Difference between revisions of "Brahnamin's Characters: Alice"

From RPGnet
Jump to: navigation, search
(Trained Skills 32px|d624px)
(Distinctions 32px|d8)
 
(42 intermediate revisions by the same user not shown)
Line 9: Line 9:
  
 
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''Physical [[file:d6a.png|24px|d6]]''' || '''Mental [[file:d10a.png|24px|d10]]''' || '''Social [[file:d8a.png|24px|d8]]'''
+
'''Physical [[file:d8a.png|24px|d8]]''' || '''Mental [[file:d8a.png|24px|d8]]''' || '''Social [[file:d8a.png|24px|d8]]'''
  
 
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
Line 15: Line 15:
  
 
'''Fight''' [[file:d10a.png|24px|d10]]
 
'''Fight''' [[file:d10a.png|24px|d10]]
:- ''Anatomy'' [[file:d6a.png|20px|d6]]  
+
:- ''Close Combat'' [[file:d6a.png|20px|d6]]  
  
'''Fix''' [[file:d6a.png|24px|d6]]
+
'''Fix''' [[file:d8a.png|24px|d8]]
  
'''Influence''' [[file:d8a.png|24px|d8]]
+
'''Know''' [[file:d10a.png|24px|d10]]
 
 
'''Know''' [[file:d6a.png|24px|d6]]
 
 
:- ''Rumors'' [[file:d6a.png|20px|d6]]  
 
:- ''Rumors'' [[file:d6a.png|20px|d6]]  
  
 
'''Notice''' [[file:d8a.png|24px|d8]]
 
'''Notice''' [[file:d8a.png|24px|d8]]
  
'''Treat''' [[file:d10a.png|24px|d10]]
+
'''Treat''' [[file:d12a.png|24px|d12]]
:- ''Anatomy'' [[file:d6a.png|20px|d6]]
 
  
 
'''Trick''' [[file:d10a.png|24px|d10]]
 
'''Trick''' [[file:d10a.png|24px|d10]]
  
 
==Untrained Skills [[file:d4a.png|30px|d4]]==
 
==Untrained Skills [[file:d4a.png|30px|d4]]==
| Drive | Fly | Focus | Influence | Labor | Move |  
+
| Drive | Fly | Focus | Influence | Labor | Move |
  
| Operate | Perform | Shoot | Survive | Throw |
+
| Operate | Perform | Shoot | Sneak | Survive | Throw |
  
 
==Distinctions [[file:d8a.png|32px|d8]]==
 
==Distinctions [[file:d8a.png|32px|d8]]==
Line 40: Line 37:
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>  
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>  
  
[Highlighted Skills: ''Influence/Know/Treat'']
+
:[[File:Check002.png|24px]] '''Improvise:''' <u>''You are a master at thinking on your feet and turning less than ideal situations into unparalleled successes.'' Spend 1 PP to turn a Complication into an Asset for an action.</u>
 +
 
 +
[Highlighted Skills: ''Know/Notice/Treat'']
  
  
'''Clockwork Orphan:''' ''You were just a kid when exposure left your body ruined, but piece by piece you've managed to put yourself back together.''
+
'''Clockwork Orphan:''' ''You were just a kid when exposure left your body ruined, but piece by piece you've managed to put yourself back together, blending machine parts with flesh and blood to get the job done.''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>  
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>  
 +
 +
:[[File:Check002.png|24px]] '''Streetwise:''' <u>''You don't look like much, but when the chips are down, you've got a card or two up your sleeve.'' Spend 1 PP to step up or double Trick for an action.</u>
  
 
[Highlighted Skills: ''Craft/Fight/Fix'']
 
[Highlighted Skills: ''Craft/Fight/Fix'']
  
  
'''Old Bamboo Dǒulì:''' ''This traditional conical bamboo hat has been your ubiquitous companion for as long as you can remember, sheltering you from sun and rain and prying eyes.''  
+
'''Slip of a Girl:''' ''How much trouble could you possibly be?''  
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>  
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>  
 
:[[File:Check002.png|24px]] '''Give 'em Hell:''' <u>''You don't look like much, but when the chips are down, people seem uncommon willing to step in on your behalf'' - When you convince folk to take a suggested action, spend 1 PP to give them an Asset equal to your '''Trick''' die.</u>
 
 
:[[File:Check002.png|24px]] '''Take measure:''' <u>''A Dǒulì's a fine screen for observing folk before they know they're being observed'' - When you come into conflict with someone for the first time, you may attempt to size them up with a '''Mental''' + '''Know''' Action. Create a '''''Sized Up''''' [[file:d8a.png|24px|d8]] Asset if you succeed, or take (or step up) an '''''Overconfident''''' [[file:d8a.png|24px|d8]] Complication if you fail.</U>
 
 
   
 
   
[Highlighted Skills: ''Know/Notice/Trick'']
+
[Highlighted Skills: ''Know/Treat/Trick'']
  
 
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''Steady Hands:''' [[file:d8a.png|24px|d8]] Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.
+
'''Steady Hands:''' [[file:d8a.png|24px|d8]] Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . ''human''. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.
 
