Difference between revisions of "Brahnamin's Characters - Trickster"

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[[Brahnamin's_Characters | < < < Back to Main Page]]
 
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=Collin ''"Trick"'' Kilpatrick=
=Connor ''"Trick"'' Kilpatrick=
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[[File:Trick00003.png|700px]]
[[File:Trick00002.png|200px]]
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==''Difference between gods and devils? Perspective, mostly.''==
==''Difference tween gods and devils? Perspective.''==
 
 
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==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''Physical [[file:d8a.png|24px|d8]]''' || '''Mental [[file:d6a.png|24px|d6]]''' || '''Social [[file:d8a.png|24px|d8]]''' || '''Magical [[file:d10a.png|24px|d10]]'''
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'''Physical [[file:d8a.png|24px|d8]]''' || '''Mental [[file:d6a.png|24px|d6]]''' || '''Social [[file:d10a.png|24px|d10]]''' || '''Magical [[file:d10a.png|24px|d10]]'''
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==Distinctions [[file:d8a.png|32px|d8]]==
 
==Distinctions [[file:d8a.png|32px|d8]]==
<u>'''Son of Stone and Shadow:'''</u> ''Difference twixt stone and shadow isn't the amount of available space each possesses, but the amount of concentration required to cross that space.''
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<u>'''Son of Stone and Shadow'''</u>  
:[[File:Check002.png|24px]] '''True Son:''' ''Whatever sired you into the world knew a lot about the spaces in between.'' Take or step up a [[file:d8a.png|24px|d8]] ''Freak!'' complication to step up or double Physical for an action to take advantage of the spaces in between to reach into and cling to and move through apparently solid surfaces. Spend a PP to do both.
 
  
<u>'''Strong Charm of the Law:'''</u> ''Raised by law enforcement officers, Trick knows that perception is more advantageous than truth. He's got a silver tongue, especially when talking up authority figures.''
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''As First Son of your House, you can use the flow of the Ways to feel the space in solid matter and cling to it to gain finger and toe holds where there are none in the mortal realms.''
:[[File:Check002.png|24px]] '''Silver Tongued Angel:''' ''Sometimes it's best to downplay your strength when pouring on the charm.'' Step back Physical for the scene to step up or double Social for an action. Spend a PP to do both.
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:[[File:Check002.png|24px]] '''True Son:''' ''It falls to Nobility to stand for those as can't stand for themselves.'' - ''<u>Nanny Hobble</u>.'' When you get in trouble to protect a friend, classmate, or someone who can't help themselves, earn a PP.
:[[File:Check002.png|24px]] '''Flip the Script:''' ''Ya don't smell so sweet to the folk in charge, but the bloke you just deflected their attention from is all grins and smiles.'' When you draw down the attention of authority on yourself to protect a friend, classmate, or someone who can't help themselves, earn a PP.
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:[[File:Check002.png|24px]] '''Silver Tongued:''' ''If the rules are insufferable, do not suffer them, change them.'' - ''<u>Nanny Hobble</u>.'' Step back Physical for the scene to step up or double Social for an action. Spend a PP to do both.
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<u>'''Warden of the Neverwhen'''</u>
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''The ability to understand the ways of the Ways shines both light and shadow on the Leylines that connect the magic of the Neverwhen to the mortal realm.''
 +
:[[File:Check002.png|24px]] '''Getting the Ley of the Lines:''' ''You can see the Leylines where the Ways of the Neverwhen interact with the world, and that can show you things about the solid land and structures around you that others might miss.'' Spend 1 PP to reveal a fact about the natural world you’re standing on or a nearby structure as a [[file:d8a.png|24px|d8]] Asset.
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<u>'''Bare Feet, Calloused and Cracked'''</u>
  
