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==Characteristics==
 
==Characteristics==
Str: '''14''', Con: '''14''', Siz: '''17''', Int: '''16''', Pow: '''12''', Dex: '''10''':, Cha: '''18'''.   
+
Str: '''14''', Con: '''14''', Siz: '''17''', Int: '''16''', Pow: '''15''', Dex: '''10''':, Cha: '''18'''.   
 
*Hit Points:  '''21'''
 
*Hit Points:  '''21'''
 
*Total Fatigue Points:  '''20'''
 
*Total Fatigue Points:  '''20'''
*Total Magic Points:  '''10''' + ('''20''' + '''4''') crystals = '''34'''
+
*Total Magic Points:  '''13''' + ('''20''' + '''4''') crystals = '''37'''
 
*Damage Bonus: '''+1d4'''
 
*Damage Bonus: '''+1d4'''
 
*Current Fatigue:  '''0'''
 
*Current Fatigue:  '''0'''
*Current Magic Points: '''10''' + ('''20''' + '''4''') crystals = '''34'''
+
*Current Magic Points: '''13''' + ('''20''' + '''4''') crystals = '''37'''
 
* ENC Limit = '''26''' (Str+Con)
 
* ENC Limit = '''26''' (Str+Con)
  
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**Language [Trade] (INTx3%): 49%
 
**Language [Trade] (INTx3%): 49%
 
**Language [Stormspeech]: 69%
 
**Language [Stormspeech]: 69%
**Language [Pavic]: 17%
+
**Language [Pavic]: 11%
**Language [Praxian]: 9%
 
  
 
*'''Manipulation:+3% '''
 
*'''Manipulation:+3% '''
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**Dodge (5%):
 
**Dodge (5%):
 
**Jump (25%): 45%
 
**Jump (25%): 45%
**'''Ride''' (5%): 72%
+
**'''Ride''' (5%): 63%
 
**Swim (15%): 40%
 
**Swim (15%): 40%
 
**Throw (25%):
 
**Throw (25%):
 
**Hide (10%): 62%
 
**Hide (10%): 62%
**Sneak (10%): 72%
+
**Sneak (10%): 67%
  
 
*'''Magic: +8%'''
 
*'''Magic: +8%'''
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
  
===Spirit Magic===
+
* '''Spirit Magic:  '''
 
*''In memory (16):''
 
*''In memory (16):''
** Bladesharp 5
+
** Bladesharp 3
 
** Countermagic 5
 
** Countermagic 5
 
+
** Disruption (1)
 
** Demoralize (2)
 
** Demoralize (2)
** Detect Enemies (1)
 
 
** Fanaticism (1)
 
** Fanaticism (1)
 +
** Farsee 1
 +
** Mindspeech 1
 
** Heal 2
 
** Heal 2
 +
  
 
*''Matrices:''
 
*''Matrices:''
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*''Not in memory:''
 
*''Not in memory:''
 
** Bladesharp 5  
 
** Bladesharp 5  
** Countermagic 5
 
** Disruption (1)
 
** Farsee 1
 
 
** Heal 4
 
** Heal 4
** Mindspeech 1
 
 
** Mobility 1
 
** Mobility 1
 
** Protection 5  
 
** Protection 5  
  
* '''Spirits:'''
+
* '''Divine Magic: '''
** Bladesharp 8 (In one of the wheels recovered from the broo. Inset into the haft of Boltar's iron axe)
 
** Protection 9 (In lead amulet from troll sorcerors)
 
** Strength 3 (In a bronze bracelet)
 
</div>
 
 
 
===Divine Magic===
 
 
** Berserker
 
** Berserker
 
** Command Spirit of Law (Waha)
 
** Command Spirit of Law (Waha)
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** Worship (ritual)
 
** Worship (ritual)
  
===Allied Spirit: Mog the Wise, Alynx===
+
Boltar: Alynx stats: STR 7 CON 17 SIZ 3 INT 16 POW 19 (max 38) DEX 25, Claw 54% 1d6-1d4, Bite 44% 1d10-1d4, Rip 80% 2d6-1d4, Dodge 72%, Hide 91%, Sneak 105%
 
