Editing Boltar Stormbreath
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==Characteristics== | ==Characteristics== | ||
− | Str: ''' | + | Str: '''10''', Con: '''14''', Siz: '''17''', Int: '''16''', Pow: '''11''', Dex: '''10''':, Cha: '''18'''. |
*Hit Points: '''21''' | *Hit Points: '''21''' | ||
*Total Fatigue Points: '''20''' | *Total Fatigue Points: '''20''' | ||
− | *Total Magic Points: ''' | + | *Total Magic Points: '''15''' + ('''20''' + '''4''') crystals = '''39''' |
*Damage Bonus: '''+1d4''' | *Damage Bonus: '''+1d4''' | ||
*Current Fatigue: '''0''' | *Current Fatigue: '''0''' | ||
− | *Current Magic Points: ''' | + | *Current Magic Points: '''15''' + ('''20''' + '''4''') crystals = '''39''' |
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==Skill Groups== | ==Skill Groups== | ||
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**Language [Trade] (INTx3%): 49% | **Language [Trade] (INTx3%): 49% | ||
**Language [Stormspeech]: 69% | **Language [Stormspeech]: 69% | ||
− | **Language [Pavic]: | + | **Language [Pavic]: 05% |
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*'''Manipulation:+3% ''' | *'''Manipulation:+3% ''' | ||
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*'''Perception: +10%''' | *'''Perception: +10%''' | ||
− | **Listen (25%): | + | **Listen (25%): 56% |
**'''Scan''' (10%): 99% | **'''Scan''' (10%): 99% | ||
**'''Search''' (25%): 53% | **'''Search''' (25%): 53% | ||
**'''Track''' (10%): 55% | **'''Track''' (10%): 55% | ||
− | **'''Sense Chaos''' (0%): | + | **'''Sense Chaos''' (0%): 94% |
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**Dodge (5%): | **Dodge (5%): | ||
**Jump (25%): 45% | **Jump (25%): 45% | ||
− | **'''Ride''' (5%): | + | **'''Ride''' (5%): 63% |
**Swim (15%): 40% | **Swim (15%): 40% | ||
**Throw (25%): | **Throw (25%): | ||
**Hide (10%): 62% | **Hide (10%): 62% | ||
− | **Sneak (10%): | + | **Sneak (10%): 67% |
*'''Magic: +8%''' | *'''Magic: +8%''' | ||
− | **'''Ceremony''' (5%): | + | **'''Ceremony''' (5%): 89% |
</div> | </div> | ||
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | + | * '''Spirit Magic: ''' | |
*''In memory (16):'' | *''In memory (16):'' | ||
− | ** Bladesharp 5 | + | ** Bladesharp 5 |
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** Demoralize (2) | ** Demoralize (2) | ||
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** Fanaticism (1) | ** Fanaticism (1) | ||
− | ** Heal | + | ** Heal 4 (3 in memory) |
− | + | ** Protection 5 | |
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− | ** Protection | ||
*''Not in memory:'' | *''Not in memory:'' | ||
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** Disruption (1) | ** Disruption (1) | ||
** Farsee 1 | ** Farsee 1 | ||
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** Mindspeech 1 | ** Mindspeech 1 | ||
** Mobility 1 | ** Mobility 1 | ||
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− | + | * '''Divine Magic: ''' | |
** Berserker | ** Berserker | ||
** Command Spirit of Law (Waha) | ** Command Spirit of Law (Waha) | ||
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** Divination | ** Divination | ||
** Fear | ** Fear | ||
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** Shield II | ** Shield II | ||
** Spirit Block I | ** Spirit Block I | ||
− | ** | + | ** Strengthening Enchantment |
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** Warding | ** Warding | ||
** Worship (ritual) | ** Worship (ritual) | ||
+ | ** | ||
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− | ' | + | * '''Gifts/Geasa:''' |
− | * | + | ** |
− | * | + | ** |
− | * | + | ** |
− | * | + | ** |
− | * | + | ** |
− | * | + | ** |
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
− | + | </div> | |
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===Spirits=== | ===Spirits=== | ||
+ | * Bladesharp 8 | ||
+ | * Protection 9 (in lead amulet from troll sorcerors) | ||
+ | * Strength 3 | ||
==Hit Points and Armour== | ==Hit Points and Armour== | ||