<u>'''Never Without a Mirror:'''</u> ''Tiny framed mirrors - squares, circles, triangles, shards - Trick is constantly making them in his free time and tucking then in his shirt, his jacket, his socks, and his pants pockets.
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''I learned my way in the rough woods and fields of my ancestral home and on the salt crusted wharves of Rattown below the mountains on the coast, not on parquet floors under a gentle-thing's tutelage''
:[[File:Check002.png|24px]] '''Shooting in the Dark:''' ''Sometimes you aint got control of a situation but you still hafta act. ''Gain 1 PP when you use your power without engaging a reflective surface you own or control.
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:[[File:Check002.png|24px]] '''Dance of Blood and Iron:''' ''You didn't learn to fight for first touch or even first blood, but that gives you a certain amount of control in every duel. ''Gain 1 PP when you let the other duelist win.
 +
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==Relationships [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
==Relationships [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
<u>'''Ryan and Roger Kilpatrick'''</u> (Parents)''':''' [[file:d6a.png|24px|d6]] ''Of the pair, Ryan was the one that looked like a lost lumberjack and Roger looked like a school teacher if school teachers were selected by central casting of GQ Magazine. Both were homicide detectives and they just recently moved to town.
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<u>'''N'jaal'''</u> (Elemental Valet)''':''' [[file:d6a.png|24px|d6]]  
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:''N'jaal is an elemental being of the Neverwhen, occupying maybe two cubic feet in the mortal realms but so much more in the Ways. He is invisible to most but might be seen as a shimmer of elemental energy to those that can sense such things. To Trick he looks like a small humanoid in swirls of silver. blue, and black energy. Trick doesn't know if he just prefers humanoid form or thinks Trick prefers him in that form. Trick likes to believe N'jaal has his own reasons to have befriended him, but is more than a little suspicious the creature operates at someone else's bidding. Spies were a thing to be expected when you were of Noble blood.''
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<u>'''Jayne Cobb'''</u> (Student; No relation to that other Cobb)''':''' [[file:d8a.png|24px|d8]]
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:''Jayne is a year ahead of Trick but her absentee parents and his own orbit similar circles and they have known each other since they were children under the supervision of the same (seemingly) hapless nanny who could neither block his teleportation or reckless climbing anymore than she could stop Jayne from summoning swarms of rodents, insects, and birds within the manse. Jayne wears a loud orange knit cap after the style of the Northron Kingdoms year round regardless of weather and carries a clockwork locust of copper, silver, and bronze wherever she goes, a magical token of her affiliation with the Cobb clan.''
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<u>'''Nanny Hobble "Nan"'''</u> (Fae Changeling//Childhood Nanny)''':''' [[file:d6a.png|24px|d6]]
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:Though he spent his childhood tormenting the poor woman that he thought was defenseless against magic, he came to learn she was wily and practically made of magic. And that she loved him more dearly than his parents ever had. He still spends holidays with her if Jayne has not worked her wiles and planned shenanigans that require an accomplice at the Cobb estate. Sometimes they both holiday with Nan, but Jayne doesn't believe the woman is magic in any way.''
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<u>'''Briil:'''</u> (Tutor)''':''' [[file:d8a.png|24px|d8]] ''To the untrained eye, Briil looks like a pet rock of some slate-like composition, but is actually a moderately aged earth elemental who acts as a tutor for Trick who is behind on elemental magics.''
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==Power [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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<u>'''Walker of the Ways Between:'''</u> [[file:d6a.png|24px|d6]]  
  
<u>'''Jayne Cobb'''</u> (Student; yes that's his name)''':''' [[file:d6a.png|24px|d6]] ''The jokes that no one in magical circles seem to get, the short red hair, the lanky frame, the orange toboggan hat, the firefly jokes that no one else in magical circles seem to get. Trick is new to school, but they've been fast friends since the first day when he snapped, "Did you pack the grenades?" at the shy kid sitting by himself in the lunchroom''
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''In the spaces Between you can touch the streams of the Neverwhen and Walk those Ways to appear elsewhere in the mortal realm in no time at all.''
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:[[File:Check002.png|24px]] '''Double Trap:''' ''In a close area you can pop out and right back in if you are willing to crinkle your connection with the Ways for a time.'' Take a [[file:d8a.png|24px|d8]] ''Disoriented'' complication to teleport within close quarters, take an action'''<nowiki>*</nowiki>''', and reappear back where you started.
  