  
'Spirit Magic':
+
* '''Spirits:'''
*Befuddle (1)
+
** Bladesharp 8 (In one of the wheels recovered from the broo. Inset into the haft of Boltar's iron axe)
*Glue 5
+
** Protection 9 (In lead amulet from troll sorcerors)
*Heal 4
+
** Strength 3 (In a bronze bracelet)
*Light (1)
+
**
*Slow 2
+
**
*Spirit screen 3
+
**
 
+
**
'Divine Magic':
+
**
*Summon Sylph
+
**
*Command Sylph
+
**
 +
**
 +
**
  
 +
</div>
 +
===Allied Spirit===
 +
Boltar: Alynx stats: STR 7 CON 17 SIZ 3 INT 16 POW 21 (max 38) DEX 25, Claw 54% 1d6-1d4, Bite 44% 1d10-1d4, Rip 80% 2d6-1d4, Dodge 72%, Hide 91%, Sneak 105%
  
 
You can teach it any cult associated spells you want. It can spend POW to learn divine magic. It is an initiate of Orlanth. You can cast spells it knows and it can cast spells you know. It cannot cast your spells held in spirits or in matrices on your person. Likewise, it could be equipped with something to hold bound spirits and could use them, but you could not; and it could have matrices on a collar or harness that it could access and you could not. You are mindlinked with it and can do these things up to a 100 m or so.  
 
You can teach it any cult associated spells you want. It can spend POW to learn divine magic. It is an initiate of Orlanth. You can cast spells it knows and it can cast spells you know. It cannot cast your spells held in spirits or in matrices on your person. Likewise, it could be equipped with something to hold bound spirits and could use them, but you could not; and it could have matrices on a collar or harness that it could access and you could not. You are mindlinked with it and can do these things up to a 100 m or so.  
  
 
This is the big things allied spirits give you in creatures. The independent creature can go off flank opponents or a cat can sneak in close and drop magic on someone from concealment. The downside is a single powerful hit will kill the cat and permanently destroy Boltar's allied spirit. An allied spirit in your sword is pretty much impervious to anything, can't be blinded, trapped and taken, or similar. It's also in the vessel into which it'll cast most of its own spells. The shadow cat is also pretty much broken in RQIII due to their massive POW to overcome enemy resistance.
 
This is the big things allied spirits give you in creatures. The independent creature can go off flank opponents or a cat can sneak in close and drop magic on someone from concealment. The downside is a single powerful hit will kill the cat and permanently destroy Boltar's allied spirit. An allied spirit in your sword is pretty much impervious to anything, can't be blinded, trapped and taken, or similar. It's also in the vessel into which it'll cast most of its own spells. The shadow cat is also pretty much broken in RQIII due to their massive POW to overcome enemy resistance.
 
Plus, I need to consider possible circumstances - @rstites could you give me rulings on how mutual access to spells works under different circumstances, so I can paste it on to my character sheet? Here is what I can think of, there must be more:
 
 
1. Boltar or Ally is under the influence of a spell - Demoralize/Befuddle/Fanaticism/Berserk etc
 
2. Boltar or Ally is out of range (what is the range?)
 
3. Boltar or Ally is unconscious or otherwise incapacitated
 
4. [There are more but I have forgotten them]
 
It's the same as Mindlink. You have free access to each others spells and MP, but you are also affected by mind-altering magic cast at each other.
 
 
1. You cannot access magic not available to them when they're under such effects. Also note that any such spell cast at one of you automatically hits both of you and must be resisted by each of you separately. IOW, it's entirely possible for your Alynx to be over the next hit, shrug off a Fear spell, and have Botlar suddenly succumb to the spell. This is true of all allied spirits, but is really much more of an issue for allied animals.
 
