Editing Boltar Stormbreath
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 23: | Line 23: | ||
==Characteristics== | ==Characteristics== | ||
− | Str: ''' | + | Str: '''10''', Con: '''14''', Siz: '''17''', Int: '''16''', Pow: '''15''', Dex: '''10''':, Cha: '''18'''. |
*Hit Points: '''21''' | *Hit Points: '''21''' | ||
*Total Fatigue Points: '''20''' | *Total Fatigue Points: '''20''' | ||
− | *Total Magic Points: ''' | + | *Total Magic Points: '''13''' + ('''20''' + '''4''') crystals = '''37''' |
*Damage Bonus: '''+1d4''' | *Damage Bonus: '''+1d4''' | ||
*Current Fatigue: '''0''' | *Current Fatigue: '''0''' | ||
− | *Current Magic Points: ''' | + | *Current Magic Points: '''13''' + ('''20''' + '''4''') crystals = '''37''' |
− | * ENC Limit = ''' | + | * ENC Limit = '''24''' (Str+Con) |
==Skill Groups== | ==Skill Groups== | ||
Line 43: | Line 43: | ||
**Language [Trade] (INTx3%): 49% | **Language [Trade] (INTx3%): 49% | ||
**Language [Stormspeech]: 69% | **Language [Stormspeech]: 69% | ||
− | **Language [Pavic]: | + | **Language [Pavic]: 05% |
− | |||
*'''Manipulation:+3% ''' | *'''Manipulation:+3% ''' | ||
Line 75: | Line 74: | ||
**Dodge (5%): | **Dodge (5%): | ||
**Jump (25%): 45% | **Jump (25%): 45% | ||
− | **'''Ride''' (5%): | + | **'''Ride''' (5%): 63% |
**Swim (15%): 40% | **Swim (15%): 40% | ||
**Throw (25%): | **Throw (25%): | ||
**Hide (10%): 62% | **Hide (10%): 62% | ||
− | **Sneak (10%): | + | **Sneak (10%): 67% |
*'''Magic: +8%''' | *'''Magic: +8%''' | ||
− | **'''Ceremony''' (5%): | + | **'''Ceremony''' (5%): 89% |
</div> | </div> | ||
Line 90: | Line 89: | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | + | * '''Spirit Magic: ''' | |
*''In memory (16):'' | *''In memory (16):'' | ||
− | ** Bladesharp | + | ** Bladesharp 3 |
** Countermagic 5 | ** Countermagic 5 | ||
− | |||
** Demoralize (2) | ** Demoralize (2) | ||
− | ** | + | ** Heal 4 |
− | ** | + | ** Protection 2 |
− | |||
*''Matrices:'' | *''Matrices:'' | ||
** Disruption (short sword) | ** Disruption (short sword) | ||
− | |||
*''Not in memory:'' | *''Not in memory:'' | ||
** Bladesharp 5 | ** Bladesharp 5 | ||
− | |||
** Disruption (1) | ** Disruption (1) | ||
** Farsee 1 | ** Farsee 1 | ||
− | ** | + | ** Fanaticism (1) |
** Mindspeech 1 | ** Mindspeech 1 | ||
** Mobility 1 | ** Mobility 1 | ||
** Protection 5 | ** Protection 5 | ||
− | * ''' | + | * '''Divine Magic: ''' |
− | ** | + | ** Berserker (used) |
− | + | ** Command Spirit of Law (Waha) (used) | |
− | + | ** Command Sylph (used) | |
− | + | ** Divination (used) | |
− | + | ** Fear (used) | |
− | |||
− | |||
− | ** Command Spirit of Law (Waha) | ||
− | ** Command Sylph | ||
− | ** Divination | ||
− | ** Fear | ||
** Heal Wound I | ** Heal Wound I | ||
** Sanctify | ** Sanctify | ||
− | ** Shield II | + | ** Shield II (used) |
− | ** Spirit Block I | + | ** Spirit Block I (used) |
− | + | ** Warding (used) | |
− | |||
− | ** Warding | ||
** Worship (ritual) | ** Worship (ritual) | ||
+ | ** | ||
− | + | ||
− | |||
− | ' | + | * '''Gifts/Geasa:''' |
− | * | + | ** |
− | * | + | ** |
− | * | + | ** |
− | * | + | ** |
− | * | + | ** |
− | * | + | ** |
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
− | + | </div> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Spirits=== | ===Spirits=== | ||
+ | * Bladesharp 8 (In one of the wheels recovered from the broo. Inset into the haft of Boltar's iron axe) | ||
+ | * Protection 9 (In lead amulet from troll sorcerors) | ||
+ | * Strength 3 (In a bronze bracelet) | ||
==Hit Points and Armour== | ==Hit Points and Armour== | ||
Line 237: | Line 208: | ||
==Weapons and Shields== | ==Weapons and Shields== | ||
− | * Attack Bonus: +3% (for gt. axe, + | + | * Attack Bonus: +3% (for gt. axe, +6% when Str 3 is cast (negates -5% to use weapon due to low str)) |
* Parry Bonus: -1% | * Parry Bonus: -1% | ||
* Strik Rank: Siz 1 + Dex 3 = 4 | * Strik Rank: Siz 1 + Dex 3 = 4 | ||
Line 252: | Line 223: | ||
|- | |- | ||
− | |'''Iron Great Axe''' (2H)|| 2d6+2+1d4 || 5 || 15 || | + | |'''Iron Great Axe''' (2H)|| 2d6+2+1d4 || 5 || 15 || 112% || 100% || - || 2 |
|- | |- | ||
|'''Great Axe''' (2H)|| 2d6+2+1d4 || 5 || 10 || - || - || - || 2 | |'''Great Axe''' (2H)|| 2d6+2+1d4 || 5 || 10 || - || - || - || 2 | ||
