Difference between revisions of "Brahnamin's Characters) - Fix"

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[[Brahnamin's_Characters | < < < Back to Main Page]]
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[[Brahnamin%27s_Characters | < < < Back to Main _Page]]
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=Alice Fletcher :: Deceiver Archetype=
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[[File:Alice001.png|600px]]
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==''The advantage of the knife is not having to reload.''==
 +
==Stats==
 +
{| class="wikitable"
 +
|'''STR''' 10 (50)
 +
'''DEX''' 14 (70)
  
=Dr. Aaron "Mack" MacAran :: Diplomat's Envoy=
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'''CON''' 11 (55)
[[File:Mack0002.png|300px]]
 
----
 
==''It matters not what you say. It matters what they hear.''==
 
  
==Distinctions [[file:d8a.png|32px|d8]] '''//'''[[file:d4a.png|32px|d4]]==
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'''INT''' 10 (50)
<u>'''First In/Last Out'''</u> ''Mack's duties to the diplomat and to starfleet are broad and varied, but first and foremost he counts himself a bodyguard, to the diplomat, yes, but also to the crew at large. He feels responsible for the safety and welfare of those around him.''
 
  
 +
'''POW''' 16 (80)
  
<u>'''Strong Charm of the Law'''</u> ''Mack's got a silver tongue and he knows how to use it.''
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'''CHA''' 12 (60)
 +
|'''HP''' 11
 +
'''WP''' 16
  
 +
'''SP''' 52
  
<u>'''Mack of All Trades'''</u> ''There's not a lot Mack hasn't been trained in to one degree or another.''
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'''BP''' 48
 +
|-
 +
|}
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'''STAT NOTES'''
 +
Bonus pt for HARSH to CON
  
==Disciplines [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==
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==Skills==
<u>'''Command'''</u> [[file:d6a.png|24px|d6]]  leadership, negotiation, coordinating and motivating others
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{| class="wikitable"
:'''Negotiation''' [[file:d6a.png|24px|d6]]
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|'''Alertness 60%'''
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<u>Anthropology 0%</u>
<u>'''Conn'''</u> [[file:d6a.png|24px|d6]]  piloting, navigation, starship operations, and space travel procedures
 
  
<u>'''Engineering'''</u> [[file:d6a.png|24px|d6]] building, designing, repairing, and maintaining technology
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'''Appraise 60%'''
  
<u>'''Medicine'''</u> [[file:d8a.png|24px|d8]] knowledge of ailments, injuries, stresses, and treating those maladies in a wide range of species
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<u>Archeology 0%</u>
  
<u>'''Science'''</u> [[file:d4a.png|24px|d4]] theoretical and practical study of scientific fields, both physical and social
+
<u>Art (Type) 0%</u>
  
<u>'''Security'''</u> [[file:d10a.png|24px|d10]] use of force, threat analysis, intimidation, infiltration, strategy
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<u>Artillery 0%</u>
:'''Subdual and Control''' [[file:d8a.png|20px|d8]]
 
  
==Values [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==
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'''Athletics 70%'''
<u>'''Agency'''</u> [[file:d10a.png|24px|d10]] Everyone should be free to do what they will and responsible to the consequences of what they do.
 
  
<u>'''Crew'''</u> [[file:d6a.png|24px|d6]] Family is family; love em or hate em, you stick up for em.
+
<u>Craft (Type) 0%</u>
  
<u>'''Discovery'''</u> [[file:d8a.png|24px|d8]] Mankind cannot explore an infinite universe. But we can die trying.
+
<u>Demolitions 0%</u>
  
<u>'''Logic'''</u> [[file:d6a.png|24px|d6]] I'm no vulcan, but I question everything.
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'''Disguise 40%'''
  
<u>'''Passion'''</u> [[file:d8a.png|24px|d8]] Follow your heart, but lead with phaser fire.                                   
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'''Dodge 70%'''
  
<u>'''Peace'''</u> [[file:d4a.png|24px|d4]] I put the fist in pacifist.
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Drive 20%
  
==Talents==
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Firearms 20%
<u>'''Deescalate'''</u> When you put yourself in a dangerous spot stepping between another crew member and a particular threat, step up or double security for an action.
 
  
<u>'''Against All Odds'''</u> Spend a PP to turn the highest marked die on a stress track into an asset for a turn.
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First Aid 10%
  
<u>'''Natural Healer'''</u> Spend a PP to step back another character's Exhausted or Injured stress track.
+
<u>Foreign Language (Type) 0%</u>
  
==Resources [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==
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<u>Forensics 0%</u>
<u>'''Tranq Doses for Hypospray'''</u> [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]]
 
  
<u>'''Trenq Doses for Hypospray'''</u> [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]
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Heavy Machinery 10%
 +
 
