Difference between revisions of "Blue Rose: Bitter Ashes of an Eternal Flame:Kota"

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(Abilities)
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'''Background:''' Night People
 
'''Background:''' Night People
  
'''Role:''' 3rd level Warrior
+
'''Role:''' 4th level Warrior
  
 
'''Alignment:''' Twilight
 
'''Alignment:''' Twilight
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==Combat==
 
==Combat==
  
Melee: +5 (+4 Role, +1 Strenth)
+
Melee: +5 (+4 Role, +1 Strength)
  
 
Ranged: +7 (+4 Role, +3 Dexterity)
 
Ranged: +7 (+4 Role, +3 Dexterity)
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+7 Dagger (thrown): +2 damage (+1 weapon, +1 Strength), 19-20/x2 crit, range 10'
 
+7 Dagger (thrown): +2 damage (+1 weapon, +1 Strength), 19-20/x2 crit, range 10'
 +
 +
+5 Shortsword: +3 damage (+2 weapon, +1 Strength), 19-20/x2 crit
 +
 +
+5 Longsword: +4 damage (+3 weapon, +1 Strength), 19-20/x2 crit
  
 
+8 Masterwork composite longbow: +4 damage (+3 weapon, +1 Strength), x3 crit, range 110'
 
+8 Masterwork composite longbow: +4 damage (+3 weapon, +1 Strength), x3 crit, range 110'
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Dagger 1 lb
 
Dagger 1 lb
  
Quiver (15 arrows) 3 lb
+
Quiver (20 arrows) 3 lb
 +
 
 +
Longsword 4 lb
 +
 
 +
Shortsword 2 lb
  
  
Encumbrance: 22 lb (light load)
+
Encumbrance: 28 lb (light load)
  
 
Speed: x1
 
Speed: x1
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Hurt: 3
+
Hurt:
  
 
Wounded:
 
Wounded:
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==Other==
 
==Other==
  
Conviction: 3/4
+
Conviction: 4/4
  
 
Initiative: +3
 
Initiative: +3
  
 
Speed: 30'
 
Speed: 30'

Revision as of 10:36, 12 March 2017

Name: Kota

Player: Marikir

Campaign: Bitter Ashes of an Eternal Flame

Background: Night People

Role: 4th level Warrior

Alignment: Twilight

Calling: The Tower (Lowering the Lofty)

Nature: Practical / Deceptive

The Tower


Abilities

Strength +1

Dexterity +3

Constitution +1

Intelligence -1

Charisma -1

Wisdom +2

Favoured Skills

Acrobatics +10*

Climb +4

Craft +6*

Intimidate +2

Notice +5

Search +3

Sneak +6

Survival +9*

Swim +4

Trained Skills

Acrobatics +10

Craft (Weaponsmithing / Archery) +6

Survival +9

Favoured Feats

Cleave

Great Cleave

Rage


Feats

Armor Training (all)

Point Blank Shot

Precise Shot

Ranged Pin

Skill Training (Craft (Weaponsmithing / Archery), Acrobatics)

Track

Weapon Training

Combat

Melee: +5 (+4 Role, +1 Strength)

Ranged: +7 (+4 Role, +3 Dexterity)


Weapons

+5 Unarmed: +1 damage (+0 weapon, +1 Strength), x2 crit

+5 Dagger (melee): +2 damage (+1 weapon, +1 Strength), 19-20/x2 crit, range 10'

+7 Dagger (thrown): +2 damage (+1 weapon, +1 Strength), 19-20/x2 crit, range 10'

+5 Shortsword: +3 damage (+2 weapon, +1 Strength), 19-20/x2 crit

+5 Longsword: +4 damage (+3 weapon, +1 Strength), 19-20/x2 crit

+8 Masterwork composite longbow: +4 damage (+3 weapon, +1 Strength), x3 crit, range 110'


Defense

Dodge: +7

Armour: Leather

Armour bonus: +2

Armour penalty: 0

Max Speed: 30'

Max Dodge: +6

Defense: 18

Defense (touch): 16

Defense (flatfooted): 12

Saves

Toughness: +5

Fortitude: +5

Reflex: +4

Will: +3

Equipment

Masterwork Composite Longbow 3 lb

Leather armour 15 lb

Dagger 1 lb

Quiver (20 arrows) 3 lb

Longsword 4 lb

Shortsword 2 lb


Encumbrance: 28 lb (light load)

Speed: x1

Movement: +0

Max Dodge: N/A


Conditions

Winded:

Fatigued:

Exhausted:


Bruised:

Dazed:

Staggered:

Unconscious:


Hurt:

Wounded:

Crippled:

Dying:


Other

Conviction: 4/4

Initiative: +3

Speed: 30'