionate / Obsessive
 
  
Abilities: Strength -1
+
'''Player:''' [User:The_Snark|The Snark]
Dexterity +0
 
Constitution +1
 
Intelligence +1
 
Charisma +2
 
Wisdom +3
 
  
Favoured Skills: Bluff
+
'''Campaign:''' [[Blue_Rose:_Bitter_Ashes_of_an_Eternal_Flame|Bitter Ashes of an Eternal Flame]]
Craft
 
Concentration
 
Diplomacy
 
Handle Animal
 
Heal
 
Knowledge (religion)
 
Sense Motive
 
  
Trained Skills: Concentration +8
+
'''Background:''' Jarzoni
Diplomacy +7
 
Heal +8
 
Knowledge (religion) +6
 
  
Favoured Feats: Fascinate
+
'''Role:''' 2nd level Adept
Favoured Foe (shadowspawn)
 
Favoured Foe (heretics)
 
  
Feats: Arcane Training (Cure, Psychic Shield)
+
'''Alignment:''' Light
Arcane Training (Drain Vitality, Enhance Other)
 
Canny Defense
 
Fortune's Favour
 
Healing Talent
 
Wild Talent (Animism)
 
  
Arcana: Beast Link +3
+
'''Calling:''' The Hanged Man (inner peace)
Best Messenger -
 
Beast Reading +3
 
Beast Speech -
 
Beast Summoning +2
 
Beast Trance +2
 
Cure +8
 
Dominate Beast +2
 
Drain Vitality +8
 
Enhance Other +8
 
Enhance Self +3
 
Enhance Senses +3
 
Gentle Beasts +2
 
Nature Reading +3
 
Plant Shaping +1
 
Psychic Shield +8
 
Second Sight +3
 
  
Melee: +0 (+1 Role, -1 Strength)
+
'''Nature:''' Compassionate / Obsessive
Ranged: +1 (+1 Role, +0 Dexterity)
+
 
Weapons: Unarmed +0 -1 damage (+0 weapon, -1 Strength)
+
 
Club +0 +1 damage (+2 weapon, -1 Strength), x2 crit
+
==Abilities==
Knife, melee +0 +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit
+
 
Knife, thrown +1 +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'
+
Strength -1
 +
 
 +
Dexterity +0
 +
 
 +
Constitution +1
 +
 
 +
Intelligence +1
 +
 
 +
Charisma +2
 +
 
 +
Wisdom +3
 +
 
 +
 
 +
==Favoured Skills==
 +
 
 +
Bluff
 +
 
 +
Craft
 +
 
 +
Concentration
 +
 
 +
Diplomacy
 +
 
 +
Handle Animal
 +
 
 +
Heal
 +
 
 +
Knowledge (religion)
 +
 
 +
Sense Motive
 +
 
 +
 
 +
==Trained Skills==
 +
 
 +
Concentration +8
 +
 
 +
Diplomacy +7
 +
 
 +
Heal +8
 +
 
 +
Knowledge (religion) +6
 +
 
 +
 
 +
==Favoured Feats==
 +
 
 +
Fascinate
 +
 
 +
Favoured Foe (shadowspawn)
 +
 
 +
Favoured Foe (heretics)
 +
 
 +
 
 +
==Feats==
 +
 
 +
Arcane Training (Cure, Psychic Shield)
 +
 
 +
Arcane Training (Drain Vitality, Enhance Other)
 +
 
 +
Canny Defense
 +
 
 +
Fortune's Favour
 +
 
 +
Healing Talent
 +
 
 +
Wild Talent (Animism)
 +
 
 +
 
 +
==Arcana==
 +
 
 +
Beast Link +3
 +
 
 +
Best Messenger -
 +
 
 +
Beast Reading +3
 +
 
 +
Beast Speech -
 +
 
 +
Beast Summoning +2
 +
 
 +
Beast Trance +2
 +
 
 +
Cure +8
 +
 
 +
Dominate Beast +2
 +
 
 +
Drain Vitality +8
 +
 
 +
Enhance Other +8
 +
 
 +
Enhance Self +3
 +
 
 +
Enhance Senses +3
 +
 
 +
Gentle Beasts +2
 +
 
 +
Nature Reading +3
 +
 
 +
Plant Shaping +1
 +
 
 +
Psychic Shield +8
 +
 
 +
Second Sight +3
 +
 
 +
 
 +
==Combat==
 +
 
 +
Melee: +0 (+1 Role, -1 Strength)
 +
 
 +
Ranged: +1 (+1 Role, +0 Dexterity)
 +
 
 +
 
 +
===Weapons===
 +
 
 +
+0 Unarmed: -1 damage (+0 weapon, -1 Strength)
 +
 
 +
+0 Club: +1 damage (+2 weapon, -1 Strength), x2 crit
 +
 
 +
+0 Knife, melee: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit
 +
 
 +
+1 Knife, thrown: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'
 +
 
 +
 
 +
===Defense===
  
 
Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)
 
Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)
 +
 
Armour:
 