Line 258: | Line 229: | ||
|Short Sword (1H)|| 1d6+1+1d4 || 6 || 10 || 77% || 27% || - || 1 | |Short Sword (1H)|| 1d6+1+1d4 || 6 || 10 || 77% || 27% || - || 1 | ||
|- | |- | ||
− | |Javelin || 1d8+1d2 || 3/9 || 8 || | + | |Javelin || 1d8+1d2 || 3/9 || 8 || 93% || - || 20/50 || 2x1.5=3 |
|- | |- | ||
|Sling|| 1d8 || 3 || xx || 39% || xx || 100/100 || 20x0.1=2 | |Sling|| 1d8 || 3 || xx || 39% || xx || 100/100 || 20x0.1=2 | ||
|- | |- | ||
− | |Grapple || xx || xx || xx || | + | |Grapple || xx || xx || xx || 35% || xx || xx || xx |
|} | |} | ||
Line 277: | Line 248: | ||
**Crystal #3: 4 MP storage device. | **Crystal #3: 4 MP storage device. | ||
**Disrupt matrix on shortsword | **Disrupt matrix on shortsword | ||
− | |||
− | |||
*Armour: | *Armour: | ||
Line 317: | Line 286: | ||
***'''Pug''' - a squat and ugly fellow, probably human, who seems to see himself as some sort of leader within the gang. No-one knows where he is from or is particularly interested. A reasonable fighter, on the face of it, but Boltar suspects he is more blather than action. | ***'''Pug''' - a squat and ugly fellow, probably human, who seems to see himself as some sort of leader within the gang. No-one knows where he is from or is particularly interested. A reasonable fighter, on the face of it, but Boltar suspects he is more blather than action. | ||
***'''Longstick''' - an ungainly and unpromising youth of local stock. Everyone expects him to die very soon, but there is something about him that Boltar likes, though no-one else knows what that is. Boltar's mother, Yrsa, likes to mother the poor fellow. | ***'''Longstick''' - an ungainly and unpromising youth of local stock. Everyone expects him to die very soon, but there is something about him that Boltar likes, though no-one else knows what that is. Boltar's mother, Yrsa, likes to mother the poor fellow. | ||
− | ***'''Hel''', '''Untar''' & '''Frim''' - a trio of brothers from the uplands of the Far Place, to the north of Sartar. With their blue-tattoed feet, they are great scouts, and they are the best javelin-throwers of the band, but they stick overly close to one another and Boltar has yet to work them out, despite his best efforts. They fought with Boltar against the broo and acquitted themselevs well. Hel almost | + | ***'''Hel''', '''Untar''' & '''Frim''' - a trio of brothers from the uplands of the Far Place, to the north of Sartar. With their blue-tattoed feet, they are great scouts, and they are the best javelin-throwers of the band, but they stick overly close to one another and Boltar has yet to work them out, despite his best efforts. They fought with Boltar against the broo and acquitted themselevs well. Hel almost debut was brought back with great magics. |
***'''Alwal''' - a bear-like fellow from somewhere within the Lunar Empire (Sylila), he is perhaps the most enigmatic of the gang. Second only to Boltar in his prowess with an axe, yet seemingly far older, and quite silent about his origins or his desires. Boltar likes him but feels (secretly) a bit threatened by the man's age and presence, even though Alwal has yet to give Boltar any cause for concern.. | ***'''Alwal''' - a bear-like fellow from somewhere within the Lunar Empire (Sylila), he is perhaps the most enigmatic of the gang. Second only to Boltar in his prowess with an axe, yet seemingly far older, and quite silent about his origins or his desires. Boltar likes him but feels (secretly) a bit threatened by the man's age and presence, even though Alwal has yet to give Boltar any cause for concern.. | ||
***'''Ordag''' - a Sartarite warrior who fought in Starbrow's rebellion and has on at least one occasion asked Boltar how he fought there. Boltar pretended he hadn't heard the question but knows that it will come back at some point and he will have to account for himself. | ***'''Ordag''' - a Sartarite warrior who fought in Starbrow's rebellion and has on at least one occasion asked Boltar how he fought there. Boltar pretended he hadn't heard the question but knows that it will come back at some point and he will have to account for himself. | ||
Line 327: | Line 296: | ||
==Storm Bull in the region== | ==Storm Bull in the region== | ||