==Power [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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:[[File:Check002.png|24px]] '''My Brother's Sherpa:''' ''Tis a costly effort, young Trick, but at need you '''can''' draw companions along with you.'' - ''<u>Nanny Hobble</u>.'' Take a [[file:d6a.png|24px|d6]]'''<nowiki>**</nowiki>''' ''Exhaustion'' complication to take a second person with you when you teleport. Step it up one per additional person not to exceed a maximum of [[file:d12a.png|24px|d12]] '''+'''
<u>'''Reflection Magic:'''</u> [[file:d6a.png|24px|d6]] ''Trick can transfer matter or energy through any reflective surface currently reflecting it and out another such surface within range.'' '''<nowiki>*</nowiki>'''
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<nowiki>*</nowiki> ''This doesn't have to mean two rolls. It can be wrapped up in one and I mostly intend to use it in conjunction with shady attack actions.''
  
:[[File:Check002.png|24px]] '''I Spy with my Mirrored Eye:''' ''You can use any reflective surface near you to see out of a reflective surface within range.'' Spend a PP to connect a mirror in your possession to one within range for the remainder of the scene. Only one such connection can be made at a time. It can be broken at will but costs another PP to activate a new connection.
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<nowiki>**</nowiki> ''Most complications start at [d8]. Starting at [d6] lets me move all my companions one time without being completely taken out by the complication. I'm okay starting at [d8], just know it takes me out if I take everyone (until I can sleep it off). I'm ok with that.
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''Another possible way to handle it would be to start at [d8] and subtract one step for each person after the first who lends a die (if lent dice are a thing in this game) if the action is successful. Full whammy if it fails.''
  
:'''Limit:''' Must be a reflective surface to hand and one reflective surface in range.
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''An easier way might be [d8] to take one person, [d10] to take up to '''5''' and [d12] to take more. Max# = the total of my Power die - so '''6''' right now.
  
:[[File:Check002.png|24px]] '''Pop Goes the Weasel:''' ''Roun' n roun' th mulb'ry bush, Monkey chased th Weasel. Monkey thought it all was fun, until Weasel pulled a gun.'' When you step into danger to use your power defensively, step up or double Magical for an action. Spend a PP to do both.
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'''FWIW''' I think this last one is the most elegant.
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:'''Limit:''' Must be a reflective surface to hand and one reflective surface in range.
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==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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:'''Dice and Daggers of Bone and Iron''' [[file:d8a.png|32px|d8]] ''The seal of the heir of the House of Stone and Shadow, this pair of bone dice with iron pips turn into long thin dueling daggers with bone hilts and iron blades at need.''
<nowiki>*</nowiki> ''School grounds and surrounding environs sound fair for "range"?''
 
 
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==Bio==
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==Background==
Trick suspects he might not be entirely human. He looks entirely human, if of the plainer end of the human spectrum in appearance. Unfortunately his magical power could point to earth magics, shadow magics, or even reflection magics. That last one comes closest, but usually refers to illusions and what he did was anything but illusory.
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'''Kilpatrick, the House of Stone and Shadow. '''
  
Cops see a lot of shit. The cops who were on call when his parents went over the uptown bridge weren't the sort to pretend they didn't see the shit they saw.  
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:It was a rocky, mountainous country on the coast. Folk thought that was all that lay behind the house words. High rocky mountains, deep shadowy dells and chasms. But it was what his ancient sires found in the shadows ''under'' the mountains that held the secrets of his lineage.
  
They had adopted him eyes wide.
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'''Kaeser''' and '''Kauler''' were his fathers, but one of the '''Fae''' had raised him as they delved the mountain depths, along with his friend '''Jayne'''. It was '''Nan''' who had taught him to be a good man-thing. Not any man-thing, with the possible exception of Jayne, a girl man-thing, but vested with boundless imagination had passed on as much learning as Nan.
  
