Difference between revisions of "Brahnamin's Characters: Alice"

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Revision as of 21:17, 28 May 2023

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Alice :: Back Alley Cutter

Alice001.png

"A wolf in sheep's clothing is just a poodle"

Attributes d6Arrow03.png

Physical d6 || Mental d10 || Social d8

Trained Skills d6Arrow03.png

Craft d6

Fight d10

- Anatomy d6

Fix d6

Influence d8

Know d10

- Rumors d6

Notice d6

Treat d10

- Anatomy d6

Trick d10

Untrained Skills d4

| Drive | Fly | Focus | Influence | Labor | Move |

| Operate | Perform | Shoot | Survive | Throw |

Distinctions d8

Back Alley Cutter: You ain't had much in the way of formal training, but when folk cain't show their face at a legit medical facility, they cain't be too particular about who patches them up.

Check002.png Hinder: Sometimes a distinction works against you. Roll d4 instead of d8 to gain 1 PP

[Highlighted Skills: Influence/Know/Treat]


Clockwork Orphan: You were just a kid when exposure left your body ruined, but piece by piece you've managed to put yourself back together.

Check002.png Hinder: Sometimes a distinction works against you. Roll d4 instead of d8 to gain 1 PP

[Highlighted Skills: Craft/Fight/Fix]


Old Bamboo Dǒulì: This traditional conical bamboo hat has been your ubiquitous companion for as long as you can remember, sheltering you from sun and rain and prying eyes.

Check002.png Hinder: Sometimes a distinction works against you. Roll d4 instead of d8 to gain 1 PP
Check002.png Give 'em Hell: You don't look like much, but when the chips are down, people seem uncommon willing to step in on your behalf - When you convince folk to take a suggested action, spend 1 PP to give them an Asset equal to your Trick die.
Check002.png Take measure: A Dǒulì's a fine screen for observing folk before they know they're being observed - When you come into conflict with someone for the first time, you may attempt to size them up with a Mental + Know Action. Create a Sized Up d8 Asset if you succeed, or take (or step up) an Overconfident d8 Complication if you fail.

[Highlighted Skills: Know/Notice/Trick]

Signature Assets d6Arrow03.png

Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.


Mama's Little Helpers: d6 You carry a suite of custom designer drugs with you at all times.

Diceless Assets D0a.png

Field Medic's Kit: Compact collection of portable medical and surgical necessities.

Episodes D0a.png

Background

It was the constant rebuilding, repairing, replacing and adapting to her various cybernetics through her formative years that led to Alice's interest in surgery and medicine, but she never had the credit or sponsorship to go to medical school and become a proper doctor.

But she studied, and she learned, and she . . . practiced.

Folk on the streets always needed patching up, and it was rare the most badly hurt among them dared show their faces at the hospital or local clinic, where the staff had to report suspicious wounds to the authorities. So there was always opportunity. And when she found her learning lacking, (say that twelve times fast while skipping), Alice always managed to find an off-duty doc or nostalgic clinician willing to teach a wispy-faced kid the next new thing.

And then there was Nix. The girl mostly knew machine parts, but cybernetics required a certain understanding of human anatomy, tolerances, and physiology, which the older girl could usually be prompted to grudgingly pass along if Alice asked her while she was doing the work.

Nix was dead now. Offed by dust-tweaker for a handful of chits.

When she finally caught him up, Alice spent days showing that tweaker every way she knew to keep a traumatized body alive until the cumulative inflicted damage was more than even she could heal.

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