− | * Boltar needs to travel to the Block to get new divine magic, in general. | + | * Boltar needs to travel to the Block to get new divine magic, right? Yes, in general. |
+ | * There are possibly a few other sacred places (shrines) that teach specific spells. There is also a Storm Bull minor temple in New Pavis, but it's associated with the Orlanth temple which is pretty shackled by the Lunars at the moment. | ||
− | |||
* Build an Earth temple with a Storm Bull shrine | * Build an Earth temple with a Storm Bull shrine | ||
− | |||
− | |||
− | |||
==Notes== | ==Notes== | ||
===Latest (June, after Vampires)=== | ===Latest (June, after Vampires)=== | ||
*Downtime: | *Downtime: | ||
− | ** | + | ** Sacrifice for some of: Command Spirit of Law (1), Summon Sylph (1), Armoring enchantment (axe)(1), Bind the sylph into buckle (1) |
− | + | ** Strength training | |
− | ** Strength training | ||
** Lead worship - POW gain roll | ** Lead worship - POW gain roll | ||
− | ** Allied spirit | + | ** Allied spirit |
− | + | ** NB Holy day in Earth season is Stasis week (5th of 8 weeks) Clayday | |
* Check afterwards: | * Check afterwards: | ||
Line 365: | Line 330: | ||
===Improvement Plans=== | ===Improvement Plans=== | ||
− | |||
− | |||
* POW spends: | * POW spends: | ||
− | ** Divine magic - Get next, Summon sylph, omething from: | + | ** Divine magic - Get next, Summon sylph, omething from: Mindlink (1), Shield III |
* Later: | * Later: | ||
** Increase Con? | ** Increase Con? | ||
− | |||
− | |||
− | |||
− | |||
===Divine Magic notes=== | ===Divine Magic notes=== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
With Countermagic or Shield, must overcome resistance to cast more magic on self (this knocks CM down but not Shield). The exception is Storm Bull spells like Berserk. | With Countermagic or Shield, must overcome resistance to cast more magic on self (this knocks CM down but not Shield). The exception is Storm Bull spells like Berserk. | ||
Line 409: | Line 356: | ||
* Magic Point Matrix spell (1 point of POW to learn). Ritual places 1d6 MP storage into a device. You can only do this once on a device, so probably want to go with multiple POW to get a decent one when you build it. | * Magic Point Matrix spell (1 point of POW to learn). Ritual places 1d6 MP storage into a device. You can only do this once on a device, so probably want to go with multiple POW to get a decent one when you build it. | ||
* Binding Matrix spell (1 point of POW to learn). Ritual builds a binding enchantment. You still have to summon and command the creature into the binding. | * Binding Matrix spell (1 point of POW to learn). Ritual builds a binding enchantment. You still have to summon and command the creature into the binding. | ||
+ | |||
+ | '''Command/Summon''': Good questions and I'll admit that RQ3 is a bit vague on this. Summon spells are rituals that take significant time to cast and summon up an otherworldly beings. You'll need an hour or more some place with the right paraphernalia to summon things. When you summon them, you have a few options with what to do with them: | ||
+ | |||
+ | * Bargain with them directly to perform a task on the mundane plane before returning to their plane. This is dangerous but may work with friendly beings. | ||
+ | * Release them on the mundane plane to do what they want. This is dangerous, but again might work with a friendly being. They'll return to their own plane shortly if they can. Otherwise, they might hang around for a while. It depends. A sylph will go howling off somewhere, never to be seen again. A salamander will light everything on fire in the vicinty, etc. | ||
+ | * Cast Control on the spririt. This lets you comman the spirit to do something for some time and manage it directly. This isn't time limited by the spell length in general, but more on the task. | ||
+ | * Bind the elemental. This means you don't need to go through the entire ritual again to have access to the being. You do need a command spell to make it do things for you each time you call it out of the binding to help you. Again, this is not hard-time limited. Elementals will still need something to manifest into, so beware of that. | ||
===6 slots for special items=== | ===6 slots for special items=== |