His dads were great. Not a magical finger between the twenty they possessed. But lots of love, lots of understanding of the things boys went through, and when the magic thing hit with puberty it didn't even phase them. They got him in touch with the right people and got him in the right school.  
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:Truth, Nan didn't precisely approve of the habits Jayne fostered on him, but they were typically fun things so he soaked them in anyway.
  
Their recent move meant a new school, but it was another Magical school, and that was what he needed.
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:Both he and Jayne knew the forbidden secret that her mother had sired Trick with one of his fathers just as she had sired Jayne with the other. They hadn't spoken of it in years, though they did share a rebellious kiss in his fifth year (her sixth) that both of them had declared loudly was gross. Nan never said a word. So of course Trick figured she knew everything.
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'''Given his rough and tumble childhood,''' Trick prefers finely crafted but rugged and plain clothing and virtually never goes shod anywhere.
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'''As for school''', Jayne had been going a year, while Trick just joined. He viewed it twofold as a place of learning and as a place to have the last fun of his life before adulthood and confirmation exiled him to the shadows beneath the stone with his fathers.
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:He also hoped to overturn some of the more onerous noble privileges and give the poor commoners who supported them a bloody break.
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SHOW YOUR WORK '''[XP]''' 10pts to bump attribute; 10pts to add [d6] Signature Asset; 10pts to bump Signature Asset to [d8]
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=[https://wiki.rpg.net/index.php/Boldly_Going Back to Main Page]=
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=[[Brahnamin%27s_Characters|Back to Main Page]]=

Latest revision as of 20:11, 30 August 2021

< < < Back to Main Page

Collin "Trick" Kilpatrick[edit]

Trick00003.png

Difference between gods and devils? Perspective, mostly.[edit]


Attributes d6Arrow03.png[edit]

Physical d8 || Mental d6 || Social d10 || Magical d10


Distinctions d8[edit]

Son of Stone and Shadow

As First Son of your House, you can use the flow of the Ways to feel the space in solid matter and cling to it to gain finger and toe holds where there are none in the mortal realms.

Check002.png True Son: It falls to Nobility to stand for those as can't stand for themselves. - Nanny Hobble. When you get in trouble to protect a friend, classmate, or someone who can't help themselves, earn a PP.
Check002.png Silver Tongued: If the rules are insufferable, do not suffer them, change them. - Nanny Hobble. Step back Physical for the scene to step up or double Social for an action. Spend a PP to do both.

Warden of the Neverwhen

The ability to understand the ways of the Ways shines both light and shadow on the Leylines that connect the magic of the Neverwhen to the mortal realm.

Check002.png Getting the Ley of the Lines: You can see the Leylines where the Ways of the Neverwhen interact with the world, and that can show you things about the solid land and structures around you that others might miss. Spend 1 PP to reveal a fact about the natural world you’re standing on or a nearby structure as a d8 Asset.

Bare Feet, Calloused and Cracked

I learned my way in the rough woods and fields of my ancestral home and on the salt crusted wharves of Rattown below the mountains on the coast, not on parquet floors under a gentle-thing's tutelage

Check002.png Dance of Blood and Iron: You didn't learn to fight for first touch or even first blood, but that gives you a certain amount of control in every duel. Gain 1 PP when you let the other duelist win.

Relationships d6Arrow03.png[edit]

N'jaal (Elemental Valet): d6

N'jaal is an elemental being of the Neverwhen, occupying maybe two cubic feet in the mortal realms but so much more in the Ways. He is invisible to most but might be seen as a shimmer of elemental energy to those that can sense such things. To Trick he looks like a small humanoid in swirls of silver. blue, and black energy. Trick doesn't know if he just prefers humanoid form or thinks Trick prefers him in that form. Trick likes to believe N'jaal has his own reasons to have befriended him, but is more than a little suspicious the creature operates at someone else's bidding. Spies were a thing to be expected when you were of Noble blood.

