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==Characteristics==
 
==Characteristics==
Str: '''14''', Con: '''14''', Siz: '''17''', Int: '''16''', Pow: '''12''', Dex: '''10''':, Cha: '''18'''.   
+
Str: '''14''', Con: '''14''', Siz: '''17''', Int: '''16''', Pow: '''15''', Dex: '''10''':, Cha: '''18'''.   
 
*Hit Points:  '''21'''
 
*Hit Points:  '''21'''
 
*Total Fatigue Points:  '''20'''
 
*Total Fatigue Points:  '''20'''
*Total Magic Points:  '''10''' + ('''20''' + '''4''') crystals = '''34'''
+
*Total Magic Points:  '''13''' + ('''20''' + '''4''') crystals = '''37'''
 
*Damage Bonus: '''+1d4'''
 
*Damage Bonus: '''+1d4'''
 
*Current Fatigue:  '''0'''
 
*Current Fatigue:  '''0'''
*Current Magic Points: '''10''' + ('''20''' + '''4''') crystals = '''34'''
+
*Current Magic Points: '''13''' + ('''20''' + '''4''') crystals = '''37'''
 
* ENC Limit = '''26''' (Str+Con)
 
* ENC Limit = '''26''' (Str+Con)
  
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**Language [Trade] (INTx3%): 49%
 
**Language [Trade] (INTx3%): 49%
 
**Language [Stormspeech]: 69%
 
**Language [Stormspeech]: 69%
**Language [Pavic]: 17%
+
**Language [Pavic]: 11%
**Language [Praxian]: 9%
 
  
 
*'''Manipulation:+3% '''
 
*'''Manipulation:+3% '''
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**Dodge (5%):
 
**Dodge (5%):
 
**Jump (25%): 45%
 
**Jump (25%): 45%
**'''Ride''' (5%): 72%
+
**'''Ride''' (5%): 63%
 
**Swim (15%): 40%
 
**Swim (15%): 40%
 
**Throw (25%):
 
**Throw (25%):
 
**Hide (10%): 62%
 
**Hide (10%): 62%
**Sneak (10%): 72%
+
**Sneak (10%): 67%
  
 
*'''Magic: +8%'''
 
*'''Magic: +8%'''
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===Spirit Magic===
 
===Spirit Magic===
 
*''In memory (16):''
 
*''In memory (16):''
** Bladesharp 5
+
** Bladesharp 3
 
** Countermagic 5
 
** Countermagic 5
 
+
** Disruption (1)
 
** Demoralize (2)
 
** Demoralize (2)
** Detect Enemies (1)
 
 
** Fanaticism (1)
 
** Fanaticism (1)
 +
** Farsee 1
 +
** Mindspeech 1
 
** Heal 2
 
** Heal 2
 +
  
 
*''Matrices:''
 
*''Matrices:''
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*''Not in memory:''
 
*''Not in memory:''
 
** Bladesharp 5  
 
** Bladesharp 5  
** Countermagic 5
 
** Disruption (1)
 
** Farsee 1
 
 
** Heal 4
 
** Heal 4
** Mindspeech 1
 
 
** Mobility 1
 
** Mobility 1
 
** Protection 5  
 
** Protection 5  
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** Strength 3 (In a bronze bracelet)
 
** Strength 3 (In a bronze bracelet)
 
</div>
 
</div>
 +
  
 
===Divine Magic===
 
===Divine Magic===
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** Worship (ritual)
 
** Worship (ritual)
  
===Allied Spirit: Mog the Wise, Alynx===
 
Boltar: Alynx stats: STR 7 CON 17 SIZ 3 INT 16 POW 19 (max 38) DEX 25, Claw 54% 1d6-1d4, Bite 44% 1d10-1d4, Rip 80% 2d6-1d4, Dodge 72%, Hide 91%, Sneak 105%
 
  
'Spirit Magic':
 
*Befuddle (1)
 
*Glue 5
 
*Heal 4
 
*Light (1)
 
*Slow 2
 
*Spirit screen 3
 
  
'Divine Magic':
+
===Allied Spirit===
*Summon Sylph
+
Boltar: Alynx stats: STR 7 CON 17 SIZ 3 INT 16 POW 21 (max 38) DEX 25, Claw 54% 1d6-1d4, Bite 44% 1d10-1d4, Rip 80% 2d6-1d4, Dodge 72%, Hide 91%, Sneak 105%
*Command Sylph
 
  
 +
*'Spirit Magic':
 +
*Befuddle
 +
*Heal 4
  
 
You can teach it any cult associated spells you want. It can spend POW to learn divine magic. It is an initiate of Orlanth. You can cast spells it knows and it can cast spells you know. It cannot cast your spells held in spirits or in matrices on your person. Likewise, it could be equipped with something to hold bound spirits and could use them, but you could not; and it could have matrices on a collar or harness that it could access and you could not. You are mindlinked with it and can do these things up to a 100 m or so.  
 