 +
<u>Heavy Weapons 0%</u>
 +
 
 +
History 10%
 +
 
 +
'''Insight 60%'''
 +
 
 +
'''Law (Larceny) 30%'''
 +
 
 +
<u>Medicine 0%</u>
 +
 
 +
|'''Melee Weapons 70%'''
 +
<u>Military Science 0%</u>
 +
 
 +
Navigate 10%
 +
 
 +
Occult 10%
 +
 
 +
'''Persuade 80%'''
 +
 
 +
<u>Pharmacy 0%</u>
 +
 
 +
<u>Pilot (Type) 0%</u>
 +
 
 +
Post‐Apocalypse Lore (Type) 0%
 +
 
 +
Ranged Weapons 20%
 +
 
 +
Reassure 10%
 +
 
 +
Research 10%
 +
 
 +
Ride 10%
 +
 
 +
'''Scavenge 70%'''
 +
 
 +
<u>Science (Type) 0%</u>
 +
 
 +
'''Search 70%'''
 +
 
 +
'''Stealth 70%'''
 +
 
 +
<u>Surgery 0%</u>
 +
 
 +
'''Survival (Urban) 70%'''
 +
 
 +
Swim 20%
 +
 
 +
<u>Technology Use 0%</u>
 +
 
 +
Unarmed Combat 40%
 +
 
 +
'''Unnatural 20%'''
 +
|-
 +
|}
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'''SKILL NOTES'''
 +
Deceiver Core skills + Athletics, Scavenge, and Survival
 +
3 bonus pts to unnatural and 2 pts to Dodge. 1 each to melee weapons, scavenge, insight, appraise, and persuade
 +
Adversity Skill points to Unnatural
 +
 
 +
==Resources==
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'''Rating:''' 6 (30) . . . [[File:d0a.png|18px]]
 +
 
 +
==Bonds==
 +
'''Mac Jensen, Blacksmith by the River''' <u>Individual Bond</u> '''[12]''' - Mac is a bushy bearded, bushy haired stump of a man. He is too emotionally damaged to live within a community, but he survives well on trade, his smithy set up where river meets road.
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 +
'''Mercy, Black German Shepherd''' <u>Individual Bond</u> '''[12]''' - As high as her hip at the withers, the big shepherd follows Alice around everywhere, trading companionship and watch duty for food and a skilled hunting partner.
  
 
==Bio==
 
==Bio==
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At 14 years old, Alice doesn't remember anything but the world as it is now. She lives on the outskirts of communities rather than in them and lives on trade with whatever she can scavenge out in the world. She especially likes to scavenge the ruins of the Cities-That-Were. Bringing back whatever metal she can carry or drag to Mac for his forge. In turn he feeds her when she is there and keeps her in knives - some better made than others. He grumbles a lot, but she thinks he likes Mercy too. She always gets meat and bone castoffs when they are there.
 +
  
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[[Brahnamin%27s_Characters | < < < Back to Main _Page]]

Revision as of 15:20, 7 December 2021

< < < Back to Main _Page

Alice Fletcher :: Deceiver Archetype

Alice001.png

The advantage of the knife is not having to reload.

Stats

STR 10 (50)

DEX 14 (70)

CON 11 (55)

INT 10 (50)

POW 16 (80)

CHA 12 (60)

HP 11

WP 16

SP 52

BP 48

STAT NOTES
Bonus pt for HARSH to CON

Skills

Alertness 60%

Anthropology 0%

Appraise 60%

Archeology 0%

Art (Type) 0%

Artillery 0%

Athletics 70%

Craft (Type) 0%

Demolitions 0%

Disguise 40%

Dodge 70%

Drive 20%

Firearms 20%

First Aid 10%

Foreign Language (Type) 0%

Forensics 0%

Heavy Machinery 10%

Heavy Weapons 0%

History 10%

Insight 60%

Law (Larceny) 30%

Medicine 0%

Melee Weapons 70%

Military Science 0%

Navigate 10%

Occult 10%

Persuade 80%

Pharmacy 0%

Pilot (Type) 0%

Post‐Apocalypse Lore (Type) 0%

Ranged Weapons 20%

Reassure 10%

Research 10%

Ride 10%

Scavenge 70%

Science (Type) 0%

Search 70%

Stealth 70%

Surgery 0%

Survival (Urban) 70%

Swim 20%

Technology Use 0%

Unarmed Combat 40%

Unnatural 20%

SKILL NOTES
Deceiver Core skills + Athletics, Scavenge, and Survival
3 bonus pts to unnatural and 2 pts to Dodge. 1 each to melee weapons, scavenge, insight, appraise, and persuade
Adversity Skill points to Unnatural

Resources

Rating: 6 (30) . . . D0a.png

Bonds

Mac Jensen, Blacksmith by the River Individual Bond [12] - Mac is a bushy bearded, bushy haired stump of a man. He is too emotionally damaged to live within a community, but he survives well on trade, his smithy set up where river meets road.

Mercy, Black German Shepherd Individual Bond [12] - As high as her hip at the withers, the big shepherd follows Alice around everywhere, trading companionship and watch duty for food and a skilled hunting partner.

Bio

At 14 years old, Alice doesn't remember anything but the world as it is now. She lives on the outskirts of communities rather than in them and lives on trade with whatever she can scavenge out in the world. She especially likes to scavenge the ruins of the Cities-That-Were. Bringing back whatever metal she can carry or drag to Mac for his forge. In turn he feeds her when she is there and keeps her in knives - some better made than others. He grumbles a lot, but she thinks he likes Mercy too. She always gets meat and bone castoffs when they are there.


< < < Back to Main _Page