Difference between revisions of "Brahnamin's Characters:Emily Leigh"

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(Chargen Notes)
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==Emily Leigh [she/her]==
 
==Emily Leigh [she/her]==
 
[[File:LILI0002.png|200px]]
 
[[File:LILI0002.png|200px]]
 
==''"There's songs in th' hills ne'er sung by lips o' man"''==
 
----
 
 
==Concept and Stats==
 
''(a)'' <u>'''Amateur'''</u> ''(n)'' <u>'''Photographer'''</u> who ''(v)'' <u>'''Abandoned'''</u> the marked path
 
 
'''Tier''' [[file:d1b.png|24px]] | '''Effort''' [[file:d1b.png|24px]] | '''XP''' [[file:d0a.png|24px]] | '''Armor''' [[file:d0a.png|24px]] | Max Cyphers [[file:d2b.png|24px]]
 
 
'''Might''' Pool '''8''' Edge [[file:d0a.png|24px]] | '''Speed''' Pool '''12''' Edge [[file:d0a.png|24px]] | '''Intellect''' Pool '''16''' Edge [[file:d1b.png|24px]]
 
 
 
==Character Type: Speaker [Magic Flavored]==
 
'''Background:''' Inherited Gram's two room hut and a ghastly collection of taxidermy along with notes and anatomically accurate sketches of local animals/animal skeletons.
 
 
'''Erase Memories''' (3 Intellect points): You reach into the mind of a creature within immediate range and make an Intellect roll. On a success, you erase up to the last five minutes of its memory. Action
 
 
'''Fast Talk''' (1 Intellect point): When speaking with an intelligent creature who can understand you and isn’t hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character. Action.
 
 
'''Interaction Skills:''' You are trained in Deceiving | Seeing Through Deception. Enabler.
 
 
'''Mental Link''' (1+ Intellect point): You open a pathway to another creature’s mind via a light touch, which allows you to transmit thoughts and images to each other. The mental link remains regardless of distance and lasts for one hour. Instead of applying Effort to decrease the difficulty of this ability, you can extend the duration by one hour for each level of Effort applied. Action to initiate.
 
 
'''Photograpy Skill'''
 
 
'''Perception Skill'''
 
 
==Character Descriptor: Perceptive==
 
''You miss little. You pick out the small details in the world around you and are skilled at making deductions from the information you find. Your talents make you an exceptional sleuth, a formidable scientist, or a talented scout.''
 
 
''As adept as you are at finding clues, you have no skill at picking up on social cues. You overlook an offense that your deductions give or how uncomfortable your scrutiny can make the people around you. You tend to dismiss others as being intellectual dwarfs compared to you, which avails you little when you need a favor''
 
 
'''Smart:''' +2 to your Intellect Pool.
 
 
'''Skill:''' You have an eye for detail. You are trained in any task that involves finding or noticing small details.
 
 
'''Skill:''' You know a little about everything. identifying objects or calling to mind a
 
minor detail or bit of trivia.
 
 
'''Skill:''' Your skill at making deductions can be imposing. You are trained in any task that involves intimidating another creature.
 
 
'''''Inability:''''' Your confidence comes off as arrogance to people who don’t know you. The difficulty of any task involving positive social interactions is increased by one step.
 
 
==Character Focus: Masters the Swarm==
 
''Insects. Rats. Bats. Even birds. You master one type of small creature, (Raven), and they respond to you in number. It’s a weird skill—as you’ve been told far too many times—but you’ve seen the benefits, and you’ve fully embraced it.''
 
 
'''Minor Effect:''' The swarm is particularly thick and angry, and everyone within it suffers 1 point of damage this round.
 
 
'''Major Effect:''' Everyone within the swarm suffers 3 points of damage this round.
 
 
'''Influence Swarm'' (1 Intellect point): Your creatures within short range will not harm you or those you designate as allies for one hour. Action to initiate
 
 
 
==Chargen Notes==
 
-Using the Speaker archetype for my character type.
 
-Swapped Practiced with Light Weapons for an extra skill. (Perception)
 
-With GM permission, flavoring Speaker with Magic to swap out one Speaker Special Ability for the Magic SA Mental Link.
 
-Additional Equipment: Small bag of tools.
 

Latest revision as of 15:36, 21 September 2022

Emily Leigh [she/her][edit]

LILI0002.png