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{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="200"|Location Name | !width="200"|Location Name | ||
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==Weapons and Shields== | ==Weapons and Shields== | ||
− | * Attack Bonus: +3% | + | * Attack Bonus: +3% |
* Parry Bonus: -1% | * Parry Bonus: -1% | ||
* Strik Rank: Siz 1 + Dex 3 = 4 | * Strik Rank: Siz 1 + Dex 3 = 4 | ||
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|- | |- | ||
− | |''' | + | |'''Great Axe''' (2H)|| 2d6+2+1d4 || 6 || 10 || 112% || 100% || - || 2 |
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|- | |- | ||
|Short Sword (1H)|| 1d6+1+1d4 || 6 || 10 || 77% || 27% || - || 1 | |Short Sword (1H)|| 1d6+1+1d4 || 6 || 10 || 77% || 27% || - || 1 | ||
|- | |- | ||
− | |Javelin || 1d8+1d2 || 3/9 || 8 || | + | |Javelin || 1d8+1d2 || 3/9 || 8 || 93% || - || 20/50 || 2x1.5=3 |
|- | |- | ||
|Sling|| 1d8 || 3 || xx || 39% || xx || 100/100 || 20x0.1=2 | |Sling|| 1d8 || 3 || xx || 39% || xx || 100/100 || 20x0.1=2 | ||
|- | |- | ||
− | |Grapple || xx || xx || xx || | + | |Grapple || xx || xx || xx || 35% || xx || xx || xx |
|} | |} | ||
− | *Total Weapon ENC: '''8''' | + | *Total Weapon ENC: '''8''' |
==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
− | ** | + | ** Great axe, short sword, 3 javelins, sling and stones. |
− | ** | + | ** 4 javelins, not carried |
*Magic | *Magic | ||
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**Crystal #2: 20 MP storage device. | **Crystal #2: 20 MP storage device. | ||
**Crystal #3: 4 MP storage device. | **Crystal #3: 4 MP storage device. | ||
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*Armour: | *Armour: | ||
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*** 1L worth of food | *** 1L worth of food | ||
− | * | + | *Valuables: |
− | ** | + | ** 'Personal': 1992L + 3 wheels (60L) |
− | ** | + | ** Spend: 50L Bull to sacrifice for son |
+ | ** Leaves: 1942L | ||
− | * | + | |
− | ** | + | ** 'Cult': 27 Wheels (540L) from Duke Raus |
+ | ** Spend: 50L for a bull to sacrifice | ||
+ | ** Leaves: 25W 10L (490L) | ||
==Associated Characters== | ==Associated Characters== | ||
* '''Inyana''' - Yearwife, currently pregnant. Inyana was the daughter of a god (so is a goddess!), rescued from an island somewhere. She is currently at the Paps and has become an Earth priestess of some description. | * '''Inyana''' - Yearwife, currently pregnant. Inyana was the daughter of a god (so is a goddess!), rescued from an island somewhere. She is currently at the Paps and has become an Earth priestess of some description. | ||
− | * '''Firstborn''' - see Inyana, above. | + | * '''Firstborn''' - see Inyana, above. |
* '''Yrsa''' - Boltar's mother, whom he recently brought from Sarter to come live in Pavis | * '''Yrsa''' - Boltar's mother, whom he recently brought from Sarter to come live in Pavis | ||
− | * '''Alynx''' Probably adult by now | + | * '''Alynx''' Probably adult by now |
* '''Gang''' | * '''Gang''' | ||
** You should have a regular posse of a dozen loyal followers around, probably the ones that followed you into Devil's Playground and then followed you out to the block. A mixture of backgrounds who follow you because they didn't connect with a Khan in their tribes for whatever reason: some from Dragon Pass, some Praxian, others from elsewhere. You can write up a little thing on them. They'll be in the background most of the time, but you can certainly call on them for some muscle when you need resources against things, especially chaos. | ** You should have a regular posse of a dozen loyal followers around, probably the ones that followed you into Devil's Playground and then followed you out to the block. A mixture of backgrounds who follow you because they didn't connect with a Khan in their tribes for whatever reason: some from Dragon Pass, some Praxian, others from elsewhere. You can write up a little thing on them. They'll be in the background most of the time, but you can certainly call on them for some muscle when you need resources against things, especially chaos. | ||
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***'''Pug''' - a squat and ugly fellow, probably human, who seems to see himself as some sort of leader within the gang. No-one knows where he is from or is particularly interested. A reasonable fighter, on the face of it, but Boltar suspects he is more blather than action. | ***'''Pug''' - a squat and ugly fellow, probably human, who seems to see himself as some sort of leader within the gang. No-one knows where he is from or is particularly interested. A reasonable fighter, on the face of it, but Boltar suspects he is more blather than action. | ||