Armour:
 +
 
Armour bonus:
 
Armour bonus:
 +
 
Armour penalty:
 
Armour penalty:
 +
 
Max Speed:
 
Max Speed:
 +
 
Max Dodge:
 
Max Dodge:
 +
 
Defense: 16
 
Defense: 16
 +
 
Defense (touch): 16
 
Defense (touch): 16
 +
 
Defense (flatfooted): 10
 
Defense (flatfooted): 10
 +
 +
 +
===Saves===
  
 
Toughness: +4
 
Toughness: +4
 +
 
Fortitude: +3
 
Fortitude: +3
 +
 
Reflex: +2
 
Reflex: +2
 +
 
Will: +8
 
Will: +8
  
Conviction: 1/3
 
  
Equipment: Healer's kit (8 uses) 1 lbs
+
==Equipment==
Club 3 lbs
+
 
Blanket 3 lbs
+
Healer's kit (8 uses) 1 lbs
Knife 1 lbs
+
 
Priest's vestments worn
+
Club 3 lbs
 +
 
 +
Blanket 3 lbs
 +
 
 +
Knife 1 lbs
 +
 
 +
Priest's vestments worn
 +
 
  
 
Encumbrance: 8 lbs (light load)
 
Encumbrance: 8 lbs (light load)
 +
 
Speed: x 1
 
Speed: x 1
 +
 
Movement: +0
 
Movement: +0
 +
 
Max Dodge: N/A
 
Max Dodge: N/A
  
Initiative: +0
+
 
Speed: 30'
+
==Conditions==
  
 
Winded: X
 
Winded: X
 +
 
Fatigued:
 
Fatigued:
 +
 
Exhausted:
 
Exhausted:
 +
  
 
Bruised:
 
Bruised:
 +
 
Dazed:
 
Dazed:
 +
 
Staggered:
 
Staggered:
 +
 
Unconscious:
 
Unconscious:
 +
  
 
Hurt: 1
 
Hurt: 1
 +
 
Wounded:
 
Wounded:
 +
 
Crippled:
 
Crippled:
 +
 
Dying:
 
Dying:
 +
  
 
Recent uses of fatiguing arcana: 5
 
Recent uses of fatiguing arcana: 5
 +
 +
 +
==Other==
 +
 +
Conviction: 1/3
 +
 +
Initiative: +0
 +
 +
Speed: 30'

Revision as of 04:47, 12 August 2016

Name: Jessamine

Player: [User:The_Snark|The Snark]

Campaign: Bitter Ashes of an Eternal Flame

Background: Jarzoni

Role: 2nd level Adept

Alignment: Light

Calling: The Hanged Man (inner peace)

Nature: Compassionate / Obsessive


Abilities

Strength -1

Dexterity +0

Constitution +1

Intelligence +1

Charisma +2

Wisdom +3


Favoured Skills

Bluff

Craft

Concentration

Diplomacy

Handle Animal

Heal

Knowledge (religion)

Sense Motive


Trained Skills

Concentration +8

Diplomacy +7

Heal +8

Knowledge (religion) +6


Favoured Feats

Fascinate

Favoured Foe (shadowspawn)

Favoured Foe (heretics)


Feats

Arcane Training (Cure, Psychic Shield)

Arcane Training (Drain Vitality, Enhance Other)

Canny Defense

Fortune's Favour

Healing Talent

Wild Talent (Animism)


Arcana

Beast Link +3

Best Messenger -

Beast Reading +3

Beast Speech -

Beast Summoning +2

Beast Trance +2

Cure +8

Dominate Beast +2

Drain Vitality +8

Enhance Other +8

Enhance Self +3

Enhance Senses +3

Gentle Beasts +2

Nature Reading +3

Plant Shaping +1

Psychic Shield +8

Second Sight +3


Combat

Melee: +0 (+1 Role, -1 Strength)

Ranged: +1 (+1 Role, +0 Dexterity)


Weapons

+0 Unarmed: -1 damage (+0 weapon, -1 Strength)

+0 Club: +1 damage (+2 weapon, -1 Strength), x2 crit

+0 Knife, melee: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit

+1 Knife, thrown: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'


Defense

Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)

Armour:

Armour bonus:

Armour penalty:

Max Speed:

Max Dodge:

Defense: 16

Defense (touch): 16

Defense (flatfooted): 10


Saves

Toughness: +4

Fortitude: +3

Reflex: +2

Will: +8


Equipment

Healer's kit (8 uses) 1 lbs

Club 3 lbs

Blanket 3 lbs

Knife 1 lbs

Priest's vestments worn


Encumbrance: 8 lbs (light load)

Speed: x 1

Movement: +0

Max Dodge: N/A


Conditions

Winded: X

Fatigued:

Exhausted:


Bruised:

Dazed:

Staggered:

Unconscious:


Hurt: 1

Wounded:

Crippled:

Dying:


Recent uses of fatiguing arcana: 5


Other

Conviction: 1/3

Initiative: +0

Speed: 30'