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[[Boldly_Going|Return to Main Page]]
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=23rd Century Bridge Position Tasks on the ''Endeavour''=
 
=23rd Century Bridge Position Tasks on the ''Endeavour''=
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'''Tactical Systems'''
 
'''Tactical Systems'''
 
*''Shields Up/Down'' (Minor Task) - Activates/Deactivates Shields
 
*''Shields Up/Down'' (Minor Task) - Activates/Deactivates Shields
*''Fire Weapon'': Control/Security + ship's Weapons/Security with Difficulty defined by Weapon/Range and power requirement defined by Weapon - Fires shipboard weapon
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*''Fire Weapon'': Control/Security + ship's Weapons/Security with Difficulty defined by Weapon/Range and power requirement 0 - Fires shipboard weapon
*''Modulate Shields'': Control/Security + ship's Structure/Engineering with Difficulty 2 and power requirement 1 - Increase ship's Resistance by 1 (+1 per 1 Momentum)
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*''Modulate Shields'': Control/Security + ship's Weapons/Security with Difficulty 2 and power requirement 1 - Increase ship's Resistance by 1 (+1 per 1 Momentum)
 
*''Tractor Beam'': Control/Security + ship's Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel
 
*''Tractor Beam'': Control/Security + ship's Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel
  
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==Science==
 
==Science==
 
'''Sensor Operations'''
 
'''Sensor Operations'''
*''Sensor Sweep'': Reason/Science + ship's Sensors/Science with standard Difficulty 0 and power requirement 0 - Searches surrounding area
 
*''Scan for Weakness'': Control/Science + ship's Sensors/Security with standard Difficulty 1 (+1 per Range beyond Close) and power requirement 0 - Affects next attack before end of Science Officer's next turn
 
*''Launch Probe'' - Affects ''Sensor Sweep'' (decreases difficulty near probe) and ''Scan for Weakness'' (creates new source of Ranges)
 
  
==Main Engineering (station may not actually be on bridge)==
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==Main Engineering (not actually on bridge)==
 
'''Internal Systems Control'''
 
'''Internal Systems Control'''
*''Power Management'': (Daring or Control)/Engineering with standard Difficulty 2 (or 1 from Main Engineering) and power requirement 0 - Increases ship's Power by 1 (+1 per Momentum)
 
*''Regenerate Shields'': Control/Engineering with standard Difficulty 1 (or 0 from Main Engineering) and power requirement 1 (2 if shields = 0) - Ship regains 2 shields (+2 per Momentum)
 
*''Damage Control'': Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself
 
*''Transporters'': Control/Engineering + ship's Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range
 

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