Difference between revisions of "Brahnamin's Characters: UW"

From RPGnet
Jump to: navigation, search
(Stats)
Line 9: Line 9:
 
|}
 
|}
 
|-
 
|-
|style="padding: 7px"|'''Name:''' Callister
+
|style="padding: 7px"|'''Name:''' D'mitri Lev "Doc"
 
|-
 
|-
 
|style="padding: 7px"|'''Archetype:''' Covert Operative
 
|style="padding: 7px"|'''Archetype:''' Covert Operative
 
|-
 
|-
|style="padding: 7px"|'''Professions:''' Clandestine Explorer
+
|style="padding: 7px"|'''Professions:''' Academic Technocrat
 
|-
 
|-
|style="padding: 7px"|'''Background:'''  Colonist
+
|style="padding: 7px"|'''Background:'''  Advanced
 
|-
 
|-
|style="padding: 7px"|'''Player:'''  
+
|style="padding: 7px"|'''Player:''' [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]
 
|-
 
|-
|style="padding: 7px"|'''Appearance:''' Wiry, Ferrety, Sleek
+
|style="padding: 7px"|'''Appearance:''' ''Kind Hearted, Carefree, Intense
 
|}
 
|}
 
=== Stats ===
 
=== Stats ===
Line 33: Line 33:
  
 
=== Skills ===
 
=== Skills ===
:'''Resourceful:''' You’re good at making do with limited resources, and getting the most out of what you have, making you a bit of a hoarder. You gain +1 to your Expertise stat, to a maximum of +2.
+
:'''AI:''' You have the loyalty of a digital, artificial intelligence NPC. Give it a name and a 2-4 word description of its personality. It can enter, unlock and activate systems at your Command. Your AI can only be in one system at a time. '''Personality:''' Sharp, Concise, Thorough
:'''Stealth:''' Whenever you can move around freely and are unobserved, you can choose to vanish without a trace. While missing, you may show up in the midst of events, as long as you can explain how you got there.
+
:'''Hijack:''' When you Access a system, it locks out everyone else. You can open the system to anyone you wish.
:'''Sabotage:''' When you tamper with something (information, machinery, social situations, tactical plans, etc), describe how you go about it and Roll+[Stat].
+
:'''Program:''' When you Access a system, choose a behavior that the system could perform and a condition that will trigger that behavior
*''On a 10+'' - The target of your tampering is doomed to fail, just as you planned.
+
:'''Surgery:''' When using a medical facility, your Patch Up can be used to install prosthetics and perform surgical reconstruction on living beings. This treats critical injuries.
*''On a 7-9'' - The target of your tampering is doomed to fail spectacularly, horrifically or comically, at the GM’s discretion.
 
:'''Survivalist:''' After experiencing a wilderness first-hand, tell the GM one strange, unusual or interesting fact about an aspect of that wilderness (animals, plants, weather, terrain, hazards, etc). You gain 3 Data Points about that wilderness.
 
:'''Recklessness:''' When you make a needlessly risky Move where the odds are a million to one, roll 1d6 instead of making a normal Roll. On a 4, 5 or 6, the Move is a fantastically lucky success. On a 1, 2 or 3, the Move is a spectacularly awful failure with harsh consequences.
 
  
 
=== Debt ===
 
=== Debt ===

Revision as of 13:52, 5 November 2021

To Main page

FFC0003.png
Name: D'mitri Lev "Doc"
Archetype: Covert Operative
Professions: Academic Technocrat
Background: Advanced
Player: brahnamin
Appearance: Kind Hearted, Carefree, Intense

Stats

Mettle: +1
Physique: -1
Influence: +0
Expertise: +1
Interface: +2
Armor: +2
Advancement Trigger: Make a leap of faith.

Skills

AI: You have the loyalty of a digital, artificial intelligence NPC. Give it a name and a 2-4 word description of its personality. It can enter, unlock and activate systems at your Command. Your AI can only be in one system at a time. Personality: Sharp, Concise, Thorough
Hijack: When you Access a system, it locks out everyone else. You can open the system to anyone you wish.
Program: When you Access a system, choose a behavior that the system could perform and a condition that will trigger that behavior
Surgery: When using a medical facility, your Patch Up can be used to install prosthetics and perform surgical reconstruction on living beings. This treats critical injuries.

Debt

To the Invisible Hand, for picking him out of the ruck of frontier rats, and giving him special training and advantages.
To the Invisible Hand
To the Invisible Hand

Favor

The Invisible Hand overreached on your last job, and left you exposed as their asset, in a little-known but very volatile frontier outpost. They owe you backup or some intervention - not least because you've now got as much on them as anyone else has on you.

Assets

  • Body Armor (Class 1 Uniform, +2 Armor, Armored)
  • Career Kit (Explorer: Wilderness kit. Climbing tools, grappling line, deployable tent, heat/light sticks, water filter, etc.)


Ranged Weapon (Class 2 Laser Rifle (Two handed ranged weapon, Optimal Ranges: Close, Far), Laser (+Melt, +Cut), Conspicuous, Stabilized (No recoil, can be used in micro-gravity environments)), Silenced (+Silent), Long Barrel (Ranged: Distant)
  • Shotgun (Class 0, Two-handed, Close/Far)

Workspaces

Clandestine: Private Comms: Private room with a secure communication array on an encoded channel
Explorer: Probe Station: Capable of launching small telemetry probes and receiving their readings.

Data Points

1 DP on Revern

1 DP on Stealth

1 DP on planetary environment

Injuries/Debilities/Scars

Background

Callister grew up on a frontier colony world, and distinguished himself early on by his resourcefulness and his curiosity, ferreting out new resource caches and habitable zones out on the fringes of civilization. He picked up the explorer bug, hiking out into uncharted territory and leading expeditions into the wilderness. Those talents brought him to the attention of the Invisible Hand, who decided he could be used to explore - or destabilize - other people's frontier worlds. Callister jumped at the chance to go places in secret, and took their offer. With a few more years behind him, he's come to realize that it was a devil's bargain, but he hasn't yet worked out how to get out of the IH's clutches. Meantime, they do keep feeding him fascinating missions and top-class gear; he just doesn't want to be around when they finally decide to burn him.