Boltar Stormbreath

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- Main Page; The Prax Adventure


A Character Sheet

Background and Story

It was a much voiced opinion around the clan that Yrsa's terrible wind, during her pregnancy, boded for an auspicious birth. Boltar did indeed make his appearance in the depths of Dark Season, on Windsday of Stasis week, which is Extinguish Day, holy to Urox, marking when the Storm Bull defeated Lodril. As an infant, the boy spoke his first words, his first phrases even, in Stormspeech, something that marked him out, for the rest of his childhood, as something special. And there's the rub.

Yrsa, the boy's mother, was a humble stickpicker. Not very bright, pretty as a spring morning and, sad to say, the plaything of an old goat of a godtalker. Had her Boltar not been such a remarkable infant, things might have been different, simpler. The poor boy's adolescence was a nightmare, however, of uncertainty, of dashed expectations, and of little companionship. The year the old godi died, the year of Boltar's coming of age, he made the boy swear himself to Orlanth, promising him that he would act as his sponsor. Boltar, expecting a first act of kindness from the old goat, was crushed to find the old man in a drunken stupor, with only insults for the boy. One of the clan ring stepped in to sponsor Boltar but when, some weeks later, the godi died, Boltar fled from home and was not seen for a good two years.

Come Starbrow's Rebellion, Boltar had fallen in with an Uroxi gang. Thinking he had finally found his home, and hearing talk of war, he undertook the initiation rites. He barely survived and was sick, unable to find peace, for a full season afterwards. Now an initiate, or so he thought, he travelled to battle with his gang, but nothing seemed right. In the berserker charge that led to his gang's decimation, the fury did not descend upon Boltar. He merely stood, and watched the slaughter.

In the confusion after the rebellion's collapse, some base instinct led Boltar home. Yet here, he is even less certain of his future than when he first left.

Character Details

  • Name: Boltar Stormbreath
  • Cult: Initiate Orlanth & Initiate Urox
  • Race: Human
  • Gender: Boy

Characteristics

Str: 10, Con: 10, Siz: 17, Int: 16, Pow: 10, Dex: 10:, Cha: 15.

  • Hit Points: xx
  • Total Fatigue Points: xx
  • Total Magic Points: xx
  • Damage Bonus: xx
  • Experience Bonus: xx
  • Current Fatigue: x
  • Current Magic Points: x

Skill Groups

  • Communication: +xx%
    • Bargain (5%):
    • Fast Talk (5%):
    • Orate (5%): 25%
    • Sing (15%):
    • Language [Sartarite] (INTx5%):79%
    • Language [Trade] (INTx3%):49%
    • Language [Stormspeech]: 68%
  • Manipulation:+xx%
    • Conceal (5%):
    • Device (5%):
    • Sleight of Hand (5%):
    • Instrument [xxx] (0%)
  • Knowledge: +xx%
    • Evaluate (5%):
    • First Aid (10%):
    • Shiphandling (0%):
    • Craft [xxxx] (10%):
    • Lore [xxxx] (5%):
    • Read/Write [xxxx](0%):
  • Perception: +xx%
    • Listen (25%):
    • Scan (10%): 30%
    • Search (25%):
    • Track (10%):
    • Sense Chaos (0%): 20%


  • Agility: +xx%
    • Boat (5%):
    • Climb (40%): 60%
    • Dodge (5%):
    • Jump (25%): 60%
    • Ride (5%):
    • Swim (15%):
    • Throw (25%):
  • Stealth: +xx%
    • Hide (10%): 30%
    • Sneak (10%): 30%
  • Magic: +xx%

Ceremony (5%): 25%

Magical Abilities

  • Spirit Magic:
    • Bladesharp 2
    • Protection 2
    • Demoralize (2)
    • Disruption (1)
    • Heal 2
    • Mindspeech 1
    • Mobility 1
    • Fanaticism 1 (cannot cast on self)
  • Divine Magic:
    • Heal Wound I
    • Shield I
    • Spirit Block I
  • Gifts/Geases:


You can start with 10 points of spirit magic and 2 points of divine magic.

Cult spirit magic for Orlanth: Bladesharp (up to 4 pts), Demoralize (2 pts), Detect Enemies (1 pt), Disruption (1 pt), Heal (up to 4 pts), Mindspeech (up to 4 pts), Mobility (up to 4 pts), and Strength (up to 4 pts). Ask questions on any that interest you.

Good divine magic for Orlanth: Shield, Spirit Block, Command Sylph, Flight. Each are 1 pt and can be stacked, so if you have Shield II, you can cast Shield I twice or cast Shield II.


Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head xx xx xx xx 19-20 20
Left Arm xx xx xx xx 16-18 18-19
Right Arm xx xx xx xx 13-15 16-17
Chest xx xx xx xx 12 11-15
Abdomen xx xx xx xx 09-11 07-10
Left Leg xx xx xx xx 05-08 04-06
Right Leg xx xx xx xx 01-04 01-03
  • Total Hit Points: xx HP
  • Total Armor ENC: xx

Weapons and Shields

  • Attack Bonus: +xx%
  • Parry Bonus: +xx%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Sword xx xx xx xx+20% xx xx xx
Shield xx xx xx xx xx xx xx
Bow xx xx xx xx+20% xx xx xx
xx xx xx xx xx xx xx xx
Grapple xx xx xx xx xx xx xx
  • Total Weapon ENC: xx

Equipment

  • Weapons:


  • Armour:
  • Other:

Valuables:

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