***'''Longstick''' - an ungainly and unpromising youth of local stock. Everyone expects him to die very soon, but there is something about him that Boltar likes, though no-one else knows what that is. Boltar's mother, Yrsa, likes to mother the poor fellow. | ***'''Longstick''' - an ungainly and unpromising youth of local stock. Everyone expects him to die very soon, but there is something about him that Boltar likes, though no-one else knows what that is. Boltar's mother, Yrsa, likes to mother the poor fellow. | ||
− | ***'''Hel''', '''Untar''' & '''Frim''' - a trio of brothers from the uplands of the Far Place, to the north of Sartar. With their blue-tattoed feet, they are great scouts, and they are the best javelin-throwers of the band, but they stick overly close to one another and Boltar has yet to work them out, despite his best efforts | + | ***'''Hel''', '''Untar''' & '''Frim''' - a trio of brothers from the uplands of the Far Place, to the north of Sartar. With their blue-tattoed feet, they are great scouts, and they are the best javelin-throwers of the band, but they stick overly close to one another and Boltar has yet to work them out, despite his best efforts. |
***'''Alwal''' - a bear-like fellow from somewhere within the Lunar Empire (Sylila), he is perhaps the most enigmatic of the gang. Second only to Boltar in his prowess with an axe, yet seemingly far older, and quite silent about his origins or his desires. Boltar likes him but feels (secretly) a bit threatened by the man's age and presence, even though Alwal has yet to give Boltar any cause for concern.. | ***'''Alwal''' - a bear-like fellow from somewhere within the Lunar Empire (Sylila), he is perhaps the most enigmatic of the gang. Second only to Boltar in his prowess with an axe, yet seemingly far older, and quite silent about his origins or his desires. Boltar likes him but feels (secretly) a bit threatened by the man's age and presence, even though Alwal has yet to give Boltar any cause for concern.. | ||
***'''Ordag''' - a Sartarite warrior who fought in Starbrow's rebellion and has on at least one occasion asked Boltar how he fought there. Boltar pretended he hadn't heard the question but knows that it will come back at some point and he will have to account for himself. | ***'''Ordag''' - a Sartarite warrior who fought in Starbrow's rebellion and has on at least one occasion asked Boltar how he fought there. Boltar pretended he hadn't heard the question but knows that it will come back at some point and he will have to account for himself. | ||
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** So far, Boltar has tried to unify his gang in their use of the axe and the javelin, in part as these are weapons whose use he can teach. But his gang is very disparate in their charcateristics and he is still unsure if that is a good idea or no, and quite how to use their variations to best advantage. | ** So far, Boltar has tried to unify his gang in their use of the axe and the javelin, in part as these are weapons whose use he can teach. But his gang is very disparate in their charcateristics and he is still unsure if that is a good idea or no, and quite how to use their variations to best advantage. | ||
− | == | + | ==Political Plans (Rubble)== |
− | * | + | * Ally with Zorak Zorani [https://wiki.rpg.net/index.php/Trolls_of_the_Rubble#Ogg Ogg] clan - need to go bash Chaos with them |
