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− | [[Boldly_Going|Return to Main Page]]
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| =23rd Century Bridge Position Tasks on the ''Endeavour''= | | =23rd Century Bridge Position Tasks on the ''Endeavour''= |
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| '''Tactical Systems''' | | '''Tactical Systems''' |
| *''Shields Up/Down'' (Minor Task) - Activates/Deactivates Shields | | *''Shields Up/Down'' (Minor Task) - Activates/Deactivates Shields |
− | *''Fire Weapon'': Control/Security + ship's Weapons/Security with Difficulty defined by Weapon/Range and power requirement defined by Weapon - Fires shipboard weapon | + | *''Fire Weapon'': Control/Security + ship's Weapons/Security with Difficulty defined by Weapon/Range and power requirement 0 - Fires shipboard weapon |
− | *''Modulate Shields'': Control/Security + ship's Structure/Engineering with Difficulty 2 and power requirement 1 - Increase ship's Resistance by 1 (+1 per 1 Momentum) | + | *''Modulate Shields'': Control/Security + ship's Weapons/Security with Difficulty 2 and power requirement 1 - Increase ship's Resistance by 1 (+1 per 1 Momentum) |
| *''Tractor Beam'': Control/Security + ship's Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel | | *''Tractor Beam'': Control/Security + ship's Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel |
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| ==Communications== | | ==Communications== |
| '''Communications''' | | '''Communications''' |
− | *''Hailing Frequencies Open'': Control/Engineering + ship's Communications/Engineering with standard Difficulty 0 and power requirement 0 - Opens communication channel
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− | *''Respond to Hail'': Control/Engineering + ship's Communications/Engineering with standard Difficulty 0 and power requirement 0 - Opens communication channel after being hailed
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− | *''Intercept'': Insight/Engineering + ship's Communications/Security with Difficulty set by GM and power requirement 0 - Listens in on signals from 1 target within Long Range
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− | *''Signals Jamming'': Control/Engineering + ship's Communications/Security with Difficulty set by player (1-3) and power requirement 1 - Increases target's difficulty of ''Hailing Frequencies Open'' and ''Respond to Hail''
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− | *''Damage Report'': Insight/Command + ship's Communications/Engineering with standard Difficulty 1 and power requirement 0 - Reduce difficulty of repair task(s) by a variable amount
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| ==Science== | | ==Science== |
| '''Sensor Operations''' | | '''Sensor Operations''' |
− | *''Sensor Sweep'': Reason/Science + ship's Sensors/Science with standard Difficulty 0 and power requirement 0 - Searches surrounding area
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− | *''Scan for Weakness'': Control/Science + ship's Sensors/Security with standard Difficulty 1 (+1 per Range beyond Close) and power requirement 0 - Affects next attack before end of Science Officer's next turn
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− | *''Launch Probe'' - Affects ''Sensor Sweep'' (decreases difficulty near probe) and ''Scan for Weakness'' (creates new source of Ranges)
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− | ==Main Engineering (station may not actually be on bridge)== | + | |
| + | ==Main Engineering (not actually on bridge)== |
| '''Internal Systems Control''' | | '''Internal Systems Control''' |
− | *''Power Management'': (Daring or Control)/Engineering with standard Difficulty 2 (or 1 from Main Engineering) and power requirement 0 - Increases ship's Power by 1 (+1 per Momentum)
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− | *''Regenerate Shields'': Control/Engineering with standard Difficulty 1 (or 0 from Main Engineering) and power requirement 1 (2 if shields = 0) - Ship regains 2 shields (+2 per Momentum)
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− | *''Damage Control'': Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself
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− | *''Transporters'': Control/Engineering + ship's Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range
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