You can teach it any cult associated spells you want. It can spend POW to learn divine magic. It is an initiate of Orlanth. You can cast spells it knows and it can cast spells you know. It cannot cast your spells held in spirits or in matrices on your person. Likewise, it could be equipped with something to hold bound spirits and could use them, but you could not; and it could have matrices on a collar or harness that it could access and you could not. You are mindlinked with it and can do these things up to a 100 m or so.  
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|Short Sword (1H)|| 1d6+1+1d4 || 6 || 10 || 77% || 27% || -  || 1
 
|Short Sword (1H)|| 1d6+1+1d4 || 6 || 10 || 77% || 27% || -  || 1
 
|-
 
|-
|Javelin || 1d8+1d2 || 3/9 || 8 || 99% || - || 20/50 || 2x1.5=3
+
|Javelin || 1d8+1d2 || 3/9 || 8 || 93% || - || 20/50 || 2x1.5=3
 
|-
 
|-
 
|Sling|| 1d8 || 3 || xx || 39% || xx || 100/100 || 20x0.1=2
 
|Sling|| 1d8 || 3 || xx || 39% || xx || 100/100 || 20x0.1=2
 
|-
 
|-
|Grapple || xx || xx || xx || 42% || xx || xx || xx
+
|Grapple || xx || xx || xx || 35% || xx || xx || xx
 
|}
 
|}
  
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**Crystal #3: 4 MP storage device.
 
**Crystal #3: 4 MP storage device.
 
**Disrupt matrix on shortsword
 
**Disrupt matrix on shortsword
 
** Lump of lead won from the Uz.
 
  
 
*Armour:
 
*Armour:
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***'''Pug''' - a squat and ugly fellow, probably human, who seems to see himself as some sort of leader within the gang. No-one knows where he is from or is particularly interested. A reasonable fighter, on the face of it, but Boltar suspects he is more blather than action.
 
***'''Pug''' - a squat and ugly fellow, probably human, who seems to see himself as some sort of leader within the gang. No-one knows where he is from or is particularly interested. A reasonable fighter, on the face of it, but Boltar suspects he is more blather than action.
 
***'''Longstick''' - an ungainly and unpromising youth of local stock. Everyone expects him to die very soon, but there is something about him that Boltar likes, though no-one else knows what that is. Boltar's mother, Yrsa, likes to mother the poor fellow.
 
***'''Longstick''' - an ungainly and unpromising youth of local stock. Everyone expects him to die very soon, but there is something about him that Boltar likes, though no-one else knows what that is. Boltar's mother, Yrsa, likes to mother the poor fellow.
***'''Hel''', '''Untar''' & '''Frim''' - a trio of brothers from the uplands of the Far Place, to the north of Sartar. With their blue-tattoed feet, they are great scouts, and they are the best javelin-throwers of the band, but they stick overly close to one another and Boltar has yet to work them out, despite his best efforts. They fought with Boltar against the broo and acquitted themselevs well. Hel almost died but was brought back with great magics.
+
***'''Hel''', '''Untar''' & '''Frim''' - a trio of brothers from the uplands of the Far Place, to the north of Sartar. With their blue-tattoed feet, they are great scouts, and they are the best javelin-throwers of the band, but they stick overly close to one another and Boltar has yet to work them out, despite his best efforts. They fought with Boltar against the broo and acquitted themselevs well. Hel almost debut was brought back with great magics.
 
***'''Alwal''' - a bear-like fellow from somewhere within the Lunar Empire (Sylila), he is perhaps the most enigmatic of the gang. Second only to Boltar in his prowess with an axe, yet seemingly far older, and quite silent about his origins or his desires. Boltar likes him but feels (secretly) a bit threatened by the man's age and presence, even though Alwal has yet to give Boltar any cause for concern..
 
***'''Alwal''' - a bear-like fellow from somewhere within the Lunar Empire (Sylila), he is perhaps the most enigmatic of the gang. Second only to Boltar in his prowess with an axe, yet seemingly far older, and quite silent about his origins or his desires. Boltar likes him but feels (secretly) a bit threatened by the man's age and presence, even though Alwal has yet to give Boltar any cause for concern..
 
***'''Ordag''' - a Sartarite warrior who fought in Starbrow's rebellion and has on at least one occasion asked Boltar how he fought there. Boltar pretended he hadn't heard the question but knows that it will come back at some point and he will have to account for himself.
 
***'''Ordag''' - a Sartarite warrior who fought in Starbrow's rebellion and has on at least one occasion asked Boltar how he fought there. Boltar pretended he hadn't heard the question but knows that it will come back at some point and he will have to account for himself.
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* Later:
 
* Later:
 
** Increase Con?
 
** Increase Con?
 
* Divine magic for alynx:
 
** Shield, Spirit Block, Lightning
 
** Can she become a priest?
 
  
 
===Divine Magic notes===
 
===Divine Magic notes===

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