− | + | * Obtain permission from the [https://wiki.rpg.net/index.php/Trolls_of_the_Rubble#Kaggroka Kaggroka] clan to build a Storm Bull temple on Temple Hill | |
− | * | + | * Persuade Inyana then to come build an Earth temple on Temple Hill. |
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==Notes== | ==Notes== | ||
− | === | + | ===Improvement plans=== |
− | * | + | * POW just dropped from 15 to 11 - work through skills... |
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− | * | + | * Strength |
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− | * | + | * Strengthening enchantment - general hit points |
− | ** | + | * Ask rstites about Impede Chaos & Face Chaos divine magic |
− | * | + | * Do something about Free Int (allied spirit once I can) |
− | + | * Increase Str, then get a back-up ax and better armour (iron?) | |
− | * | + | * Enchant matrix to free up some of my memory - find out how it works. |
− | * | + | * Repair matrix |
− | * | + | * Sword parry! |
− | * | + | * Back-up axe? |
− | + | * Spell matrix enchantment? (Spirit magic) | |
− | + | * Iron axe - ha ha ha. | |
− | * | + | * Divine magic - Get next, something from: Command Sylph (1), Mindlink (1), Shield III |
− | + | * Increase Con? | |
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===Divine Magic notes=== | ===Divine Magic notes=== | ||
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Excommunication will become necessary if you end up an actual staff priest somewhere. There get easier to pick up as you get automatic POW increases for leading worship at that point. | Excommunication will become necessary if you end up an actual staff priest somewhere. There get easier to pick up as you get automatic POW increases for leading worship at that point. | ||
− | '''Storm Bull Cult Spells:''' Berserker (2), Command Sylph (1), Face Chaos, Impede Chaos, Shield | + | '''Storm Bull Cult Spells:''' Berserker (2), Command Sylph (1), Face Chaos, Impede Chaos, Shield (1) |
'''Common Divine Magic (available to Storm Bull):''' Dismiss Magic (1), ''Divination (1)'', Excommunication (ritual), Extension (1), Find Enemy (1), Find (substance) (1), ''Heal Wound (1)'', Mindlink(1), ''Sanctify (1)'', Soul Sight (1), ''Spirit Block (1)'', Warding (1), Worship (ritual), Armoring Enchantment (ritual), Binding Enchantment (ritual), Strengthening Enchantment (ritual), Spell Matrix Enchantment (ritual), Magic Point Matrix Enchantment (ritual) | '''Common Divine Magic (available to Storm Bull):''' Dismiss Magic (1), ''Divination (1)'', Excommunication (ritual), Extension (1), Find Enemy (1), Find (substance) (1), ''Heal Wound (1)'', Mindlink(1), ''Sanctify (1)'', Soul Sight (1), ''Spirit Block (1)'', Warding (1), Worship (ritual), Armoring Enchantment (ritual), Binding Enchantment (ritual), Strengthening Enchantment (ritual), Spell Matrix Enchantment (ritual), Magic Point Matrix Enchantment (ritual) | ||
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* Magic Point Matrix spell (1 point of POW to learn). Ritual places 1d6 MP storage into a device. You can only do this once on a device, so probably want to go with multiple POW to get a decent one when you build it. | * Magic Point Matrix spell (1 point of POW to learn). Ritual places 1d6 MP storage into a device. You can only do this once on a device, so probably want to go with multiple POW to get a decent one when you build it. | ||
* Binding Matrix spell (1 point of POW to learn). Ritual builds a binding enchantment. You still have to summon and command the creature into the binding. | * Binding Matrix spell (1 point of POW to learn). Ritual builds a binding enchantment. You still have to summon and command the creature into the binding. | ||
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===6 slots for special items=== | ===6 slots for special items=== | ||
− | * | + | * 2 crystals |
* Protection 9 spirit | * Protection 9 spirit | ||
* Bladesharp 8 spirit | * Bladesharp 8 spirit | ||
* Strength 3 spirit | * Strength 3 spirit | ||
+ | * ONE LEFT? | ||
(Iron axe doesn't count) | (Iron axe doesn't count) |