 
 
 
'''Mama's Little Helpers:''' [[file:d6a.png|24px|d6]] You carry a suite of custom designer drugs with you at all times.
 
  
==Diceless Assets [[File:D0a.png|32px]]==
+
'''Alley Canon''' [[file:d8a.png|24px|d8]] This easily concealed, short-barreled shotgun can be loaded with shells or slugs.
'''Field Medic's Kit:''' Compact collection of portable medical and surgical necessities.
+
:- ''Slugs are Alice's default load unless she says otherwise IC.''
  
 
==Episodes [[File:D0a.png|32px]]==
 
==Episodes [[File:D0a.png|32px]]==

Latest revision as of 16:43, 29 May 2023

< < < Back to Main Page

Alice :: Back Alley Cutter[edit]

Alice001.png

"A wolf in sheep's clothing is just a poodle"[edit]

Attributes d6Arrow03.png[edit]

Physical d8 || Mental d8 || Social d8

Trained Skills d6Arrow03.png[edit]

Craft d6

Fight d10

- Close Combat d6

Fix d8

Know d10

- Rumors d6

Notice d8

Treat d12

Trick d10

Untrained Skills d4[edit]

| Drive | Fly | Focus | Influence | Labor | Move |

| Operate | Perform | Shoot | Sneak | Survive | Throw |

Distinctions d8[edit]

Back Alley Cutter: You ain't had much in the way of formal training, but when folk cain't show their face at a legit medical facility, they cain't be too particular about who patches them up.

Check002.png Hinder: Sometimes a distinction works against you. Roll d4 instead of d8 to gain 1 PP
Check002.png Improvise: You are a master at thinking on your feet and turning less than ideal situations into unparalleled successes. Spend 1 PP to turn a Complication into an Asset for an action.

[Highlighted Skills: Know/Notice/Treat]


Clockwork Orphan: You were just a kid when exposure left your body ruined, but piece by piece you've managed to put yourself back together, blending machine parts with flesh and blood to get the job done.

Check002.png Hinder: Sometimes a distinction works against you. Roll d4 instead of d8 to gain 1 PP
Check002.png Streetwise: You don't look like much, but when the chips are down, you've got a card or two up your sleeve. Spend 1 PP to step up or double Trick for an action.

[Highlighted Skills: Craft/Fight/Fix]


Slip of a Girl: How much trouble could you possibly be?

Check002.png Hinder: Sometimes a distinction works against you. Roll d4 instead of d8 to gain 1 PP

[Highlighted Skills: Know/Treat/Trick]

Signature Assets d6Arrow03.png[edit]

Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.

Alley Canon d8 This easily concealed, short-barreled shotgun can be loaded with shells or slugs.

- Slugs are Alice's default load unless she says otherwise IC.

Episodes D0a.png[edit]

Background[edit]

It was the constant rebuilding, repairing, replacing and adapting to her various cybernetics through her formative years that led to Alice's interest in surgery and medicine, but she never had the credit or sponsorship to go to medical school and become a proper doctor.

But she studied, and she learned, and she . . . practiced.

Folk on the streets always needed patching up, and it was rare the most badly hurt among them dared show their faces at the hospital or local clinic, where the staff had to report suspicious wounds to the authorities. So there was always opportunity. And when she found her learning lacking, (say that twelve times fast while skipping), Alice always managed to find an off-duty doc or nostalgic clinician willing to teach a wispy-faced kid the next new thing.

And then there was Nix. The girl mostly knew machine parts, but cybernetics required a certain understanding of human anatomy, tolerances, and physiology, which the older girl could usually be prompted to grudgingly pass along if Alice asked her while she was doing the work.

Nix was dead now. Offed by dust-tweaker for a handful of chits.

When she finally caught him up, Alice spent days showing that tweaker every way she knew to keep a traumatized body alive until the cumulative inflicted damage was more than even she could heal.

Back to Main Page[edit]