Jayne Cobb (Student; No relation to that other Cobb): d8

Jayne is a year ahead of Trick but her absentee parents and his own orbit similar circles and they have known each other since they were children under the supervision of the same (seemingly) hapless nanny who could neither block his teleportation or reckless climbing anymore than she could stop Jayne from summoning swarms of rodents, insects, and birds within the manse. Jayne wears a loud orange knit cap after the style of the Northron Kingdoms year round regardless of weather and carries a clockwork locust of copper, silver, and bronze wherever she goes, a magical token of her affiliation with the Cobb clan.

Nanny Hobble "Nan" (Fae Changeling//Childhood Nanny): d6

Though he spent his childhood tormenting the poor woman that he thought was defenseless against magic, he came to learn she was wily and practically made of magic. And that she loved him more dearly than his parents ever had. He still spends holidays with her if Jayne has not worked her wiles and planned shenanigans that require an accomplice at the Cobb estate. Sometimes they both holiday with Nan, but Jayne doesn't believe the woman is magic in any way.

Power d6Arrow03.png[edit]

Walker of the Ways Between: d6

In the spaces Between you can touch the streams of the Neverwhen and Walk those Ways to appear elsewhere in the mortal realm in no time at all.

Check002.png Double Trap: In a close area you can pop out and right back in if you are willing to crinkle your connection with the Ways for a time. Take a d8 Disoriented complication to teleport within close quarters, take an action*, and reappear back where you started.
Check002.png My Brother's Sherpa: Tis a costly effort, young Trick, but at need you can draw companions along with you. - Nanny Hobble. Take a d6** Exhaustion complication to take a second person with you when you teleport. Step it up one per additional person not to exceed a maximum of d12 +

* This doesn't have to mean two rolls. It can be wrapped up in one and I mostly intend to use it in conjunction with shady attack actions.
** Most complications start at [d8]. Starting at [d6] lets me move all my companions one time without being completely taken out by the complication. I'm okay starting at [d8], just know it takes me out if I take everyone (until I can sleep it off). I'm ok with that.

Another possible way to handle it would be to start at [d8] and subtract one step for each person after the first who lends a die (if lent dice are a thing in this game) if the action is successful. Full whammy if it fails.
An easier way might be [d8] to take one person, [d10] to take up to 5 and [d12] to take more. Max# = the total of my Power die - so 6 right now.
FWIW I think this last one is the most elegant.

Signature Assets d6Arrow03.png[edit]

Dice and Daggers of Bone and Iron d8 The seal of the heir of the House of Stone and Shadow, this pair of bone dice with iron pips turn into long thin dueling daggers with bone hilts and iron blades at need.

Background[edit]

Kilpatrick, the House of Stone and Shadow.

It was a rocky, mountainous country on the coast. Folk thought that was all that lay behind the house words. High rocky mountains, deep shadowy dells and chasms. But it was what his ancient sires found in the shadows under the mountains that held the secrets of his lineage.

Kaeser and Kauler were his fathers, but one of the Fae had raised him as they delved the mountain depths, along with his friend Jayne. It was Nan who had taught him to be a good man-thing. Not any man-thing, with the possible exception of Jayne, a girl man-thing, but vested with boundless imagination had passed on as much learning as Nan.

Truth, Nan didn't precisely approve of the habits Jayne fostered on him, but they were typically fun things so he soaked them in anyway.
Both he and Jayne knew the forbidden secret that her mother had sired Trick with one of his fathers just as she had sired Jayne with the other. They hadn't spoken of it in years, though they did share a rebellious kiss in his fifth year (her sixth) that both of them had declared loudly was gross. Nan never said a word. So of course Trick figured she knew everything.

Given his rough and tumble childhood, Trick prefers finely crafted but rugged and plain clothing and virtually never goes shod anywhere.

As for school, Jayne had been going a year, while Trick just joined. He viewed it twofold as a place of learning and as a place to have the last fun of his life before adulthood and confirmation exiled him to the shadows beneath the stone with his fathers.

He also hoped to overturn some of the more onerous noble privileges and give the poor commoners who supported them a bloody break.

SHOW YOUR WORK [XP] 10pts to bump attribute; 10pts to add [d6] Signature Asset; 10pts to bump Signature Asset to [d8]

Back to Main Page[edit]