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'''Advantages'''
 
'''Advantages'''
  
Connected (Fire Department), Equipment 1, Evasion 2, Improved Defense, Improved Initiative 2, Instant Up, Inventor, Language 1, Luck 2, Set-up 3, Teamwork, Close Combat (Unarmed) 4, Uncanny Dodge, Move-by-attack
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Connected (Fire Department), Equipment 1, Evasion 2, Improved Defense, Instant Up, Inventor, Language 1, Luck 2, Set-up 3, Teamwork, Close Combat 2, Uncanny Dodge, Move-by-attack
  
 
'''Skills'''
 
'''Skills'''
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-Effect Teleport 4 (Accurate, Portal, Extended, Easy Turnabout, +1 size (of portal opening, max 15 ft))
 
-Effect Teleport 4 (Accurate, Portal, Extended, Easy Turnabout, +1 size (of portal opening, max 15 ft))
 
-Remote Sense Visual 4 (Feedback, Noticeable)
 
-Remote Sense Visual 4 (Feedback, Noticeable)
 
Dynamic-Alt. Effect Intra-Dimensional Portals (Same as above, basically I can open two sets of portals, with a combined range not greater than 400 ft)
 
  
 
Alt. Effect Attack Redirection
 
Alt. Effect Attack Redirection
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Alt. Effect Portal Acrobatics
 
Alt. Effect Portal Acrobatics
-Flight 6 (shareable)  
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-Flight 5 (shareable)  
 
 
Alt. Effect Portal Cage (Boxes in targets making it difficult for them to move or dodge, If I drop the portals they recover instantly)
 
-Affliction 8 (Effect: Vulnerable/Defenseless, Concentration/Instant Recovery, 4 ranks accurate)
 
-Secondary Effect (Hindered/Immobile)
 
-Resisted with Fortitude
 
 
 
  
  
 
Portal Features  
 
Portal Features  
 
  
 
-Feint with Portals (+5 to Deception checks, only for Feint)
 
-Feint with Portals (+5 to Deception checks, only for Feint)
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'''Offense'''
 
'''Offense'''
  
Initiative, 5
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Initiative, 1
  
Unarmed, +6 (DC 19)
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Unarmed, +4 (DC 19)
  
 
Redirected Ranged Attacks, +8 (Varies)
 
Redirected Ranged Attacks, +8 (Varies)
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English, Greek
 
English, Greek
  
'''Defenses'''
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Defenses
  
Dodge 5 (11 Deflect, Requires Defend Action; 7 Dodge when deflecting even if protecting others)
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Dodge 5 (11 Deflect, Requires Defend Action)
Uncanny Dodge
 
  
Parry 5 (11 Deflect, Requires Defend Action; 7 Parry when deflecting even if protecting others)
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Parry 5 (11 Deflect, Requires Defend Action)
  
 
Fort 7
 
Fort 7
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Points
 
Points
  
Abilities 24 + Powers 50 + Advantages 20 + Skills 25 + Defenses 23 = 142 Points
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Abilities 24 + Powers 46 + Advantages 18 + Skills 24 + Defenses 23 = 136 Points
  
 
'''Description'''
 
'''Description'''

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