 
2. Range is ~100 m. There's no mindlink at that range so nothing either way.
 
 
3. If unconscious, you can't access the others spells or magic points.
 
 
4. Ask as they come up...
 
  
 
===Spirits===
 
===Spirits===
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|Short Sword (1H)|| 1d6+1+1d4 || 6 || 10 || 77% || 27% || -  || 1
 
|Short Sword (1H)|| 1d6+1+1d4 || 6 || 10 || 77% || 27% || -  || 1
 
|-
 
|-
|Javelin || 1d8+1d2 || 3/9 || 8 || 99% || - || 20/50 || 2x1.5=3
+
|Javelin || 1d8+1d2 || 3/9 || 8 || 93% || - || 20/50 || 2x1.5=3
 
|-
 
|-
 
|Sling|| 1d8 || 3 || xx || 39% || xx || 100/100 || 20x0.1=2
 
|Sling|| 1d8 || 3 || xx || 39% || xx || 100/100 || 20x0.1=2
 
|-
 
|-
|Grapple || xx || xx || xx || 42% || xx || xx || xx
+
|Grapple || xx || xx || xx || 35% || xx || xx || xx
 
|}
 
|}
  
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**Crystal #3: 4 MP storage device.
 
**Crystal #3: 4 MP storage device.
 
**Disrupt matrix on shortsword
 
**Disrupt matrix on shortsword
 
** Lump of lead won from the Uz.
 
  
 
*Armour:
 
*Armour:
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***'''Pug''' - a squat and ugly fellow, probably human, who seems to see himself as some sort of leader within the gang. No-one knows where he is from or is particularly interested. A reasonable fighter, on the face of it, but Boltar suspects he is more blather than action.
 
***'''Pug''' - a squat and ugly fellow, probably human, who seems to see himself as some sort of leader within the gang. No-one knows where he is from or is particularly interested. A reasonable fighter, on the face of it, but Boltar suspects he is more blather than action.
 
***'''Longstick''' - an ungainly and unpromising youth of local stock. Everyone expects him to die very soon, but there is something about him that Boltar likes, though no-one else knows what that is. Boltar's mother, Yrsa, likes to mother the poor fellow.
 
***'''Longstick''' - an ungainly and unpromising youth of local stock. Everyone expects him to die very soon, but there is something about him that Boltar likes, though no-one else knows what that is. Boltar's mother, Yrsa, likes to mother the poor fellow.
***'''Hel''', '''Untar''' & '''Frim''' - a trio of brothers from the uplands of the Far Place, to the north of Sartar. With their blue-tattoed feet, they are great scouts, and they are the best javelin-throwers of the band, but they stick overly close to one another and Boltar has yet to work them out, despite his best efforts. They fought with Boltar against the broo and acquitted themselevs well. Hel almost died but was brought back with great magics.
+
***'''Hel''', '''Untar''' & '''Frim''' - a trio of brothers from the uplands of the Far Place, to the north of Sartar. With their blue-tattoed feet, they are great scouts, and they are the best javelin-throwers of the band, but they stick overly close to one another and Boltar has yet to work them out, despite his best efforts. They fought with Boltar against the broo and acquitted themselevs well. Hel almost debut was brought back with great magics.
 
***'''Alwal''' - a bear-like fellow from somewhere within the Lunar Empire (Sylila), he is perhaps the most enigmatic of the gang. Second only to Boltar in his prowess with an axe, yet seemingly far older, and quite silent about his origins or his desires. Boltar likes him but feels (secretly) a bit threatened by the man's age and presence, even though Alwal has yet to give Boltar any cause for concern..
 
***'''Alwal''' - a bear-like fellow from somewhere within the Lunar Empire (Sylila), he is perhaps the most enigmatic of the gang. Second only to Boltar in his prowess with an axe, yet seemingly far older, and quite silent about his origins or his desires. Boltar likes him but feels (secretly) a bit threatened by the man's age and presence, even though Alwal has yet to give Boltar any cause for concern..
 
***'''Ordag''' - a Sartarite warrior who fought in Starbrow's rebellion and has on at least one occasion asked Boltar how he fought there. Boltar pretended he hadn't heard the question but knows that it will come back at some point and he will have to account for himself.
 
***'''Ordag''' - a Sartarite warrior who fought in Starbrow's rebellion and has on at least one occasion asked Boltar how he fought there. Boltar pretended he hadn't heard the question but knows that it will come back at some point and he will have to account for himself.
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* Later:
 
* Later:
 
** Increase Con?
 
** Increase Con?
 
* Divine magic for alynx:
 
** Shield, Spirit Block, Lightning
 
** Can she become a priest?
 
  
 
===Divine Magic notes===
 
===Divine Magic notes===

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