Difference between revisions of "Boldly Going:23C Station Tasks"

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(23rd Century Bridge Position Tasks on the Endeavour)
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=23rd Century Bridge Position Tasks on the ''Endeavour''=
 
=23rd Century Bridge Position Tasks on the ''Endeavour''=
===Helmsman===
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==Helmsman==
 
'''Helm'''
 
'''Helm'''
 
*''Maneuver'': Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 0 - Moves ship within Medium Range
 
*''Maneuver'': Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 0 - Moves ship within Medium Range
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*''Attack Pattern'': Daring/Conn + ship's Weapons/Conn with standard Difficulty 2 and power requirement 1 - Until Helm's next turn, all attacks from ship @ -1 Difficulty, to a min of 1 (if already 1, gain 1 momentum on success)
 
*''Attack Pattern'': Daring/Conn + ship's Weapons/Conn with standard Difficulty 2 and power requirement 1 - Until Helm's next turn, all attacks from ship @ -1 Difficulty, to a min of 1 (if already 1, gain 1 momentum on success)
 
*''Ramming Speed'': Daring/Conn + ship's Engines/Conn with standard Difficulty (2 + 1 per range) and power requirement 1 - Rams 1 target within Long Range
 
*''Ramming Speed'': Daring/Conn + ship's Engines/Conn with standard Difficulty (2 + 1 per range) and power requirement 1 - Rams 1 target within Long Range
 
  
 
'''Security Oversight'''
 
'''Security Oversight'''
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*''Internal Containment Fields''
 
*''Internal Containment Fields''
  
===Navigation===
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==Navigation==
 
'''Navigator'''
 
'''Navigator'''
  
 
'''Tactical Systems'''
 
'''Tactical Systems'''
  
===Communications===
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==Communications==
 
'''Communications'''
 
'''Communications'''
  
  
===Science===
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==Science==
 
'''Sensor Operations'''
 
'''Sensor Operations'''
  
  
===Main Engineering (not actually on bridge)===
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==Main Engineering (not actually on bridge)==
 
'''Internal Systems Control'''
 
'''Internal Systems Control'''

Revision as of 11:34, 1 October 2018


23rd Century Bridge Position Tasks on the Endeavour

Helmsman

Helm

  • Maneuver: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 0 - Moves ship within Medium Range
  • Impulse: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 1 - Moves ship within Long Range
  • Warp: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement (# of zones) - Moves ship 2 or more zones
  • Evasive Action: Daring/Conn + ship's Structure/Conn with standard Difficulty 1 and power requirement 1 - Until Helm's next turn, all attacks to and from ship @ +1 Difficulty
  • Attack Pattern: Daring/Conn + ship's Weapons/Conn with standard Difficulty 2 and power requirement 1 - Until Helm's next turn, all attacks from ship @ -1 Difficulty, to a min of 1 (if already 1, gain 1 momentum on success)
  • Ramming Speed: Daring/Conn + ship's Engines/Conn with standard Difficulty (2 + 1 per range) and power requirement 1 - Rams 1 target within Long Range

Security Oversight

  • Internal Sensors: Reason/Security + ship's Sensors/Security
  • Deploy Security
  • Internal Containment Fields

Navigation

Navigator

Tactical Systems

Communications

Communications


Science

Sensor Operations


Main Engineering (not actually on bridge)

Internal Systems Control